Also, don't leave it on for three days straight. That is a bad thing to do.Phoenixlight said:As long as you leave it playing horizontally, take the game out before switching it off and don't knock it while it's playing you won't get the 3 red lights. Probably still a better Idea to get the Elite version instead of the normal one though.Hubilub said:I will help you withstand your urges!Frank_Sinatra_ said:Good for them, although it doesn't fix the issue of those kinds of people existing.
Anywho... Urge to get a 360 again is rising... Must... Resist...
Look deep into my eyes. Don't look away, focus on my eyes.
Do you see that they are shaped as three-quarters red circles?
No? We'll you're going to see one if you buy the 360!
Man I'm confused too. Why didn't they have a mute button to begin with? Seems kind of obvious to me.ben---neb said:What confuses me is that Halo games didn't have mute ban in the first place. I take it for granted in the games I play (ok, admitedly this consists only of TF2).
Problematic. This kind of safeguard would be just as prone to griefing as the original plan laid out for matchmaking.caseylakes said:I hope so, like maybe if they get mute-banned in 10% of the games they play they should not be able to use the polite option, or play to win option, heck they should do a sort of community challenge (kill 50 grunts on legendary, or something)on the campaign before they are allowed to matchmake.Phoenixlight said:As long as some people are prevented from joining polite games it should work.
On PC I've been able to ban people who are idiots on voice, so its nothing new. Having said that a good feature to hear about, hopefully more console games use it.Phenakist said:I don't care who you are, this officially makes Halo: Reach the best multiplayer game of the decade, this has been the Achilles heel of multiplayer and they've just put some armor over it.*SNIP*
sorry, meant to say CONSOLE gaming, I love it for PC gaming myself.RicoADF said:On PC I've been able to ban people who are idiots on voice, so its nothing new. Having said that a good feature to hear about, hopefully more console games use it.Phenakist said:I don't care who you are, this officially makes Halo: Reach the best multiplayer game of the decade, this has been the Achilles heel of multiplayer and they've just put some armor over it.*SNIP*
That's a problem with the users, not the feature. I'm loathe to /ignore someone on a long-term basis, but on several occasions I've used it to ignore a griefer or jackass in the short-term. Then I just clear my /ignores when I log out as the problem is likely to be gone by that point. It's very handy if you don't overuse it.Therumancer said:I honestly think that Ignore-type features should be removed from games because I feel it's both shallow to assume that you'll never want to hear what someone else has to say
Halo 3 did have a mute option. Hold down 'Back' to bring up the score, scroll down with the right stick and press 'X' to mute someone.Brotherofwill said:Man I'm confused too. Why didn't they have a mute button to begin with? Seems kind of obvious to me.ben---neb said:What confuses me is that Halo games didn't have mute ban in the first place. I take it for granted in the games I play (ok, admitedly this consists only of TF2).
Good for Halo:Reach. Altough it might hamper the Halo experience if you can suddenly get rid of them, it would probably be a whole different vibe to play the game. 'Polite' games will get abused, hard, unless they have some more clever functions that prevent that.
"Would you kindly head to Ryan's office and kill the son of a *****?"Rathy said:Though I'll wait for games under polite with conversations like "Please go to hell" or "I'm terribly sorry, but your mother is too fat, and is encroaching on my space".