A bit expensive for what it is and does. I think once we know what games are supporting it etc then we can judge if its worth getting.
damn, you beat me to it. yeah, we don't have a standardized sales tax rate here. In Pennsylvania, the sales tax was 6%, but out here in Wyoming, it's 5% with an optional 1% being voted on each election cycle. That 1% goes to social programs. (and we STILL get idiot rednecks protesting it...)fix-the-spade said:All Rift V1 has to do is survive the first two years while mid price graphics cards and PCs catch up to what is required of them. Right now the only people buying rift have monster machines anyway, so £300-ish here won't be much issue.
Once mid range hardware (and whisper it, new consoles) can run it properly it needs to get down to half that price, which it will the way hardware prices go over time. Then we'll see if it's doomed to be forever niche or a real revolution.
That's because sales tax in the US is calculated based on your state and some other factors known only to the Elder Gods, it's not like us Europeans with our weird unified rules across countries.number2301 said:Plus VAT, remember Americans quote prices without tax for some reason, so you can pretty much map the $ price to £.
You basically hit the nail on the head in the first part. Sales tax varies from place to place, not even necessarily state to state. We have development zones where sales tax is 1/2 the normal for the state to encourage business to come in and to encourage consumers to shop there. Beyond that, the only price difference will be what different outlets choose to sell the thing at. Luckily, there are no elder gods determining our tax. We do not pay a national sales tax, which if my assumptions are right, is essentially what VAT is. Feel free to correct me in my American ignorance.fix-the-spade said:All Rift V1 has to do is survive the first two years while mid price graphics cards and PCs catch up to what is required of them. Right now the only people buying rift have monster machines anyway, so £300-ish here won't be much issue.
Once mid range hardware (and whisper it, new consoles) can run it properly it needs to get down to half that price, which it will the way hardware prices go over time. Then we'll see if it's doomed to be forever niche or a real revolution.
That's because sales tax in the US is calculated based on your state and some other factors known only to the Elder Gods, it's not like us Europeans with our weird unified rules across countries.number2301 said:Plus VAT, remember Americans quote prices without tax for some reason, so you can pretty much map the $ price to £.
Admit it, people would learn how to do their taxes if failing to do so meant possibly facing Nodens Lord of the Great Abyss and trying to explain yourself.Baresark said:Luckily, there are no elder gods determining our tax. We do not pay a national sales tax, which if my assumptions are right, is essentially what VAT is. Feel free to correct me in my American ignorance.
If this is your concern I'd be more worried about how it's a near impossible sell to people who haven't tried it and many who do so either wear glasses or feel sick from using it than I would about the pricing.Steven Bogos said:This is somewhat disappointing, as I feel that the Rift can only really be successful if it is incredibly widespread, and becomes a device that a huge majority of gamers use.
It's because we don't have a nationwide tax of that type. Sales tax is assessed by the states, and each state sets its own percentage for the tax (and five states don't charge sales tax at all).number2301 said:Plus VAT, remember Americans quote prices without tax for some reason....
£260 in theory. Typically there isn't a 1:1 exchange ratio and typically it's slightly more expensive, £300 is my estimate.09philj said:$400 is roughly £260 in local currency. That's quite pricey, but not product-cripplingly expensive. There's hope for it.
From the sounds of it, I'm sad to say it won't work well if at all for you because it does heavily rely on both of your eyes that I'm aware of. I may be wrong but I'm pretty sure that's how it works. Sorry bud.gxs said:snip
Actually I'm looking at it from another perspective (pun not intended). I would use it like my screen but the image would move with my head. And I can switch from one eye to the other seamlessly so it could work like it works in my normal life. At least that's my hope and I have yet to test this theory.LegendaryGamer0 said:From the sounds of it, I'm sad to say it won't work well if at all for you because it does heavily rely on both of your eyes that I'm aware of.gxs said:snip
"Oculus founder Palmer Luckey says that while the Rift going to cost more than $350."Steven Bogos said:Oculus Rift Will Cost More Than $350, Says Founder
Oculus founder Palmer Luckey says that while the Rift going to cost more than $350.
Actually I was just thinking about that as I was typing but didn't know if it could work but, glad to hear it might be able to for you!gxs said:Actually I'm looking at it from another perspective (pun not intended). I would use it like my screen but the image would move with my head. And I can switch from one eye to the other seamlessly so it could work like it works in my normal life. At least that's my hope and I have yet to test this theory.LegendaryGamer0 said:From the sounds of it, I'm sad to say it won't work well if at all for you because it does heavily rely on both of your eyes that I'm aware of.gxs said:snip
I also found this article which gives me hope:
http://kotaku.com/playing-occulus-rift-with-only-one-eye-1074765790
Captcha (how did they know?): little bird told me
I was laughing my ass off thinking the exact same thing.Callate said:*snip*