Andy_Panthro said:
And there is the one he missed. Stop making new engines for every game. Jesus if they work use them. I promise only a select few will notice or even care.
I completely agree there. How long were they using the Unreal 3 engine in a lot of games without much problem? The overall cost and design aspect of developing a new engine is just too time consuming to be realistic in today's market if you want to move a few new titles a year for a developer.
Mentioning Blizzard, they have become much too powerful in the MMO genre and I'm surprised with all the other companies trying to horn in on this action that no one has managed to unseat them from their throne... they are like the Poz of MMOs.
I highly dislike this new practice of upping the price of a video game that did not really cost the developer more money to make. Sure, I can appreciate the rising cost of things and whatnot, but with the recession "forcing" these large companies to do mass layoffs to stay profitable, doesn't it make more sense to cut corners elsewhere than in the manpower department? Games aren't going to create themselves (lest SkyNet takes over finally), so the all-too-important human factor hasn't gone completely by the wayside. Unless they have a pool full of dolphins to create ideas like the writers of Family Guy.
And how freakin' big is EA going to get before someone cries monopoly already?! Holy kristopher kross already, they are really becoming too big for their ambitions if they are buying up developers that make games for Facebook... in short order, I'll bet that ActiBlizzard will invest in Zynga, and then you'll get a subscription fee for applications on Facebook. Mark my words kids...