Why should lousy developers survive? How is pulling the weight for developers who can't produce games that people want good for the industry?Playbahnosh said:I disagree. While I accept, that the customer base has only a limited amount of money to spend on games, I don't think that natural selection, "let only the strongest survive" way is for the good of the industry.
You're constructing a fantasy world here, full of unsubstantiated speculation. You're trying to use anecdotal evidence, minus the anecdote actually having happened. There's no evidence that game prices have actually shrunk the market, which in fact by most accounts seems to be growing (minus the current recession).I'd rather go with symbiosis. You said it too, that people only have a set amount of money to spend on video games. If every studio were to cut the prices, the people could actually buy more games! I think you know, that most people don't actually buy video games because of the price, right? They rather torrent the shit out of them, because they can't or won't afford to buy them. Not everyone can afford to spend $60 on a few hours of entertainment, in reality, most people just won't do it even if they could, because that's a fucking lot of money, even if the feeling of having the original game, the jewel case, the support and the online multiplayer ability is in the price (you don't get those in the pirated copy). If the price of something is greater than the estimated value of that something for the customer, they won't buy it. What the big companies try to do is to balance this by huge marketing campaigns to raise that estimated value to the level of the pricetag. When the dazzled customers buy their shit, then realize they've been had, that doesn't concern the companies anymore, since the customers already did what they've been indoctrinated to do, they payed. Then the scammed customer realizes he is left with a $60 piece of crap, they won't be too happy. They'll try to like it, they'll try to enjoy it, because "Goddamit, I payed $60 for this! I need to like it!", but the damage is done. One thing is for certain, that customer will think twice before buying anything from that company from now on.
Exploitation works only in the short-term. It brings in huge profits on the expense of the customer base. The disillusioned customers will discontinue buying their games, the customer base will shrink, so they need to raise the prices and cut budgets even more to sustain the profits. That only results in shittier and more expensive games, until no one will buy them. It's called hunting/farming to extinction. But symbiosis on the other hand, is maintainable. When there are many good developers releasing good games for an affordable price, the customers can buy many games and every developer will get their share.
You're not analyzing the situation. First off, it was a temporary promotion. Sales will always be concentrated when you have a limited-time offer; that level of sales would not be sustainable for a longer peroid of time. It was also done over the holidays, which is when the industry makes most of it's money anyway. And the revenue numbers don't include retail. In fact, the whole article is full of cherry-picked numbers half-assed finantial analysis. How can you say that brick-and-mortar sales were not affected when you would have no workable baseline (it being the holidays and all)? What about people who simply bought the game now rather than later? What are those % sales increases based off of? A new release that's in it's period of high initial sales or a game that's mostly run it's course and is on it's "slow burn" period? They only thing they've really proved here is that a sale can be a good promotional tool.Take a look at Valve, they had the balls to lower the price of a game by 75% and they still had a fucking 1470% increase in sales on that game alone (according to THIS INTERVIEW). That means that (if I calculated correctly) more than 1100 percent more people bought that single game, than when it was sold at full price! HOLY SHIT! That means the customer/player base grew eleven-fold over the period of the sale. Are you reading this? 11 times more people, who never bought that game before, suddenly decided to pay up. For this, in the middle ages, Valve would've been burned for witchcraft.
Now, based on this, it's not too far fetched to estimate, that if the rest of the publishers would lover their prices by, say, 50%, their revenues would rise by at least 300%, given that the games are of high quality and that people want to play them. And the people do want to play them, because, and now hold onto something, the global piracy rate is above 90%! That means, for every copy sold, there is at least 9 torrented. So the potential customer base is there, obviously. Wouldn't it be rational to lower the prices, so they would be able and willing to buy those games?
How many instances have you heard of where the retail price being cut (which happens with most games within a year or so) has led to more revenue being made than at launch? If Valve was so sure of these numbers, how come they aren't permanently cutting their game prices?
Also, counting pirates as potential customers is an automatic fail. Game companies will never be able to compete with free.
Horrible idea. Without competition, there will be no drive to improve the system or keep costs low. Even with competition, Sony built a $600 dollar console because they thought they had the market locked. As it is, they're still selling the system at a loss, meaning that without the 360 it would still be selling for $400-$500 dollars. Having one system also shrinks your market tremendously. People want different features from different systems; a lot of Wii owners wouldn't have bought a 360 or a PS3. Many PC gamers (especially ones that don't play that many games) don't want to have to buy a separate system to game on. Trying to force everybody to play one way will simply lead people to walking away.But not just the games, the platforms too. There are huge crowds of people, who really wanna play a certain game, but can't, because they don't own the platform to play it on, like a certain console. Buying a console is a much harder decision than buying a single game. It's very naive to think, that everyone will just go buy the console if they spot a great platform-only game or games. Take me for example. I'd really like to play Heavy Rain when it comes out, but I don't own a PS3. Now, the PS3 console costs a lot, that alone would deter me from buying it, but I don't even have a TV, or a couch for that matter, nor a room to fit all that into. I live in a small apartment, but I do have a brutal gaming rig (for reviewing PC games, that's what I do). Even if I had that kind of money, I simply wouldn't buy all that stuff, because I don't have the free space, and it's too much hassle for one game anyway (there are no other PS3 only titles I really want). Now, I know at least 11 other people who has the exact same problem as me, and God know how many are there around the world. I would, however, most certainly buy the PC version. You see the problem here? Some other people only have a certain console and no gaming PC for example, so they can't play PC-only titles, same predicament but from the other side (I admit, gaming PCs cost more). Now, we are lost revenue to the makers of these games. Even if there are some people who own every gaming platform or willing to buy them, I'm dead certain that there are far too many people who just can't or won't bother buying other platforms for a game or some games.
My solution: why not have only one platform? Let the huge console and PC companies join forces and develop a single, robust system, that is in every way designed to run video games. It will be easy on the customers since they won't need to choose between them and miss the good games on the other platforms (very few people can afford all the platforms nowadays), and far much easier on the developers, since they only need to learn one system to develop to. Alternatively, port every game to every system. I know it's expensive, but if, using the real-life example of Valve above, they price the games to be affordable, they would rake in huge profits regardless.
I am utterly uninterested in participating in one giant industry group hug. I am, in fact, quite fine with the current arrangement of good developers producing good games that I buy with money.Also, let's make peace between developers. The more diversity, the more ideas and potential the industry has, the better games could be made. Nowadays, the video game world is shrinking, small studios are bought or shut down by big ones, great ideas and concepts go down the drain, and for what? Market share? Fuck that! Using the above examples, every can get their share, and still be alive and well. More diverse games, more awesome ides and concepts, more happy gamers. Thats symbiosis for you. If you do stuff for the customers and each other, the better the world will become.