NYCC: Hands-on Tomb Raider

Sarah LeBoeuf

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NYCC: Hands-on Tomb Raider

Before she can fight, Lara must learn to survive.



I was intrigued by what I saw of Eidos' Tomb Raider reboot at E3 earlier this year, but it wasn't until earlier this week that I was actually allowed to play it. The New York Comic Con hunting demo didn't have much in the way of conflict or combat, but it did show off the new Lara Croft's core struggle: learning how to survive way outside her comfort zone.

The demo began on a coastal bluff, with the waves crashing past the remains of shipwrecks below. An injured, bloody Lara, having just survived a crash of her own, begins searching for other survivors from her party. I was able to take control of Lara from the start, and as I explored, I quickly found a wrecked plane suspended near a waterfall.

I climbed the plane and made my way across a ledge in a sequence that was very reminiscent of the Uncharted games, which is weird because when Uncharted first came out it drew many comparisons to Tomb Raider. There were signs of life in the wreckage, but no one was present, so the search continued. After following the survivors' trail, it began to rain, and Lara was forced to take shelter for the night, using her last match to start a fire.

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Though I wasn't in control of this sequence, Lara's pause before striking the match conveyed the weight of this action. Shaking from fear and cold, she had to get it right if she wanted to get through the night without freezing to death. Obviously, she's still alive the next morning, and the search for food begins.

Not far from her camp, Lara finds a corpse hanging upside down from a tree. There's no time to be disgusted, though, because the dead body is still wearing a bow, a crucial tool for hunting. After finding some arrows nearby, I climbed up a ledge, reached for the bow, and grabbed it as the body swung in my direction. After firing off a few test shots, I wandered around until I found what I was looking for: a perfectly innocent deer minding its own business, frolicking through the woods.

After trailing the deer at a distance for a minute, I took careful aim and let a couple of arrows loose. The deer fell, and the game took over as Lara discovered the poor creature was still alive and struggling to breathe. Using an arrow, she finished the job, and I regained control with my new objective being to return to camp with the meat.

There are a couple of ways to find your path out in the wild. A map attached to the select button lets you see you, your objective, and any noteworthy features nearby, like bodies of water. You can also set a beacon that lights the way to your next objective while fading everything else into black and white.

Back at camp, I got a glimpse at some of the new skills I could unlock with the survival experience I'd gained in my early quest for survival. Upgraded abilities like arrow retrieval from fallen enemies, gaining experience from plants and food, and an animal instinct that makes it easier to spot targets are just a few of the survival skills Lara can earn during the course of Tomb Raider.

The NYCC demo didn't really show me anything I didn't know, but it was the first time I got to experience what Tomb Raider actually feels like. It's familiar and new at the same time, and I was pleased that I didn't encounter any of the troublesome camera issues for which the series has been infamous. Lara's vulnerability doesn't get in the way of her survival instincts, and there seems to be a lot of room for character development in this reboot. After finally playing Tomb Raider, I'm even more interested in seeing how the shivering, seemingly helpless Lara becomes the tough survivor she needs to be when it launches in 2013.

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synobal

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Seems interesting but very far from the original Tomb Raider concept. I'm not sure if I'm okay with that to be honest. I mean it is Tomb Raider not Survival Raider.

Also if you're going to go so far from the original concept why not dump the whole 'tomb raider' thing anyways and start a new IP. Why let the old IP drag down what could be a new series?
 

008Zulu_v1legacy

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Certainly looks interesting, but there is one thing I have to quiz you on. The graphics, were they crisp and clean or did it have a pervasive GTA4-esque "mud" filter over the camera lens?
 

Sarah LeBoeuf

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008Zulu said:
Certainly looks interesting, but there is one thing I have to quiz you on. The graphics, were they crisp and clean or did it have a pervasive GTA4-esque "mud" filter over the camera lens?
Clean and crisp, no mud filter.
 

Michael Brockbanks

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Played it at the Eurogamer Xpo and I was underwhelmed.

**In a nutshell, I found it clunky compared to previous games, and the atmos overly grim. What follows is me getting a little carried away with my rant...**

I've been a fan of the series since the original. Admittedly, II was my favourite, and they got steadily worse from there (culminating in the dire Angel of Darkness), but the core gameplay mechanics - which drew me in in the first place - remained (until they butchered them in the dire Angel of Darkness); mechanics that CD modernised to great effect, I felt, in Legend and Anniversary (I've never had an issue with the camera (except for in the dire Angel of Darkness) and don't get why people struggled with it (certainly better than the original Uncharted's (and the...oh, you get the point))).

Compared to the free-flowing acrobatics of previous games, this Tomb Raider felt stilted and clunky.

Another issue I have is the atmosphere of the thing. One of the things I always loved about the series was Lara's light-hearted attitude towards the life-and-death situations she always found herself in; something I felt they lost in Underworld (along with any sense of structure, pacing and how to animate a dive), so I was looking forward to the reboot, but the more I see of it, the more humourless the game seems to be. I know it's supposed to be her formative adventure: the story of how she becomes the character she becomes, but surely, in any game, a balance must be struck between a convincing and emotive narrative, and fun.

And, of course, there's that origin story itself. In the original games, the reason for her attitude had nothing to do with being a wide-eyed, would-be adventurer, hardened by tragedy and despair. She was a socialite, raised in the lap of luxury, who becomes an adventure junky after surviving a plane-crash in the Himalayas. Shunned by her parents for not wanting to be the prim and proper lady they expect her to be, she gets educated, writes her memoirs and builds her own fortune. That's far more interesting and original than, 'Daddy was an archaeologist, so I became one too'.

I know the new back story has her again making it on her own, but it's now because her parents are missing and she thinks using their fortune is acknowledging they're dead. More interesting, perhaps, than the post-Last Revelation origin story, but it still means the mcguffin of 'Following in the family's adventurous footsteps' is liable to raise its lazy, unimaginative head again.
 

Michael Brockbanks

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TsunamiWombat said:
You mentioned the game taking control away from you far too many times for me to be comfortable.
To be fair, they seem to have blended the tutorial with the story's introduction before they let you loose on the island (which I understand is to be wide open for exploration), so I can personally forgive it for cutting to cinematics every minute or two during the demo.

That said, some of trailers have been overly focused of QTEs, which doesn't instill confidence.
 

JediMB

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synobal said:
Seems interesting but very far from the original Tomb Raider concept. I'm not sure if I'm okay with that to be honest. I mean it is Tomb Raider not Survival Raider.
Lara is still an archaeologist, I believe, and I'm sure the game will have a fair amount of tomb raiding, even with the focus on survival.

synobal said:
Also if you're going to go so far from the original concept why not dump the whole 'tomb raider' thing anyways and start a new IP. Why let the old IP drag down what could be a new series?
A familiar name will always sell better.
 

Triality

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Anyone else just... tired of this. In general? I just don't have the energy to care anymore. I didn't with the first concept art, and I don't now. Tomb Raider Legends is the last I ever cared.
 

Hero in a half shell

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TsunamiWombat said:
You mentioned the game taking control away from you far too many times for me to be comfortable.
That's what I was thinking, way too many 'cinematic' moments where the game puts spectacle over, y'know, actually being able to play the damn thing.

But then the older Tomb Raider games were pretty cutscene dependent as well, in The Last Revelation you were nearly given a cutscene every time you entered a new room.

I just want to know about the tomb raiding part of it. Will there be ancient evils awakened? Gods and godesses exposed? Booby traps and logic puzzles in old ruins? Magical artifacts of incredible power? Enemies who are designed to be interesting and implement fun game mechanics to defeat, instead of enemies designed with bland believability?


Hmm, I'm just determined to hate this game for no solid reason aren't I?
Tomb Raider was always about things that required suspension of disbelief, I think a realistic gritty reboot just won't work, but we'll see when it comes out, I suppose.
 

Blood Brain Barrier

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Sounds like survival horror without the zombies and stuff. I was happy with Tomb Raider as it was and plus there's plenty of third person games where you run around trying to survive, not many about raiding ancient tombs. Uncharted maybe, but that's not PC.
 

lacktheknack

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synobal said:
Seems interesting but very far from the original Tomb Raider concept. I'm not sure if I'm okay with that to be honest. I mean it is Tomb Raider not Survival Raider.

Also if you're going to go so far from the original concept why not dump the whole 'tomb raider' thing anyways and start a new IP. Why let the old IP drag down what could be a new series?
To be fair, to quote the trailer:

<quote=Lara Croft>I HATE tombs!
-Said after she slides into an obvious tomb

They're going to be including tombs. The series hasn't been really tomb-heavy since the first one - game three had two temples, a cosmetics empire/city subway, a military base and a mining site in lieu of any real tombs, for instance - so I wouldn't say it's really straying from classic Tomb Raider as much as you think.

The whole survival aspect is included because this is supposed to be a teenaged girl having her first tomb-exploring adventure. Any games that follow this one wouldn't have the same mechanics, so I'd think of it more as a gimmick than a series change.

We certainly won't know until it comes out.

OT: WANT.
 

lacktheknack

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Triality said:
Anyone else just... tired of this. In general? I just don't have the energy to care anymore. I didn't with the first concept art, and I don't now. Tomb Raider Legends is the last I ever cared.
What a shame. Anniversary was nice, so was Underworld (although not as nice as Anniversary), and The Guardian of Light was really cool. I'm not tired of this at all. My interest survived Angel of Darkness, it's going to survive a reboot that we can't even tell looks good or bad.
 

008Zulu_v1legacy

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Sarah LeBoeuf said:
Clean and crisp, no mud filter.
Nice, when I read somewhere "gritty reboot" I instantly thought "mud filter".

Really looking forward to this one. The fact that it isn't like it's predecessors is a good thing. If a franchise doesn't evolve, it stagnates and dies.
 

Aaron Sylvester

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My favorite scene from E3's gameplay trailer:



This will be my first Tomb Raider game purchase since the late 1990's. I'm intrigued how the franchise has gone on for so long, must be *something* good about it (other than the tits).
 

omicron1

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So, between this and Far Cry 3, there seems to be a lot of "survival" stuff in the limelight recently. Anyone else think it might be slightly Minecraft's-reception-inspired? Alternately, anyone else think it's about time someone made a Les Stroud Simulator?
 

krazykidd

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So TombRaider + Hunger games ? Sounds interesting enough. Still won't buy it though.
Aaron Sylvester said:
My favorite scene from E3's gameplay trailer:



This will be my first Tomb Raider game purchase since the late 1990's. I'm intrigued how the franchise has gone on for so long, must be *something* good about it (other than the tits).
I too haven't bought a Tomb raider game since that time. Hopefully This will redeem her .
 

Aaron Sylvester

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Revolutionaryloser said:
Link between this game and preceding Tomb Raider games: The protagonist is named Lara Croft. I actually have hope that the game might be good, but to call it Tomb Raider just seems like false advertising. When even the writer admits she didn't like the character of Lara Croft, maybe that's when an honest company with some principles decides to create a new IP and put their money where their mouth is.
Well as Yahtzee said it's difficult to like a character who supposedly makes a living stealing shiny stuff and killing everything that comes in the way and isn't as well-armed with guns :p