Im with you on this. Even if the games are lacking in quality, I'd be happy with the ability to meet up in themed VR areas. Can you imagine playing a game of Pathfinder over the web in VR? Even if you're still doing dice rolls, you could have rooms that fit the theme.. its all exciting stuff to me.BrotherRool said:This is where I'm most excited for VR. The games are going to be awesome, but the way you interacting with people online in a way that feels like they're in the room with you?
I want the future where I can visit the moon with friends after a stressful day
Cultural standards can change, but not every invention brings about change. The Rift is not the first VR headset that has tried to make it into the mainstream. Or the second, or third, or fourth - and that kinda shows that the general public just doesn't buy into VR in the same way that gamers do.Alterego-X said:Cultural standards change. Once upon a time, the visual of people talking to themselves while walking down the street would have been outlandishly alien, and not a little bit unnerving.Grouchy Imp said:I'll be honest, the image of an office full of people sat behind their desks with screens stuck to their faces in an unnerving one.
Even the Television was predicted to fail when it was the conventional wisdom that "People must sit and keep their eyes glued on a screen; the average American family hasn?t time for it? and "People will soon get tired of staring at a plywood box every night?.
Oh, VR will always have the potential to be a really cool niche toy, I just don't see one billion people buying into it.josemlopes said:It can work and provide some interesting stuff, it will never replace the actual experiences but since now everyone has a lot of online friends its a nice way to do stuff that isnt exactly just playing games.Grouchy Imp said:>snip<
I can see a mix of this
And this working well
The Wright brothers weren't the first ones to build an aircraft. Their early predecessors' failures didn't reflect on a lack of of public interest in the concept of flying, only a lack of ability to fulfill their promise in terms of engineering.Grouchy Imp said:Cultural standards can change, but not every invention brings about change. The Rift is not the first VR headset that has tried to make it into the mainstream. Or the second, or third, or fourth - and that kinda shows that the general public just doesn't buy into VR in the same way that gamers do.
Oh, I'm aware of that. That's just a dig at the current market of Facebook games. Considering Facebook has made quite a decent cut of cash from people using this method (about 30% from what I've read). Given the costs I brought up, its not too farfetched to assume that a microtransaction model would be in place. Unless they plaster it with ad's. Or require a monthly fee.Alterego-X said:It seems to me there is a difference between wanting to turn Facebook, into a VR game, and wanting to turn Farmville into a VR game.
Everything that you named is done by people who are distinct from facebook itself and aren't interested in increasing the whole thing's overall public penetration, or access to actual socialization, but leeching from the userbase.
I don't doubt that this won't be out anytime soon. As I said in my post, I can't predict the future, so I could very well be wrong. But the technology for a 1 billion player MMO just doesn't exist is a costly manner. Could we have that technology down the line? Yeah, probably. There are still certain logistical issues that need to be addressed - like the mentioned peddling of 1 billion units. Even over a long term broadcast, selling a billion of something is a pretty huge accomplishment (outside of a daily necessity, like food).Alterego-X said:I'm pretty sure that it's not something that they would just release in early 2015, and have a billion users by 2016, more like the prototype of an abstract longer term plan. They haven't even said that they ARE MAKING such a thing, just that they "want to make" one.
For one thing, the first consumer version will still be insufficient for that kind of thing. Without body tracking and facial expression tracking, VR avatars would feel like every other MMO game avatar, stiff puppets with stiff faces standing around while the *real* players are chatting around. It would need to have something like SOEmote but better and applied to more of the body. Otherwise, visiting your doctor in VR would pretty much just consist of online chatting with your doctor while looking at some 3D model he made.
Medical advice online is kind of a thing. The dream mentioned of visiting your doctors over the Rift in the Facebook press release from the Facebook buyout is not something that could realistically be done. Most doctoral issues require personal contact. No matter how good the Oculus becomes, I doubt it'll ever get the kit a doctor needs to examine your vitals over the internet. Even something as simple for checking for the flu would require them to check your throat - even with a webcam, you'd be hardpressed to find an angle where the doctor could check it out. Ditto for the ears, and nostrils. There are several functions in doctoring it would be good at, I don't doubt that. But realistically, I feel safe putting my money in the camp of "it'll never happen."Alterego-X said:Well, people ARE already asking for medical advice, and having friends, on the internet. It just hasn't disrupted close personal interactions, but added long distance communications to it.
It is those long distance communications that could be disrupted again, if they would be brought up to a level more comparable to personal meetups, if instead of texts and emoticons, and blind voices, and video chats (that are awkwardly failing to even make eye contact), people from all over the world could actually sit down in the same bar, or have walks together in picturesque gardens, or just have each other appear in their room through AR. (which could be a followup to VR with another camera on the front).