Shamus:
My thoughts might not be correct but they are the same ones I've had since the beginning.
I do not think that the gaming industry *IS* in trouble because a lot of reports I've seen have talked about this as a multi-billion dollar industry that was raking in huge piles of cash. A report at odds with the "oh noes, we're in trouble, we must lay people off" messages we're getting.
The question thus occurs as to why people would be getting laid off. The answer to that is pretty simplistic. Less employees means more money. Not to mention that a lot of it comes down to WHO you lay off. If you lay people off that were hired under a contract that costs you a lot to keep them on in terms of raises, benefits, etc... you don't have to pay those things. In return hiring new employees lets you start them out at the bottom of the salary charts so to speak. Consider you can promise lavish long-term benefits packages and such if you don't plan for anyone except for a select few to actually collect them.
I think EA for example is lying about it's lack of profitability. Really, I'm not buying it. Maybe they might not have hit their "projected growth" which to their big wigs is the same thing as losing money, but for the rest of us it's not even close. They probably bought a casual games company to broaden their market (as you mentioned), without nessicarly sacrificing their other areas anymore than they planned to begin with. The current recession just provides a conveinently deep cloak under which to hide the dagger they intended for their employees all along.
Continuously cycling people is currently a popular corperate trick as well. Right now with everyone laying off, a pool of skilled games industry workers is created. The various game companies can hire new people with skills from their old jobs at an entry level, and then dump them in a few years back into the pool and get someone else. The end result is experienced employees to do their job, at newbie wages. Some industries have coordinated things like that intentionally at the top, and given the way how they have coordinated for price increases already I wouldn't put it past them. Start looking for a trend where EA picks up former employees from other companies, and other companies have projects being done by former EA employees.
Also some of these companies sort of deserve what they got. Funcom for example seemed to perpetuate a giant like/scam on the MMORPG community via Age Of Conan, promising things that while possible they apparently had no intention of keeping. That game would have been incredible if it had what they said it was going to have even a few months before release. Given their investment I'd believe they are in trouble for real, and honestly I can't say they don't deserve it.