Now that Fallout 4 is being teased, what would you like to see in the next installment?

Demonjazz

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Sep 13, 2008
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Wait more Three dog *FAN SQUEE* I really missed him in New Vegas
OT: -I would like them to finally fix all of the freaking glitches
-Mutants birds
-More companions
-dual wielding
-horses would be nice
-Actual working cars. You'd think with all of the ones lying around some one would get at least one of them to work
-And perhaps a tv or two. It always struck me as weird that they didn't have a single working tv that you could turn on
 

Pandabearparade

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Mar 23, 2011
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demonjazz said:
-Actual working cars. You'd think with all of the ones lying around some one would get at least one of them to work
Motorcycles are more likely. Keep in mind that even if a car was fixed up, you can't drive most cars on broken down roads around in post apocolyptia.
 

Aarowbeatsdragon

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Jan 27, 2012
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SajuukKhar said:
Almost all game companies, including Bethesda, have filed trademarks for tv shows, radio programs, even laser disk and audio cassette, trademarks for their games, Fallout having trademarks for all of those as well, it's common practice to prevent people from stealing it.
Ah okay thanks for clearing that up, have to admit though, prequel with three dog would be awesome wouldnt it?
OT. I dont want three dog back, loved him, but he should stick with the lone wanderers story and we should get a new character, have references, but dont just reuse the same character.
 

Lord_Gremlin

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Apr 10, 2009
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Back when Fallout 3 came out I've still played on PC to a reasonable degree. Now that I moved to Sony almost completely I'd expect either a PS4 version or a surprisingly amazing PS3 version, otherwise not interested.
Now when I think about it, what I loved the most about Fallout 3 was gore. Please more of it, with stats of weapons and player influencing dismemberment in great detail.
 

Mykal Stype

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Dec 24, 2012
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I want them to stop treating me like a child. The reason I liked the first two, especially the second, is that I can do whatever I want and face the consequences. For example, I always play a bad guy on my first run of most moral choice games. So in FO2, I did the worst thing possible: I became a slaver. When you become a slaver, you get branded on your forehead what your profession is, so everybody knows. I had to restart because almost no one will talk to you, some people will try to kill you just because they saw you, and a lot of criminals won't even talk to you. On my second playthrough I became a fluffer, which is a far better received profession.
I also want to be able to kill children. I know that's a big no-no now, but it presented the greatest example of "you want to do something, you have to live with it" thinking in the game. It even allowed a situation where there was a cult hiding in a church, using some children as a shield. If you miss and accidentally hit a kid, you will never enter that town again. Everyone will try to kill you, no excuses. So basically, let me have a moral compass that goes good/bad/oh god why?! Not the current system where you can kill someone, wait five days, then come back to town.

As for setting, I want a new country. I'm sure it's been said before, but I would like to see Australia. Everything there is already trying to kill you now, think of it mutated. You could have giant floating land roving jellyfish. Or give me a place like Hawaii, with different islands of varying size so I can have a transporting method different than "walk forever."
When it comes to civilization, don't make it an entire wasteland anymore. It's been hundreds of years after the blast, so there should be more people, new ecosystems, and cities that are functional but use different technology that's been created due to new limits. The world's apparently filled with nuclear dumps and resources, so make me a nuclear powered city with wires everywhere.
 

BlumiereBleck

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Dec 11, 2008
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If Fallout 4 is to have a similar faction based style of gameplay like in Fallout: New Vegas I'd like there to be faction based equality in terms of quests and characters. For all of New Vegas I despised the NCR and the only other main factions had less than ten quests. And they kept saying how you get choices in this game, what choices? It was ether an NCR option or you're terrible option.
 

Varrdy

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Terminate421 said:
...they aren't setting it outside of America. It won't happen and wouldn't work
I beg to differ on the whole "wont work" front. Several years ago, me and a mate spent a few hours in the pub and, while getting ever more drunk, came up with loads of reasons why London would be great for Fallout. As well as iconic locations, the cheesy, retro theme would be perfect when you think of the rich history London has.

I can't be arsed to type them all out but we had ideas like Cockney themed gangs (Well, Vegas had the Kings and there was that whole Ice Gang thing in FO3), mutated animals from London zoo, nuclear powered double-decker buses, a mission inside the Westminster Clock Tower (Big Ben), the Tube system (as opposed to the Metro) and many more.

I know it wont happen but I still say it would be cool!
 

knight steel

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Jul 6, 2009
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Set it outside of America,like Australia or London I know all the games before have been in America and alot of fallout culture comes from it but goddammit were in 2013 it's time to shake things up.
I mean other countries ave just as much interesting culture and could be made into a really great game if people gave it a chance.I mean when was the last time you saw a game take place in Australia?
 

ZippyDSMlee

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How about a game that's built and balanced for 50 hours and not the 10 hour main story? Also take a hint from wastelanders edition and add more equipment and ammo, eating and sleep are not bad mechanics just have ti default set off..

Put throw back in but compensate it for range and instead of tossing a knife and lose it its done the same as melee weapons for sake of tedium have it so you can turn on toss it lose it if you want to be an extra hard ass.
 

Spartan Altego

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Aug 7, 2012
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Here's what I'm hoping to see next.

-Get Obsidian back to write the storyline, dialogue, and background information. They're great with that stuff, as many players of Planescape, KotOR II, and New Vegas can attest.

-Either add kill-able kids or keep them as out of the damn way as possible. Even Obsidian knew better than to create another Little Lamplight, Bethesda.

-Set it in Chicago. Fallout Tactics established that there is a fascist splinter section of the BoS there. Make the Barnaky ending canon, so that there is already a clear difference between any of the other incarnations of the Brotherhood seen while also providing a new, dark grey faction to join or fight, since this Brotherhood would be enslaving or otherwise killing Ghouls and Super Mutants.

-Have the Enclave be present in spirit, but not actually there. Lonesome Road mentioned an outpost. Have it be empty, but crawling with uber-tough enemies guarding, say, Enclave gear. We've seen enough of the Enclave for a while.

-Make sure to have a way to play after the ending, guys. Fallout 3 had a shitty ending that prevented it until Broken Steel came along. New Vegas was screwed over by deadlines, like everything else Obsidian's worked on. Let's learn from the past here.

-Bring back the Legion. There was a wealth of potential within them that was cut in New Vegas. Nearly every ending in New Vegas has them beaten off the Dam. Make it so that Lanius survived. Caesar's dead regardless, due to his tumor or assassination by PC. Explore more of their culture and non-military areas this time around. This way we'll have a dark grey faction in the BoS, and a black faction in the Legion.

-Add some new, original major factions, obviously. Try to keep them shades of grey like in Vegas so that there is no clear "right" option beyond PC perceptions. No railroading me to help one or another either. That kind of shit in an RPG was ridiculous enough in Fallout 3.

-Either make every NPC (kids optional) kill-able or add a Hardcore mode that does. None of that Skyrim BS.
 

SajuukKhar

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Sep 26, 2010
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Spartan Altego said:
-Set it in Chicago. Fallout Tactics established that there is a fascist splinter section of the BoS there. Make the Barnaky ending canon, so that there is already a clear difference between any of the other incarnations of the Brotherhood seen while also providing a new, dark grey faction to join or fight, since this Brotherhood would be enslaving or otherwise killing Ghouls and Super Mutants.

-Make sure to have a way to play after the ending, guys. Fallout 3 had a shitty ending that prevented it until Broken Steel came along. New Vegas was screwed over by deadlines, like everything else Obsidian's worked on. Let's learn from the past here.

-Bring back the Legion. There was a wealth of potential within them that was cut in New Vegas. Nearly every ending in New Vegas has them beaten off the Dam. Make it so that Lanius survived. Caesar's dead regardless, due to his tumor or assassination by PC. Explore more of their culture and non-military areas this time around. This way we'll have a dark grey faction in the BoS, and a black faction in the Legion.
-The Barnakey ending directly contradicts Fallout 3, and New Vegas, as in Fallout 3, the Chicago branch is described as small, and in New Vegas, Caesar doesn't mention facing the robot hordes that Barnaky gets in his ending, only that he has found one or two BoS guys on his eastern borders. The only ending that doesn't contradict Fallout3/New Vegas is the calculator destroyed ending.

-The lack of post ending gameplay had nothing to do with deadlines, it had to do with it not being feasible to make the 4 different ways the post-game could turn out in the game. The amount of content needed for that would be a game in itself.

-Considering that Bethesda has made it clear they are staying on the east coast to stay away from the original Fallouts, we wont bee seeing Caesar's Legion again.

themutantlizard said:
or maybe it could adopt a 1970s grindhouse style with a more 70s soundtrack and feel. if they want to shake up the formula.
There is a difference between shaking up, and changing entirely. Fallout is SUPPOSED to be 50's America, or at least how the 50's pictured the future of America, not 70's America.
 

Something Amyss

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Dec 3, 2008
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SajuukKhar said:
Frankly, I want to see Boston, it was teased in Fallout 3 so many times that its pretty much a guarantee to be the location of Fallout 4.
BOSTON! I would kill for that!

I don't have a wishlist as long as it's less buggy than the other games....
 

SajuukKhar

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Sep 26, 2010
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Zachary Amaranth said:
BOSTON! I would kill for that!

I don't have a wishlist as long as it's less buggy than the other games....
We also already know three big factions for Boston
-The Institute
-The Railroad
-The Abbey of the Road

-Close minded techno zealots
-Peace loving anti-slavery society
-Christian religious institution that sends out missionaries to recover holy artifacts and spread the word of god.

Hmm, androids, slavery, and god, I could see them going with a very "what does it mean to live" route with the MQ, that questions if androids have souls.
 

OpticalJunction

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Jul 1, 2011
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-no more metro tunnels
-better animations
-the return of 3 dog, and at least 1 new radio dj
-more vault tec lore
-characters we care about, like Dad from FO3
-better combat. vehicular combat.
-no more VATS (the game is already too easy)
-ambiguous moral choices and factions we can join, a la New Vegas
-a deep and extensive ending that actually makes sense and reflects all of your unique choices in the game
-more than 5 voice actors!
-more skill sets and better perks
-return of hardcore mode
-better weather patterns.
-Every location should be interesting and memorable, and ideally change throughout the game
-A very long main quest that is tied in somehow to side quests
-more scary locations. this was largely missing in Fallout New Vegas
-dialog system where it isn't possible to exhaust every option in one playthrough
-random references and items/quests/characters from previous games, just to show continuity



I'm super excited for this new Fallout. It should be amazing, given how good fallout3 and New Vegas were, and after everything they've learned from Skyrim.
 

knight steel

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themutantlizard said:
knight steel said:
Set it outside of America,like Australia or London I know all the games before have been in America and alot of fallout culture comes from it but goddammit were in 2013 it's time to shake things up.
I mean other countries ave just as much interesting culture and could be made into a really great game if people gave it a chance.I mean when was the last time you saw a game take place in Australia?

or maybe it could adopt a 1970s grindhouse style with a more 70s soundtrack and feel. if they want to shake up the formula.
Exactly see we can make this work if we just try there is unlimited potential for fun!
 

uzo

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Jul 5, 2011
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I've made many many posts in Fallout threads before regarding this: survivalist mode. Much more than 'mere' hardcore. I expect, nay, demand:

* Brutal combat. If you get shot you are seven shades of fucked. I want severe impacts from damage - requiring specialist medical equipment, stimpaks, etc. Medical braces/tubing/bandages/painkillers/antiseptics etc. should be as much a part of your wasteland wandering kit as a firearm.

* Radiation that is acutely lethal. Sure, it's Fallout so radiation will half the time make you immortal rather than dead. But I want the intake of rads into your system to be a constant balancing affair. You need RadAway/RadX as often as possible. Entire people's lives are scratching in the dirt for a} enough food and water, and b) enough radiation medicine to counter the food and water. It's like living on 2 minute noodles - you'll be desperately looking for prune juice to slow that shit down (literally).

* Bodily needs. I don't mean I want to play The Sims: Apocalypse and have my character pissing their pants halfway to Megaton because I forgot to go to the toilet before I left Vault 101 (that would make for an interesting conversation with Lucas Simms). But coupling a simple needs engine like many that have been modded before with a reworked economy would be important, which leads me to:

* Reworked economy. Most of the shit being traded should be food, water, and medicine. Ammo and weaponry is a distant, distant 4th, and wickedly expensive. It would make home-made ammo a lot more important, and weaponry like javelins/technology like the woomera extremely important. A single bullet can quite literally make the difference between life and death (life for you and death for them), and the cost should reflect this. As in The Road, the gun is also your way out when death suddenly looks a lot better than what's in store (hello Caesar's Legions...). And that leads me to:

* Unforgiving society. A lot of what I'd propose here (adult-oriented stuff including drug use & effects, coarse language, nudity, sexual content, and so on - basically stuff that would make a game on par with 18+ films) should be developed by the modding community, not the company. There will always be mods made for this, and I'd rather it stay to the modding community so that it is a clear conscious decision if anyone wishes to install any of it, or they can just ignore it. That way little Timmy's mother isn't going to blame the game makers - it's something *Little Timmy* installed - and the game can still be released with a reasonable classification. It keeps the company from being villified a la 'Hot Coffee' or any of that other rubbish (most of which is far tamer than the average episode of SVU).