There's no point playing something you don't enjoy. The issue is that DS games will aggravate and frustrate as much as you will enjoy them; the real pleasure comes from beating the challenges it presents you with. The beginning is always tough, on the basis that you have no stats/gear and need to adjust to the game's expectations sharpish. However, it will ease up a bit. It's still hard, but it will be manageable hard.
Part of the challenge as well, comes with bonfires and the souls you're carrying. Do you go back to the Keeper and bank them, or spend them at the smith, or aim for the next bonfire at the risk of what you have? They're good. They're hard, frustrating, but good games. The melee combat is like nothing else out there and it has that feeling of learning a raid boss through trial and error till you can execute just right.