Now that Fallout 4 is being teased, what would you like to see in the next installment?

BenzSmoke

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SajuukKhar said:
-Neither is Fallout 2, it's game-world encompasses the northern half of the state of California, much larger than the Capital Wasteland. It is in fact so big that you could buy and upgrade a car in order to traverse it quicker. Of course most of this area is empty desert, mountains, forests and other landscapes to give it a realistic monotonous wasteland feel. But this was broken up by random encounters with geckos, radscorpions, robots, caravans, etc. It also is less linearity in quest structure than Fallout 3.
The mining town of Redding is addicted to jet. You feel pity for these people and seek to end the distribution of jet. Your search for the source takes you to the largest center of crime in the California wasteland: New Reno. This is source of all the jet. According to what you've learned jet is manufactured and distributed by the Mordino drug cartel, who are based in one of the towering casinos in this city. Now you can handle this is any way you choose: You can march into the casino guns blazing, hoping to find the location of the lab where jet is made when you're done. You can sneak in and steal what you need. You can even masquerade as a gun for hire and work for the Mordinos, heck you can even abandon your quest and stay permanently employed by these drug lords if you want. Eventually you'll discover that jet is manufactured in a heavily guarded warehouse outside of town. As you approach you are stopped by a guard. He asks you "What the hell are you doing here?" This can play out in many ways. If you are actually employed by the Mordinos and are delivering a package to the head scientist, Myron, then you can show him your papers and be on your way. If you don't have said papers than you can kill him and fight your way to Myron. You can sneak in. You can even use your silver tongue to convince him that you are supposed to be here. Once inside you travel to the basement lab where guards in shining metal armor wielding machine guns guard a heavy metal door. This is Myron's room. Again you are asked what you're doing here and again you have all those ways of getting past these guys. Once inside a teenager walks up to you. This is the Mordino family's "drug wizard" Myron. He's a little over 16 but he's a chemical genius. If you shot your way in he'll be terrified and attempt to make a deal with you, if you let him go he'll give you all the jet he has. Now you can just shoot him right here if you wanted. Or, if you're a savvy businessman you can convince him to work for you. Or, if you're the good guy type, you can demand (at gunpoint) that he make a jet addiction cure. This puts you on a fetch quest. Now say you didn't shoot everyone, if you were actually delivering the package you can do that and be on your way.
Every quest and problem can be solved in many ways, this isn't true in Fallout 3.

-I'm bothered that an army seems to have been created from no where and I know there are others who feel the same way.

-No I wouldn't go out of my way to follow an NPC to a bathroom. But would it hurt the immersion any if they actually did go to the bathrooms every so often? I dunno and personally I don't care, the bathroom thing had nothing to do with my original point.

-I never said that the enclave scientists and officers wore power armor. I said that all the soldiers, did even though the Enclave wouldn't be able to realistically supply all that armor.

-I argue that Fallout 2 had a much larger scope than Fallout 3.
It's game-world is bigger, there are more locations that actually have reasons to exist and by extension also give reasons why stuff like jet and stimpaks can be found in such large quantities.
Redding is a mining town that produces gold for the NCR to mint coins. New Reno manufactures chems & booze as well as providing gambling & hookers. Broken hills is a mutie town that mines uranium for use in nuclear power plants like the one at the town of Gecko. Vault City has the best medical tech in the wastes which allows them to create stimpacks and other drugs. Gecko can provide large quantities of energy that can be sold to other settlements, provided that you help them fix their power plant. San Francisco is a fishing town and home of the best weapon merchants in the wastes, they also have access to aquatic transportation.
While Fallout 3 has cool places like Megaton and Rivet City, these places don't need to be where they are. Megaton doesn't need to be built in the crater, the only reason they where there was to protect themselves from dust storms that don't exist in game. Rivet City provides cloned food, but they could have settled anywhere. Why in a rusty boat that has to be constantly repaired and maintained? Fallout 2 also had a settlement on a boat but that thing actually became sea worthy at the end of the game. So it would have made sense if they had planned on doing that as a main priority.

Fallout 2 also has a much larger variety of characters.
Drug Lords, Tribal Warriors, a bartender who is a retired adventurer, a raider doctor with a heart of gold, a Drill Sargent who seems straight out of Full Metal Jacket, a Super Mutant Magician, a chronically depressed robot, a self aware computer, a man who has been subjected to DNA splicing experiments and is now part cat, a serial killer, a pre-war Chinese spy, a slimy lawman who tricks you into becoming the target of an assassination, a old fashioned boxer complete with curly mustache, a guy who is basically Mike Tyson, a fat sleazy merchant, a dumb but well meaning brahmin keeper, twins who will go to any length to protect their business, a super mutant sheriff who just wants everyone to get along, and a ghoul who is addicted to Magic the Gathering.
Those are all people that I remember off the top of my head. Sure Fallout 3 has cool people like Three Dog and Herbert Daring Dashwood. But for every interesting character there is 4 or 5 generic schmucks who have maybe one line of dialogue that defines them and that's it.

-As for the GECK, there are a few different types of GECK units. The one you described is the basic/demo unit that was distributed to many of the vaults on the west coast and it is the main macguffin in Fallout 2. If you read about the Fallout 3 GECK (near the bottom of the page) it is shown to be a terraformer type unit (which isn't original Fallout cannon) because it contains a molecular assembly-device (as well as the Project Purity filter parts that are in there for no real reason.) This is also shown in game if you decide to get the GECK yourself instead of Fawks. When you activate the GECK it gives the option to begin the terraforming or to pick it up. If you begin terraforming then it kills you for some unexplained reason. Personally I think it would have made more sense if it had been a basic unit instead of a terraformer. Panda already explained this.

-I'm not saying that they couldn't have mini-fridges on brahmin, in fact that is a very good idea. But I am saying that the physical in game model does not have a refrigerator or power supply for said refrigerator on it's body. So they wouldn't be able to transport dairy products.

-I'm not perturbed by the lack of animal mating in Fallout 3, I never said that. I'm bothered that towns that are said to rely on these animals don't seem to interact with them in any way.

-Role playing has 2 meanings. One means that a game contains complex number systems that keep track of stats like health, strength, endurance, etc. The other meaning usually applies to pen and paper RPGs and older games like Deux Ex and Fallout 1 & 2 and it is that the game lets you create a role and play it. Be the white knight, or the sneaky crook, or charismatic pacifist, and become immersed in that world. I was talking about the second meaning.
 

gwilym101

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Some sort of vehicle. You could even do quests for it, like finding the frame in a junk yard and you have to find the components for it. Customisation would be good, but a vehicle, it makes it easier to explore so you don't just fast travel everywhere.

Also if you have companions again, possibly a quest to get a working car. Really bugs me about skyrim, is that no-one apart from you rides horses. So you charge of for adventure then you have to wait for your companion to catch up.
 

Saxnot

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I'd like it to move past the '20 years after the apocalypse' feel, and start moving forward in time.

so, more plants and forests coming back, settlements starting to band together to form 'nations' (a la NCR), farms and cattle returning on a larger scale, more factions with areas of influence and so on. also, less prominence on looting buildings and places that have been unguarded and constantly scavenged for 200 years.

in general, less mad max and more rebuilding the world in new and interesting ways, with more political and factional factors. They made a couple of really good steps in this direction with new vegas, but i'd like them to go all-in on it and try to see what they can image would happen when humanity starts to rebuild and get into contact with one another again.
 

SajuukKhar

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BenzSmoke said:
-I meant limited in terms of how large the game was. You could take every playable area in Fallout 2, convert it to 3D, throw it into the CW, and the CW would still be many times larger. In a game that small, setting things to re spawn isn't effective.

-Lets see, there are 18 side quests in Fallout 3.
--Agatha's song: you can give the violin to Agatha, or sell it to one of two other people for caps.
--Big Trouble in Big Town: one can choose to help Big Town, teaching them how to defend themselves in the process, or you leave them to their fate, causing everyone to die.
--Blood Ties: You can kill the family, convince the family to leave Arefu alone, or convince the family to help Arefu, and on top of that you can leave Ian with the family, or bring him back.
--Head of State: you can side with the slaves, and help them kill the slavers, thus enabling the slaves to take over the Lincoln memorial, or you can help the slavers kill the salves.
--Oasis: you can kill Harold, make Harold stop growing, enhance Harold's growth, or burn Harold down.
--Tenpenny Tower: you can kill all the ghouls, help the ghouls kill all the tower's residents, or convince the towers residents to let the ghouls live with them.
--The Nuka-Cola Challenge: you can give all the nuka cola bottles to the girl, or you can give them to the guy who trys to use the fact that "he" got all the bottles to hit on the girl
--The Power of the Atom: You can make the bomb go off, thus destroying Megaton, or you can disarm the bomb, saving the town.
--The Replicated Man: You can turn Harkens into Zimmer, or convince Zimmer that Harkens is dead.
--The Superhuman Gambit: There so many different ways to kill or convince one or two of the "superheros" to stop that it would take forever to list them all.
--Wasteland Survival Guide: This quest has so many optional objectives, and so many different speech challenges that affect how the book turns out, and what perk you get, its nearly impossible to list them all
--Those!: You can either keep all of Dr. Lesko's FEV ant research intact, or destroy it, and passing a speech check after destroying it lets you get the normal reward.
--Trouble on the Homefront: You can either destroy the vault, open the vault, or close the vault, or just ignore it entirely.
--You Gotta Shoot 'Em in the Head: you can kill people for the keys, get them to handover the keys via speech challenges, and you can then either give the keys to Mr. Crowly, or just go to Fort Constantine and take the armor yourself.
--Strictly Business: you can either enslave all the people for the slavers at Paradise Falls, or, for those you dont believe in slaving, one can bypass the entire quest via a speech check.
--Stealing Independence: You can either return the real deceleration, or the fake one that Button Gwinnett asks you to get materials so he can make.
--Reilly's Rangers: Ok, this is the ONE side quest that doesn't have some other optional way of completing, although there is a part where you can use your repair skill to bypass needing a fusion battery to restart the elevator, thus saving you some time.
So.... what was that about there not being optional ways to complete quests in Fallout 3?

-The army wasn't created from nowhere though...... that's the thing.

-The bathroom thing was something I used to compare how silly it is to expect NPCs to go scavenging, especially after you said that "I dont see it all the time IRL, so it happening off screen is fine", to not seeing people go to the store all the time IRL, thus explaining why NPCs scavenging happens off screen also.

-Officers are soldiers, and dont wear power armor. Also, the total number of soldiers we see in the game is far beyond the number they would have IRL. Its a game, some things are done to make the game more fun, why do you not understand this?

-The game world of Fallout 2 is NOT bigger then that of Fallout 3, the overall map is, but 99.99% of the map isn't used, and the locations you do actually play in, have a combined total area less then that of the CW. Also, the locations in Fallout 3 have clear reason to exist, everything from the power stations, all the way down to the baseball parks, there is nothing in Fallout 3 that exists for no reason.

-Rivet City was founded in the ship because it had a science lab in it from before the war, and the people who first took up residence in the ship were members of the pre-war naval research institute, aka scientists. Also, before Doctor Li showed up, Horace Pinkerton, the old guy who lives in the OTHER part of the ship by himself, and was originally one of the towns leaders, was planning on making the ship sea worthy. Doctor Li derailed all of that to help with Project Purity, and when that failed the first time, she had already taken over all the labs, and everyone just continued working on water purification on a smaller scale, and growing cloned plants.

-Megaton was built there to protect people not only form dust storms, but raiders, slavers, giant animals, and other such things, and in case you didn't know, raiders do occasionally attack Megaton trying to get in, as do some animals like giant ants. Also Megaton was built around the bomb because the people who first built it needed help from the Children of Atom cult to tear down the airport, and move all the pieces, and put them together into homes, and the cult wouldn't help unless the city was built around the bomb.

-Fallout 2 also had a MUCH smaller cast, and no need for voiced dialog for every line, OFC there's like 5 random people with only one line of dialog per NPC that does have a lot of dialog in Fallout 3, there's like 10 times the total number of people in Fallout 3 then there was Fallout 2.

-They dont have to have a fridge on their body model, power armor weights a ton, yet Crow's Brahmin carries like 8 suits of it, despite it not being able to fit in ANY of the various bag he has on it, it's a game, seriously, dont be so anal about trivial details.

-You can do that in Fallout 3 very easy, and I do it all the time.

gwilym101 said:
Also if you have companions again, possibly a quest to get a working car. Really bugs me about skyrim, is that no-one apart from you rides horses. So you charge of for adventure then you have to wait for your companion to catch up.
Actually, both generic hunters, and random nobles, ride horses in Skyrim.

Saxnot said:
I'd like it to move past the '20 years after the apocalypse' feel, and start moving forward in time.

so, more plants and forests coming back, settlements starting to band together to form 'nations' (a la NCR), farms and cattle returning on a larger scale, more factions with areas of influence and so on. also, less prominence on looting buildings and places that have been unguarded and constantly scavenged for 200 years.

in general, less mad max and more rebuilding the world in new and interesting ways, with more political and factional factors. They made a couple of really good steps in this direction with new vegas, but i'd like them to go all-in on it and try to see what they can image would happen when humanity starts to rebuild and get into contact with one another again.
while I do agree they need more plants, the whole "rebuilt nations " thing was what killed New vegas for me, it made the game dreadfully dull, and have very little interesting to do/explore.
 

Zef Otter

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Saxnot said:
I'd like it to move past the '20 years after the apocalypse' feel, and start moving forward in time.

so, more plants and forests coming back, settlements starting to band together to form 'nations' (a la NCR), farms and cattle returning on a larger scale, more factions with areas of influence and so on. also, less prominence on looting buildings and places that have been unguarded and constantly scavenged for 200 years.

in general, less mad max and more rebuilding the world in new and interesting ways, with more political and factional factors. They made a couple of really good steps in this direction with new vegas, but i'd like them to go all-in on it and try to see what they can image would happen when humanity starts to rebuild and get into contact with one another again.
I agree, I assume there would be fiefdoms of raiders or tribals running about the area. The commonwealth seems like a large place so makes me wonder if there would be places to find loot and such because logically you assume they would strip the area of most the useful stuff or even start tearing out metal to melt down to make more robots, weapons, or anything else they would need (I assume if they can make androids then they can recycle metal they can get out of the city itself.

One thing I hope is they give the raiders some personality rather then just being random raiders. Thats why the Pitt's raiders are enjoyable.
 

redmoretrout

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A writer who can actually write, so there is not a repeat of the terrible dialogue and story that plagued Fallout 3 and New Vegas.
 

SadisticFire

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I feel outnumbered by the amount of people that prefer New Vegas of Fallout 3.
I would like a game that leans more towards Fallout 3, then New Vegas as I preferred the more apocalyptic setting, then just kinda an empty desert. The location should be some where more populated, where it's less nothing, more destroyed civilization. Though the writing should be done by Obsidian, but pointed to be more apocalyptic.
Also I think the Three Dog teaser might've been Fallout Nuka Break show, thing. Never knew that existed.
 

Spartan448

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Here's my list:

1: The Commonwealth. Ever since playing through Fallout 3 and realizing these guys had Androids, I've always wanted to visit the Commonwealth. One cool thing about Fallout has always been the cool weapons. Imagine how many more cool and sometimes overpowered weapons (Red Glare anyone?) we would find in the Commonwealth?

2: The ability to fix things up. In every game we invaribly see SOME vehicle still intact and only missing a few parts. The cars still obviously have working engines, or the wouldn't melt people's faces off when they blow up. Give us the ability to scavenge for increasingly rare parts to fix up vehicles.

3: Using vehicles. Once we fix up that random motorcycle we found outside the doctor's hut in Megasprings or whatever the starting town is this time, we should be able to use it, wether for fast travel or just sos I can ride around the wasteland doing drive-bys on Raiders. This would also give the opprotunity to hugely expand the area we have to explore in game. Imagine a map as big as Skyrim's at the beginning, when you're on foot... and one you fix up that motorcycle, you realize: Holy shit, I can explore the entirety of the Northeast, the map is so big. Also, one of the things that pissed me off in Fallout 3 was that at the Capitol Building, there was an encounter with some Enclave troopers that had a Vertibird parked in front of the Capitol building, and a small camp set up, and the engines were spun up and everything, and even if you killed all of the Enclave people, you still couldn't hijack their Vertibird. You might need a special pilot, because after all, the Brotherhood could pilot one easily enough at the end of Broken Steel, and they couldn't have had enough time to train someone in Vertibird piloting.

4: The ability to build my own faction. My favorite New Vegas ending was always the "No Gods, No Masters" ending, because for once, it showed that our protagonist had the capacity to lead and build his one populace in the Wasteland. Some of the most fun I had in Fallout 3 was getting companion mods that let me have more than one companion, so during the final assault on the Jefferson memorial, I essentially had my own small military force advancing through the enclave ranks... well, mostly Fawkes advancing through the enclave ranks and everyone else following behind him so as to avoind the firestorm in front of him. Butch is a good example of this mechanic: He wanted to go into the wastes to form his own gang. If he could do it, we certainly could. Recruiting settlers and soldiers could be like recruiting companions, and caravans could stop there, Brotherhood and Enclave envoys could stop in trying to get you to join their side, Famous story characters could make cameo appearances there every once in a while, this really is an idea with the most potential.
 

SajuukKhar

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Spartan448 said:
2: The ability to fix things up.

3: Using vehicles. Once we fix up that random motorcycle we found outside the doctor's hut in Megasprings or whatever the starting town is this time, we should be able to use it,
The problem with motorcycles, and cars, in Skyrim's engine, is that the physics sucks ass for them.

The horse drawn carriages in Skyrim originally all had their own animated sequences where you would see them move and stuff, but all of them except the one at the beginning, were cut out because they were massive glitch fests, and they rocked like boats in water.
 

SajuukKhar

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MacNille said:
That is the point with the Brotherhood. You missed the point of the faction. They have always been dicks since Fallout 1.
Except Fallout Tactics, in which the BoS in that game were exiled from the main BoS for being too open minded and wanting to allow recruits of the wasteland in to boost the BoS's numbers because their order was dieing.

Being dicks is the point of the West Coast BoS, but as the Lyon's BoS, the Mid-West BoS, and people like Veronica, Elijah, and even Mcnamara to a lesser extent, show, the BoS is not full of idiotic, close-minded, asses.
 

SajuukKhar

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MacNille said:
true, but those in Fallout New Vegas are those closed mined shitheads. Also this is one thing that bother me: Why would any sane person support the legion in F:NV? They are the scum of the earth. They rape EVERY women they see to make new soliders. They are barbariens. They are cunts, they insult you.
Except Veronica, and Mcnamara, during the end of Veronica's companion quest, straight up says he knows that the BoS is going to die if they dont change their ways.

The West Coast BoS shows clear signs of fracturing, even after countless years of censuring, and exiling, anyone who dares question them, more people in the BoS are becoming disillusioned with their ways. I can easily see a BoS civil war between the hardline traditionalists, and the more open progressives, with the civil war either destroying them entirely, making them so weak the NCR finally purges them, or with the progressives winning and making the West Coast BoS similar to that of the East, and Mid-west.

And, I dont know why people support the Legion, I am not sure at all, but it really destroys the supposed "grey morality" of New Vegas.
 

Pandabearparade

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redmoretrout said:
A writer who can actually write, so there is not a repeat of the terrible dialogue and story that plagued Fallout 3 and New Vegas.
New Vegas had excellent dialogue. By video game standards you won't find better outside of Bioware games.
 

Pandabearparade

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SajuukKhar said:
And, I dont know why people support the Legion, I am not sure at all, but it really destroys the supposed "grey morality" of New Vegas.
Agreed, the Legion isn't dark grey (like they intended), but black. It's a major problem with New Vegas.

That said, the rest of the game has a lot of well done grey morality. I prefer independent Vegas or House over the NCR every time, personally.
 

SajuukKhar

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Pandabearparade said:
Agreed, the Legion isn't dark grey (like they intended), but black. It's a major problem with New Vegas.

That said, the rest of the game has a lot of well done grey morality. I prefer independent Vegas or House over the NCR every time, personally.
As I have mentioned before, I personally can't sand House, or see why anyone would pick him, hes just so obviously stupid that picking him is like beating your face in with a hammer, IMO.

A man who is so hellbent on restoring one city to some pre-war glory, while at the same time being equally hellbent in exploiting everyone else around him for money so he can rebuild his ONE city, no matter how much said exploitation destroys the world around him, just doesn't come off as a sane, or even remotely reasonable, person IMO.

NCR and independent are the only options that come off as being somewhat reasonable to me. Legion is just evil , and house is just too dumb.

And the entire plot of Dead Money made house look even more stupid, hes the exact type of person who would die in the Sierra Madrea because he cant let go.
 

ElectroJosh

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I would like the game to promote more specialized character paths - I felt in both 3 and NV you weren't rewarded (or encouraged) to go for specific builds. In 1 and 2 you could complete the game with no combat skills at all (high speech and sneak could get you through everything including the final bosses). NV tried to do this more but it still ending up promoting a more generalist approach to stats with certain either or choices.

In my view most characters (hardcore aside) needed to do the following when assigning skill points:

1) Choose one or two combat options
2) Choose science or repair
3) lock-pick or computers
4) If you wish you can also focus on one of the other skills

Of course part of the problem could be that, in an fprpg, this wouldn't actually be fun. If that is the case then I am happy to continue as they have done.
 

Aarowbeatsdragon

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I just want to point out that what he was teasing is believed to be a fallout TV show , cause a fallout tv show trademark was filed recently.
 

SajuukKhar

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Aarowbeatsdragon said:
I just want to point out that what he was teasing is believed to be a fallout TV show , cause a fallout tv show trademark was filed recently.
They filed that trademark back in 2009.

Said trademark had five extensions, they used all 5 extensions, and they simply refilled for the trademark.

Almost all game companies, including Bethesda, have filed trademarks for tv shows, radio programs, even laser disk and audio cassette, trademarks for their games, Fallout having trademarks for all of those as well, it's common practice to prevent people from stealing it.