Of Mages and Kings : A Twokinds RP (Interest Thread) (Final Selection is Up!)

RBMidknight

Elite Member
Nov 27, 2009
5,022
0
41
A TwoKinds RPGMed by [user]Baldrek[/user] and [user]RBMidknight[/user]

Please Note: This is not going to be the actual RP story thread. This thread is for expressing interest, getting questions answered, and character sheet submissions. A new thread will be created once the final selections are made and the RP is ready to begin. Thanks!

1. Respect the GMs.
2. No godmoding.
3. User proper grammar in your post and always use third-person past tense.
4. OOC chat should be in spoilers [ spoiler=OOC ] or taken to the User Group.
5. No NSFW content in your posts. Take that to PMs or //fade out// if you must.
6. If you submit a sheet you are committing to be a part of this RP. That means you should be posting regularly. If you have to be absent for a period of time, try to let one of the GMs know beforehand.

Additional Formatting Rules
• Italics should be used for thoughts
• If you quote someone else's character it's recommended that you bold their words.
• Despite how appropriate you may think your 'daffodil yellow' text is, please stick to the standard black.
• If your character is speaking Basitin, enclose the words in curly brackets. Example: "{Something Basitin goes here}"
• If your character is speaking Keidran, enclose the words in brackets. Example: "[Something Keidran goes here]"

Introduction

It has been long since the events of the rebellion, the event that would change the face of the continent of Mekkan from being dominated by the Vast Human Empire and instead divide the land into a number of sovereign nations as it still exists to this day and age. The rebellion started out along the Human-Keidran borders as a simple understanding between the races that lived there, developing into a ceasefire and peace over time. However, this conflicted greatly with the policy of human superiority that the imperial rulers had attempted to ingrain into the heart of the nation. Seeing this as something that might evolve into slave uprisings and questioning of their practices, they retaliated with force, intending to spark war near the borders once more. Their plan backfired however, when the local populace both Human and Keidran alike decided that enough was enough, they had fought each other for far too long already. Eventually aided by the militaristic Basitin as well, they managed to fight back the Imperial forces who retreated to the Human Capital. The Azure Badlands, located in the path of the advancing Human-Keidran armies, feared the destruction that might be wrecked in their lands. As a result they declared themselves neutral in the conflict and renounced the imperial crown and banner, becoming what is today known as the 'Border Nations'. A big portion of their territory ceding from their rule, and with their armies battered and broken, the Empire petitioned for peace and a treaty was fashioned at the neutral ground of Lyn'Knoll. The treaty stated that the Templar order, a powerful order of magi under imperial command, would face immediate disbanding and the imperial military was to be reduced to one fourth of their current strength. In addition to this, all secessionist territory would be allowed to govern themselves, and that the territory of the Keidran and Basitin would remain theirs. Peace once again restored on Mekkan, a few years passed before various Keidran clans and ex-imperial territories formed the current republics. In the North there was the Arctic Republic, in the south the Republic of Felimarlch, and to the west there was the Republic of the Free lands where the rebellion had its origins.

The years have passed since that time, no one who still lives can say that they fought during those events. The races have grown closer in the republics, living side by side as equal individuals, free from slavery, but perhaps not entirely free from racial tension. In the border nations it is still like it has always been, numerous nations with each their own laws and views, seemingly differing every few miles, if not more often. In the Human Kingdom not much has changed, the human race is still regarded as superior, the other two kept in shackles by law and prejudice, forced to wear slave collars and being treated as the property of their betters, but even here some stand up for them, and the 'Resistance' has been busy freeing slaves as long as there have been slaves to free. And the Basitin Isles? Well, Basitin being Basitin, they are still fighting with each other, and enjoying every minute of it.

This RP is based on the world set up by the webcomic TwoKinds. You are not required to have to have previous knowledge of TwoKinds to join, but it's recommended that you take a look [http://twokinds.keenspot.com/] at it.

Character Template
[small](Note: The characters will be starting in the Port city of Median in the Republic of the Free lands, which is not too far from the Border nations.)[/small]

Name: (Guess what goes here.)
Race: (Human, Keidran or Basitin.)
Subspecies: (Only applicable if you're a Keidran or a Basitin. See the extra notes on different species under Keidran and Basitin.)
Age: (Self explanatory.)
Profession: (What your character does, or did prior to the RP. Anyone who wants to play as a mage, or magic user has to PM both GMs.)
Physical description: (How your character looks. Height, weight, skin/fur colouration, hair colour, eye colour, build, etc. Clothes and stuff like that also goes here.)
Weapons: (If your character begins play with any weapons you write it down here, but keep in mind that your character isn't a walking arsenal.)
Other notable equipment: (Any other equipment that is not weapons and has story significance. Like 'Medical supplies', or 'lockpicks' or whatever.)
Backstory: (Your characters past, what made your character the person s/he is today?)
Additional notes: (Optional notes about your character that don't really fit any of the aforementioned points.)

Differences in Species

Human
Humans are your standard primate-based, bipedal, sentient animals. Due to their high intelligence and natural curiosity they used to be technologically superior to the two ther races. But the technological gap has closed between the races since the rebellion, although even today most specialists still tend to be human due to their longer lifespan.

Humans live to be as old as 80 years+ provided they receive medical treatment, human opinions about the other races differs greatly, but some still see themselves as superior to the other two races, or at least less animalistic. Humans can be taught how to work magic and are perhaps the best at it due to their ability to draw mana straight out of their surroundings.

Keidran
Keidran are canine- and feline-based, bipedal, sentient animals. They come in a variety of shapes and sizes, which include: Tigers, Large Cats, Dogs, Wolves, and Foxes. They are a short-lived but intense race; guided by powerful base instincts. They are highly territorial and usually short-tempered. However, they are relatively easy to subdue and dominate individually, and thus make ideal slaves for Humans. This has been a point of contention for centuries between the two races.

Keidran can live to be 20-25 years old and reach adulthood at around 8 years, their society is usually a free spirited one, and most have trouble with long relationships due to both their short lifespans and their sometimes instinctual behaviour. Most Keidran have attributes associated with the animal, such as a very keen sense of smell for Dog and Wolf Keidran. Like humans, Keidran can be taught how to utilize magic, but they have to draw the power from a prepared source of mana, usually in the form of a crystal.

Subspecies: Cat , Dog, Fox, Tiger, Arctic Wolf, Forest Wolf, Mixed heritage (Ancestors from two or more subspecies), Other (PM the GMs if you would like to play as any other subspecies)

Additional Notes: Keidrans are Carnivores, they get sick from eating bread, their diet is more or less meat filled. Keidrans also do not take well to Human alcohol, there are specific types of alcoholic drink aimed at Keidrans.

The Festival of Beasts, a form of thanksgiving which is celebrated around every winter to symbolize Keidran and Human co-operation. (Most common close to the Forest Wolves.)

Basitin
Basitins are a little-known race of bipedal, long-eared, brown-furred, sentient animals. Unlike the other two races, the Basitins live off the mainland on a distant island-continent. Due to their isolation, they are often forgotten by the other two races and left to their own devices. They are a warrior race, with a society solely consisting of soldiers. They behave in a hive-like manner, following orders of superiors without question. They are usually even-tempered and disciplined.
The Western Basitin are more free spirited again, but their society is still centered around warfare due to their long conflict with their Eastern neighbours, one which is still ongoing.
Mainlander Basitin are the descendants of exiles and immigrants from the isles, they are still very much like their islander kin, but have adjusted to life in the mixed cities with less oppressive laws.

All Basitin can live to be around 60 years old, they are bound by numerous social taboos (like having to cover their feet, the base of their tail, and between their legs at all times, and with bodily contact usually being perceived as inappropriate, this is generally referred to as the 'Modesty laws') and they are incapable of using magic under normal circumstances, their minds degenerating quickly if they gain access to mana. However, Basitin are incredibly tough and highly resistant to disease, sickness, and poison. They also have a heightened sense of hearing.

Subspecies: Eastern Basitin, Western Basitin, Mainlander Basitin

Humans
Humans utilize magic by drawing out the mana in their surroundings and giving it shape and purpose, more experienced mages can draw and use more mana at once, leading to more powerful magic. However, at most times even an experienced mage will be reluctant to use his full potential, for if ones surroundings are drained too quickly it will leave them powerless, their knowledge of magic suddenly useless. Though perhaps useless isn't the right word, for there is more power to be had in a patch of ground even with all its mana drained. 'Black mana' as it is called, is the life force drawn out of the ground itself, it is a very powerful matter to weave magic from, but it has been known to affect the users sanity greatly, leading to delusions, nightmares, violent outbursts, and other unpleasant effects. As such 'Black mana' is outlawed in most nations for its damaging effects, and mages taught how to avoid it.

Keidran
Keidran can use magic from prepared mana crystals, or stones. These are prepared beforehand and can be used only once before having to be prepared anew, how powerful a magic users spell becomes is dependent on the amount of mana in the crystal, and ones skill in utilizing the mana reserve. More experienced Keidran are known to be able to fit more mana inside a single crystal, leading to more powerful spells, but seeing as it has to be released all at once most settle on a moderate amount. Keidran can also use 'Black mana', which is referred to as the forbidden magic among Keidran mages, by trapping it in crystals as with normal mana, the crystals then glow red instead of the usual blue, and using them results in highly increased power, but at the expense of ones sanity.
One thing that is unique about the Keidran magic users is their apparent affinity with specific types of magic depending on bloodline, and sometimes clan, with pure blooded Keidran of one clan often excelling in a particular magic type, much more so than any mixed heritage Keidran. For example, a pure blooded mage of the Arctic Wolf clan could have a much stronger affinity towards ice or cold oriented magic due to his heritage.

Basitin
Basitin cannot use magic, their bodies are simply not suited for it and they are incapable of utilizing mana from the conventional sources available to Humans and Keidran. However, a Basitin can be granted access to mana through the old templar towers or similar structures, but doing so will cause their minds to deteriorate quickly, leaving them close to mindless and nearly incapable of independent action. It is unknown what effect 'Black mana' would have on Basitins, but it is theorized that it would simply speed up their mental erosion.

The Setting
The Arctic Republic
The lands north of the Forest of Wolves and West of the Northern Plains, the Arctic Republic is a democracy encompassing the old Arctic Wolves territories and parts of the old Human Empire, leading to a mixed population and a mixed elected ruling class. Still the republic has much inhospitable land that is difficult to settle, and which is still only inhabited by isolated Arctic Wolf settlements who follow their old clan democracies and who have mixed feelings about the republic and the settlers being encouraged to move further north and west. Slavery is illegal in the Arctic republic, though it is sometimes difficult to uphold out on the frontier.

Republic of the Free Lands
The former territories of the Forest Wolves combined with the Fox and Dog clans and a small area of former human territory, the Free lands stretch west of the mountains formerly known as the 'Great Human-Keidran Barrier' but also incorporate a few coastal cities just east of the mountain range. Due to the diverse territories that banded together to form the republic there is an understandably mixed racial makeup of the nation, with every race being well represented in most cities, even Basitin. The old nobility left over from the Forest Wolf monarchy still dabble in politics from time to time, but do not carry the weight they once did, and the nation is now ruled by a council of elected officials from every race. Slavery is considered illegal and every slave entering the republic is a free man/woman.

Republic of Felimarlch
Felimarlch is a word constructed from both the human and Keidran tongue, it's meaning initially being something like 'The feline woods' or 'The Forest of the Felines'. The republic governs the area south of the Parapet mountains and borders directly to the remains of the Human Kingdom to the north, and the Basitin Isles to the south-west. The nations racial makeup is varied, with emphasis on feline Keidran, but only Arctic wolves seem to be less represented among the populace. The republic also governs the neutral meeting ground of Lyn'Knoll, also known as Orchard Valley, where officials and ambassadors of all the nations meet to discuss matters of international importance. Slavery is illegal, sometimes to their northern neighbors great annoyance when they are refused the return of their 'property'.

The Basidian Isles
The Isles are strictly speaking two nations, each a monarchy lead by a king (The title is bestowed regardless of the kings gender) and with great majorities of Eastern and Western Basitin, as the other races often have trouble with the strict laws of Basitin society. The nations are also continually at war with one another, their armies constantly clashing at the border to duke it out in a never ending war that both sides seem to enjoy greatly, even to the point where they have yet to actually occupy any of the other nations holdings. This is how it has been for centuries. Slavery is considered illegal in the Isles.

The Human Kingdom
The remains of what was once known as 'The Vast Human Empire', they now only hold the territories north of the Republic of Felimarlch, east of the jade river and a portion of the Northern Plains east of the Serpent Tongue, as well as the Soden Island. They are still ruled by a monarchy, with all the nobility that follows, and the nation has its fair share of dispute between noble families. The population is mostly human, with Keidran and Basitin slaves as a minority, only Humans can receive citizenship and it is considered a public service to capture any runaway slaves and 'free' Keidran and Basitin so that they do not become a danger to others and themselves.

The Border Nations
The territory between The Arctic Republic, The Free Lands, and The Human Kingdom consists of numerous independent nations, each with their own laws, names and rulers. Some nations here put Humans and the other species as equal, others elevate humans as superior, some outlaw slavery, other encourage it, and some allow free slaves alongside slavery.
 

UnusualStranger

Keep a hat handy
Jan 23, 2010
13,588
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Heh...Seems to be a very quiet evening to post this. Well, I think I can get into RPs again, and I think I can start with this one.

Name: Victor Donredden
Race: Bastin
Subspecies: Mainlander Basitin
Age: 28
Profession: Assassin/Tracker
Physical Description: 6'2'', 180lbs., Darker grey fur color, Green Eyes, Normal build, Feet covered in bandages and travel boots, as well as tail wrapped. Also wears travel garb of black pants and shirt, with also a cloak of dark green color.
Weapons:Arm mounted steel blades, along with a hunting knife at his waist.
Other Equipment: A small amount of spare bandages, simple gem necklace.
Backstory:

Victor's life was average, or as average as a Basitin growing up on the mainland as it could be.. Growing up in the mainland was somewhat removed from the more structured influence of the Isles, but that didn't mean his parents were not strict. While this did give the young Victor the Bastin set of skills and stamina of a warrior class of Basitin, it also fueled a very deep seated rage as he saw other children run free and play while he was taught to use a bow, to chop wood, to fight, wrestle, and swing blades.

Once he was of age, he quickly left the village he was at, and went to the wilds. Well, left isn't so much as his parents told him that he needed to go out on his own, at the age of 16. This only furthered his deep seated rage, but his survival skills and hardiness improved as a result. As he continued to age and grow, he found some mercenary groups, and other unsavory characters wandering about, more than happy to augment his skills if he helped in some raids, jobs, and other less than desirable work.

Within a few years, Victor had honed his body and mind to a point in which he made himself some blades to attach to his arms, which he found that pleasantly surprised many a foe with bare hands at first, only for his blades to slip out and kill his opponent. Not that he even needed them, as sometimes he prefers to simply slam his foes with his fists anyways.

After 6 years of that as his life, he finally called it enough, and wandered off on his own. Sometimes selling his skills to higher powers, or just doing the killing he considers needing done. At times it seems Victor has taken a much darker route of the mind. While Victor will do what he must as far as his duty and honor will carry him, he has no regret over the people he has killed, and others he has damned to a less than happy ending.

Regardless, the fighting, hunting, surviving, and violence that Victor has gone through has led him to the Port city of Median. He lacks direction, companions, and even a goal for himself. At the first pub he found to sit around in, he simply sits back and waits for something, anything, to happen.

Other Information Speaks Human and his native Basitin easily. Has some small learnings of Keidran, but it is very limited.
 

Blasphemous Rex

Better Than You
Jul 26, 2009
6,494
0
0
Is the Escapist just acting funny or has no one honestly posted? I'm working on mine right now.

Edit: NINJA RAGE!
 

Lambi

Yuki-Onna
Oct 20, 2009
30,217
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Hmm. Consider myself interested. I'll make a sheet tomorrow.

And just to make sure on it, my character will be a Tiger Keidran.
 

Lizmichi

Detective Prince
Jul 2, 2009
4,809
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Name: Roxane (Rox)

Race: Keidran

Subspecies: Mixed Breed Keidran(Fox-Cat)

Age: 11

Profession: Thief, assassin.

Physical description: Rox has dark gray fur with black tips of her ears and a white tip on her tail. Her hair is jet black that she keeps well kept and groomed. She stands about 5'8" with dark blue eyes shining under her bangs. Her fur has faint light gray markings like a tabby cat on her body but her belly is white.

Weapons: A set of daggers and a sword.

Other notable equipment: A lock pick set.

Back story: Rox was born to a cat Keidran mother and a fox Keidran father in Republic of the Free Lands, sadly she didn't have the chance to know them for long. When she was a kitten they were slaughtered in front of her by humans looking for a quick bounty and even a Keidran salve to sell. They took Rox and sold her to a noble from The Human Kingdom who treated her as a pet, a noble that thought her race should only be treated as animals and that as an animal Rox felt nothing and were less then dirt.

He made her where a bell collar and eat on the floor, even going as far as to force her to walk on all fours. One weekends she was forced to drink human liquor to amuse her owner's guests with her sobbing and cries for help. She was kicked and beat many times before locked into a small cage. All of this was due to her master's distant for non humans.

On night, after years of teaching her self to pick locks with an old hair pin she stole from her master's wife, freed her self from her cage and ran off at the age of 8 when her master was going to sell her for breeding. As soon as she was free she tried to rip of the collar but to no a vale, the ring of the bell making it hard for her to sleep.

To survive she started to use her talents as a Keidran to steal what she could and kill all who got in her way. She honed her speed and found her self enjoying her new found freedom. Her claws where no longer useless and she could run as far as she wanted. She became quick at pick pocketing, theft and murder, but only if the price was right.

The past 3 years were hell but it was better then her past life. She was alone for the most part and traveled through The Human Kingdom and ending up in Republic of the Free Lands. There she discovered she was born into a Fox Keidran clan. Her father had saved her mother from slavery thus being the driving force for them falling in love. Right before Rox was born her parents left the clan to raise Rox on their own while travailing the land.

In her travels she made a stop in Port city of Median to restock, find some jobs and targets to pick pockets. After a week she decided to stay for a bit to rest before heading out once again still trying to find a way to take off the collar but still no luck.

Notes: She speaks Keidran and Human.
 

Yumi_and_Erea

New member
Nov 11, 2009
2,150
0
0
Well spank me sore and call me Charlie.

Ma'am, you got me hooked. A sheet shall be created later today.
 

revolverwolf

New member
Jul 1, 2008
2,840
0
0
Oh God, I keep telling myself I don't have time for RPs, but they're so promising... It's a conspiracy against me, I tell you.

When are you going to be starting this?
 

Shanaar

When in doubt, read the manuel
Apr 16, 2009
1,398
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Oke here is my sheet. Also I must say that English isn't my first language and I got Dyslexia.

Name: Richard Murray

Race: Human

Age: 22

Profession: Sailor/Smuggler

Physical description: Has Caucasian skin which has been deeply tanned. He is 6 feet tall, has wild unkempt red hair and grey eyes. Wears a brown shirt with one sleeve torn off and his other short sleeve has tear marks in it. Also wear a black shorts and walks bare footed. Has multiple scars on his back from a whip.

Weapons: Dagger

Other notable equipment: Compass, deck of cards

Backstory: Born in a fishing village on the coast of the Republic of Felimarlch. Richard lived there with his father and mother. His father was one of the fishermen of the village and would be gone for days fishing. Growing up there, Richard always wanted to go with his father on fishing trips. But being too young, Richard had to wait till he was 9 years old. Gaining a love for sailing after his first fishing trip with his father, his father contacted an old friend of his. His name was Gorge Wei and he was captain of the ship Bourgogne. After his father had talked with Gorge, Gorge said that he would take care of the boy and show him the ropes when he was old enough.

When Richard turned 14, his father brought him to Gorge to become part of his crew. On the ship he learned the ropes of sailing a ship from Gorge and the crew. What Richard didn't know was that Gorge was that besides being a merchant, Gorge was also a slave trader. He would pick them up late at night near a beach and bring them to Soden Island to be sold.

One night when Richard was on watch, one of the crew asked if he would check on the cargo. Richard fond this a bit strange seeing as they only had linen with them. Going in to the cargo hold, Richard checked if all the linen were still secure in their place when he suddenly heard someone ask for water. Searching the hold for were the call came from, Richard finally found where it came from. It came from a young Keidran shackled to the wall of the ship. The young Keidran seeing him, asked for some water. Running back up Richard got some water for the Keidran.

One of the crew who also was on watch saw this and told the captain. When Gorge heard this, he went down in the hold and fond Richard giving the Keidran some water. Pulling Richard up by his shirt, Gorge brought him up on to the deck. Taking of the shirt of Richard, he tied him. Afterwards Gorge told Richard that Kiedran where nothing more than animals and should not be helped. Taking a whip, Gorge flogged Richard 20 times. After he was done Gorge told Richard that if he ever told this against anybody, he would kill him.

Staying for 4 more years on the ship, Richard deeply resented Gorge all the time he was on board. Richard always tried to help the slaves that Gorge was transporting.

When Richard became 18, he finally managed to get of the ship unnoticed. After getting of, Richard quickly singed up with another ship that was at port. This ship was the Concordia and here captain was Paola Nansen. She took him in and set sail shortly afterwards. Paola was a merchant who sold and bought goods in the Free lands, Felimarlch and the Basidian isles.
One day while they were birthed in one of the coastal cities of the Basidian Isles, Richard bought some flowers think that maybe he could sell them to some ladies for a good price. Having bought, the Basitin asked him what he was planning to do with them. After telling him it, Richard was told that the flowers were poisons and that it wasn?t a good idea to sell them. They also were banned in the Free Lands and Felimarlch as the poison in the flowers could be extracted and used. Thanking him for the info, Richard knew just the person who would buy these for a nice price. Making quite some money on the sides with these deals, Richard unfortunately had the tendency to lose a lot of it in card games.

One day on a journey towards the port of Median, the ship landed in a storm near the coast. There the ship was pushed on some underwater rocks and was lost. Richard managed to get out of it alive, but with some extra bruises. Having made his way on foot to the city of Median, Richard is currently searching for new ship to sail on, finding some new clothing and thinking about how he can compensate his payer for the goods he lost.


Notes: Knows a bit Basitin and Keidran, has a gambling problem.
 

Baldrek

Elite Member
Jun 26, 2008
2,031
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41
Country
Norway
revolverwolf said:
Oh God, I keep telling myself I don't have time for RPs, but they're so promising... It's a conspiracy against me, I tell you.

When are you going to be starting this?
Hello to you too Revolverwolf, and the initial thought was to start it after Easter is over and done with, so quite a while from now. Though it's not set in stone, especially since we know that there are a lot of exams and the like right about now, but not exactly when said exams are being held.
 
Aug 12, 2009
7,887
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I can't tell if I'm doing this one or not...If I am,I'll edit a sheet into this post.
Name: Luke Raeed

Race: Human

Age: 26

Profession: Hunter

Physical description: Luke is fairly small,standing at a modest 5'3,and of a small build,possessing noodly appendages and seemingly no fat or muscle.His regular ensemble is a simple white shirt with a dark brown overcoat worn on top of it,as well as worksman gloves worn on his hands.His skin is a soft and rather pale white,due to only practicing his profession at night.He wears ordinary cloth pants,which are tucked into his personal footwear (See weapons).His hair is dark shade of brown,and is left untamed,spreading and poking out wildly in every direction,usually with a few twigs or leaves stuck in it.One of his eyes is blue with dabs of green,the other is a milky white,with a claw mark running over it.His mouth is thin lipped and his face on the whole is thin with high cheek bones.He has a belt slung over his shoulder for his bow and quiver.His face is usually held in a disconcerting smile,and his stance is usually at a stoop.

Weapons: Luke's weapon of choice is his fathers and bow,along with the accompanying arrows.The bow itself has a pair of small blades built into the bottom and top of the bow,for when long range combat is not possible.He also has a sliding mechanism built into his boot,which allows him a him to kick forward to fling a small knife concealed within,as well as sliding it back into it's mechanism for reuse and using it as a normal knife.

Other notable equipment: Luke carries around a carving knife,for skinning and taking meat off of animals that he has killed,as well as a tinder bow and some dry wood.He keeps a metal locket in his pocket.

Backstory: Luke grew up on a farm with his mother and father,as well as three brother and a sister.Luke's life was simple until his twelfth birthday,when human bandit group raided his family farm and killed his mother and two of his brothers while they slept.Luke was woken up by his sisters scream,which also caused their father to run in and kill the bandits who had entered.However,they were a small group of a small army that was sent to attack the farm.The remaining members of the family fled the farm and left it to burn.

They went on to live in the forest for most of their lives,for fear the bandits would return.They lived happily in the wood,living off the animals and building temporary shelter in the trees,before moving forest and repeating the process.The sister came of age and left to the city,never heard of again by Luke and his little brother.Their father passed away a few years after from a fatal hunt,leaving the brothers Raeed to fend for themselves,Luke taking his fathers bow and his brother taking his knives,and both keeping one half of their parents lockets,one containing a portrait of their father and the other of their mother.The brother left the forest and followed in his sisters footsteps,moving to one of the cities and back into civilization.

Luke has spent 8 years in the forest by himself now,and has decided it is time for him to seek his brother and sister.He is readying himself for a journey to the city that his brother and sister said they would be,Lyn'knoll.
 

Yumi_and_Erea

New member
Nov 11, 2009
2,150
0
0
If anything needs editing, let me know.

Name: Leva Branden.

Race: Basitin.

Subspecies: Western Basitin.

Age: 33.

Profession: Former lieutenant in the Western Basidian army, now a private investigator and treasure-hunter for hire.

Physical description: Leva is tall by Basitin standards, standing at about 5 foot 5. Her fur is a stark, iron grey, though it turns to near-white at her shoulders, elbows and knees. She has loose, elbow-length hair that is somewhat darker than her fur; if her fur is iron, her hair is stone. She has a single, small braid running down her left side down to her breast. Her eyes are light blue with small flecks of orange in them, and she has a face that can be very pleasant but only when she wants it to, which is none too often.

Like most Basitin women, she is more scrawny and wiry than buff and brawny, with the notable exception being her legs which are long and have very well-muscled thighs. She has a burn-scar the size of a dinner-plate on her left shoulder-blade (more on that in the backstory section). It's not really an ugly scar, just a patch on her back without fur where her skin is a dark, ever so slightly purple kind of grey.

When it comes to clothing, Leva prefers large shirts of thin, faintly pink cloth with long, wide sleeves that flow in the wind, with the chest area covered in stylish red leather armour. [http://maskworld.scene7.com/is/image/maskworld/104396-gladiatorin-brustpanzer-leder-rot-female-gladiator-leather-breast-armour-red?$mainshot-2$] At the end of the sleeves are thin but strong silk cords that she can pull to tighten the normally wide and open sleeves, and make sure they don't catch on anything. She usually wears well-tanned brown pants made out of tough cloth, upheld by a modest leather belt and with small leather bands over the knees. Her feet are wrapped in black strips of flexible leather, held together by leather cords tied in fiercely complex knots.

Weapons: Leva uses a double-edged bastard sword, which she can use surprisingly deftly in just one hand, though its real potential doesn't shine through until she wields it with both. During her days in the Western Basidian army she became fairly adept at archery as well, but she hasn't touched a bow in quite some time.

Other notable equipment: A personal journal filled with notes recorded during her years as a PI, a small and an ivory pipe with accompanying tobacco-pouch and flint and steel.

Backstory: Leva was lucky in the army, as such things are reckonned anyway. She was a bit of a natural, and acquiring the rank of lieutenant didn't take her very long. Better yet, the garrison she ended up leading included several of her friends. She didn't have to endure many of the horrors of war, until she and her garrison were sent out on an assault against the Eastern Basitins. They were put on a dreadnaught and set sail, hoping to arrive at first light and take the Easterlings by surprise. But during the night, a terrible storm struck the vessel. The winds broke the mast in half, spilled lanterns set the deck ablaze, and eventually the whole ship went down. The next morning, Leva was woken up by a Keidran child poking her with a stick. She had washed up on the beach of Median.

Eversince, Leva has had a dark scar on her left shoulder-blade, and terrible trouble recalling even the tiniest details of her life on the Basitin Isles. While she remembers the skills she learned (the Basitin language, her combat-training, etc.), her parents, friends, career in the army and life as a Basitin are all but lost to her. Arriving in an unfamiliar place with no friends or contacts, and even hardly any knowledge of her own self, Leva became a Jack Of All Trades, until she had something halfway resembling a dignified life.

Eventually, her employers noticed her prowess with her sword, and her assignments became a little more similar in nature. The job that put her on the map was the recovery of a feline Keidran slave (owned by a Human master) who had been kidnapped by a pack of Wolves. Eversince there have been many words used to desribe her, the more respectful of which being treasure-hunter, sword-for-hire and "private entrepeneur".

Now, all Basitins enjoy a good fight now and again, but Leva did eventually tire of such similar requests, and began to open a business of more...subtle nature. Information is just as valuable as gold, jewels or slaves, so becoming a private investigator can be a rather lucrative endavour. It didn't take her long to learn the tricks of trade, what with many of them being similar to those of her other job. Surprisingly, the clientele of the two occupations was rather similar as well, with many familiar faces popping up sooner or later. Leva's services aren't registered anywhere, and the only people who know of them are the well-connected and the poor.

While she still takes on a wide variety of jobs and tasks, she can now at least turn down the less savoury ones, and has something a of a reputation nowadays as the go-to person for people that want things done, and want them done discreetly. She is a professional, but she genuinely enjoys what she does, and doesn't care who knows it.

The one thing about her past that haunts her though, is the absence of friends. She doesn't remember them, but there is a hole in her psyche where they once where. She has filled this hole semi-succesfully by taking up smoking, regularly enjoying a good pipe, but the hole is still there. It's well-hidden, and it doesn't bother her too much, but it's there. And someday it is going to need filling.

Additional notes: Her diverse clientele has given her a fair knowledge of both Human and Keidran, though she has had little to no exposure to the poetry and literature of either language.

She has never gone on any epic quests and rare indeed were the events where she encountered anything more dangerous than a single old wizard. Regardless, by now she is an experienced veteran in her field, with past work including treasure-hunting, hostage-rescue, tracking down wanted individuals, espionage and information-gathering, exposing and investigating corruption in several guilds as well as the city hall and, on extremely rare occasions, work of a less peaceful nature, though she tries to keep that to a minimum these days.
 

RBMidknight

Elite Member
Nov 27, 2009
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Hey guys, just wanted to make a small note, when you're talking about languages your character can understand, you're going to want to use Human, not English. Thanks!
 

Baldrek

Elite Member
Jun 26, 2008
2,031
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Country
Norway
UnusualStranger said:
Heh...Seems to be a very quiet evening to post this. Well, I think I can get into RPs again, and I think I can start with this one.

*sheet snip*
A few small nitpicks have been sent by PM, otherwise a good sheet.
 

UnusualStranger

Keep a hat handy
Jan 23, 2010
13,588
0
41
Baldrek said:
UnusualStranger said:
Heh...Seems to be a very quiet evening to post this. Well, I think I can get into RPs again, and I think I can start with this one.

*sheet snip*
A few small nitpicks have been sent by PM, otherwise a good sheet.
Corrections done, especially the foolish spelling errors on my part. Thanks for pointing them out, or they would persist all RP.
 

Blasphemous Rex

Better Than You
Jul 26, 2009
6,494
0
0
Here it is.


*Preferred*
Name: Eric Thorn
Sex: Male - Heterosexual
Race: Human
Subspecies:
Age: 31
Profession: Traveling Merchant
Physical description: Build: Average-Short Height, Healthy Skin: White - Tan Hair: Blond, Well Groomed Eyes: Turquoise, Far Sighted - Doesn't have Glasses Clothes: Appealing, yet Practical; A brown coat with too many pockets, a white shirt, and brown slacks with too many pockets. Resembles his brother.
Weapons: "Hired" Help, Crossbow if Necessary
Other notable equipment: Various Goods for Sale
Additional notes: Addicted to Coffee; Knows Human and enough of the other languages to sell goods.

- - -

Name: Owen Thorn
Sex: Male - Heterosexual
Race: Human
Subspecies:
Age: 30
Profession: "Mercenary"
Physical description: Build: Tall, Lanky Skin: White - Tan Hair: Dirty Blond, Scruffy Eyes: Turquoise Clothes: Brown Leather Armor, a white shirt, and brown slacks. Resembles his brother.
Weapon: Bastard Sword (2h sword)
Other notable equipment: Mother's Metal Necklace
Additional notes: Addicted to Coffee; Only knows Human.

- - -

Shared Backstory: Eric and Owen Thorn grew up together. Unlike most brothers, they never minded each other's company much. The two were born in the Human Kingdom, and raised in the capital city. They technically had Keidran slaves, but more along the lines of servants being paid with food and board, and mostly because it would be a social taboo and too suspicious for their family not to have any. Eric quickly became an apprentice to his father - a shop manager - and Owen joined the city guard.

At 20 and 19, after their mother was murdered for smuggling slaves out of the city, the two brothers, their father and their two Keidran servants fled for the Free Lands, using the same smuggling route of which their mother had been the very first leg. Once in the Republic, the two parted with Silver and Art - the Keidran - and settled in a small port side town with their father. Eric opened up a shop with his dad and Owen joined the guard again.

Then, at the ages of 28 and 27, their father got ill, and died a few months later. Eric decided he no longer wanted to be anchored in one spot, and sold his and his father's shop to become a traveling merchant. He managed to convince his brother to come with him as "protection," and the two continued to do just that.


If you're not okay with me playing both I'm fine with getting rid of either one of them - unless of course someone else wants to play or NPC him. (Yes, I used NPC as a verb.)

Fun fact: I rolled some dice to help myself get started (I ended up using only the name that came up - or rather the closest name to what I got), but at my roll for eyesight (because I can), I rolled a 2 on a d20. In other words, a failure. Blind. Those who were in Rain's 2Kinds RP know the stupid, stupid, stupid coincidence that this is.
 

Yumi_and_Erea

New member
Nov 11, 2009
2,150
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I have updated my sheet, now providing more information on Leva her work, as well as including an edit on her linguistics. Hopefully this'll do.
 

lewism247

New member
Aug 1, 2009
1,137
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I'm typing up a sheet at the moment. I'll post it tonight or tomorrow, depending on if I can get it finished before I go to bed.