Something that I've become aware of recently is that online games have a very real but not obvious problem for the people that make and run them, the community. Now it used to be, in the old days, that you went out to a store in a truck with barely any air conditioning and windows that rolled down with a crank and bought a game and took it home and played it, beat it, and then left it alone and maybe played it again when you felt like it.
Fast forward to today and we now have games as a service and big online games that are meant to be played all the time. I'm starting to think there's a very real problem with online games with how they relate to the people that play them. With the traditional model you might get a game that's good or a game that's bad, but while your joy can be relived, your pain could be easily forgotten by not playing it again or returning it or what have you. With online games though people may like a game one day and then not like it another but they will still be playing it because it's the game they play.
The problem is that these online games can have big changes that change what you once though was a great game into a not so great or even frustrating or bad one. But people will still play it because it's what they play, they may need a change of pace but they'll still play it, or any other number of things that could change by the year.
The point I've been working up to is that I think people are starting to look at game companies like they're the government. There's a lot of "entitlement" with a lot of players talking about how well they could fix things or leaving long and horrible posts about how the developers and designers are idiots and should be fired and the anger and animosity just builds and builds over the years until the forums for these games are almost nothing but people complaining, even if the game is still fine.
I feel like all of this is going to build up into some kind of explosion against all these kinds of games at some point and it will turn into some kind of big game "scandal" or maybe some kind of mini crash for these types of games. Developers are starting to get death threats and their private lives are becoming more well known so that gamer anger is being turned towards a dark direction. It's one thing to get a splinter and then pull it out and move on with yourself but it's another when it's stuck in your foot and driving you crazy for a whole day. I dunno, is anyone else seeing this trend like I am? Maybe my train of thought is all over the place...
Fast forward to today and we now have games as a service and big online games that are meant to be played all the time. I'm starting to think there's a very real problem with online games with how they relate to the people that play them. With the traditional model you might get a game that's good or a game that's bad, but while your joy can be relived, your pain could be easily forgotten by not playing it again or returning it or what have you. With online games though people may like a game one day and then not like it another but they will still be playing it because it's the game they play.
The problem is that these online games can have big changes that change what you once though was a great game into a not so great or even frustrating or bad one. But people will still play it because it's what they play, they may need a change of pace but they'll still play it, or any other number of things that could change by the year.
The point I've been working up to is that I think people are starting to look at game companies like they're the government. There's a lot of "entitlement" with a lot of players talking about how well they could fix things or leaving long and horrible posts about how the developers and designers are idiots and should be fired and the anger and animosity just builds and builds over the years until the forums for these games are almost nothing but people complaining, even if the game is still fine.
I feel like all of this is going to build up into some kind of explosion against all these kinds of games at some point and it will turn into some kind of big game "scandal" or maybe some kind of mini crash for these types of games. Developers are starting to get death threats and their private lives are becoming more well known so that gamer anger is being turned towards a dark direction. It's one thing to get a splinter and then pull it out and move on with yourself but it's another when it's stuck in your foot and driving you crazy for a whole day. I dunno, is anyone else seeing this trend like I am? Maybe my train of thought is all over the place...