Pandabearparade said:
Terminate421 said:
Are there many landmarks in Atlanta? I think Bethesda wants cities with big, flashy set pieces that are easily recognizable.
well, from my experience watching The Walking Dead, I know it has the CDC, and probably a quarry somewhere, as well as actual tall buildings, something we've never seen in a fallout game before (DC has restrictions against tall buildings because of the nearby airport, making the Washington monument the tallest structure in the city, and and tall buildings in the west coast cities went unnoticed due to 2d isometric game play, and for some reason Las Vegas didn't have any either)
other than the giant mutant versions of giant lizards, and the almost annoyingly certain walking dead references, there really isn't much to say for atlanta. They're supposed to set it in Boston.
After that, they could decide to go south, but I think it's far more likely that they continue north to Toronto, the only other city that was referenced in fallout three, other than Boston and Pittsburgh. Isn't that exciting? they might set a fallout game in the exciting and exotic land of Canada! I actually think that would be pretty awesome. Canada would have all the stresses of being newly annexed, on top of the apocalyptic destruction.
I hope they go back to the Fallout 3 map design. New Vegas never really struck me as "open" not in the same sense that Fallout 3 was "open". there were always mountains, or impassable obstacles getting in the way of true openness, while in DC, they had a nice balance, with the guided exploration in the city, and the completely borderless exploration in the wasteland. I also hope they go back to having more settlements. I know it isn't very logical, but I think it was very dull in New Vegas, for there to only be three or four wastelander settlements, and the rest just dull questless military outposts. I want them to ramp it up, and have tons of tiny little towns, just struggling to get by. I definitely want them to make more sense, with a defined reason for why the settlement is there, like they had with goodsprings. they only really ever did that in Fallout 3 with Rivet City, Megaton (although their reason had long since become invalid), Meresti Station, and Agatha's House. All the others were just a bunch of metal shacks popped down in some place that looked interesting, or had recognition as being in a famous landmark.
I definitely DONT want them to change up the leveling system. I hear people suggesting they swap it over to the Elder Scrolls style, and I can't stand it. They need to keep Fallout from being Elder Scrolls with guns, and one of the best ways to avoid that is by keeping the gameplay definitively different.