Oh wow, they sure made a mess of Shadow Warrior 2.

Zhukov

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2013's Shadow Warrior remake/reboot/whatever game was alright. It was aggressively average and overstayed its welcome somewhat, but there wasn't anything massively wrong with it.

When the sequel was pending there was some excitement over it being the next big thing in the old-school shooter revival. Then everyone got very, very quiet about it the second it came out. Now I see why. This game is fucking dull.

So how the hell did they screw up this badly?

That's a rhetorical question. I know exactly how they did it. They did it up by holding SW2's head under a pool of the concentrated mediocrity that is Borderlands.

Numbers everywhere. Numbers as far as the eye can see. You shoot damage numbers at the enemy health numbers so they bleed numbers. Then they drop numbers that you can pick up to make your numbers a bit better.

It uses a similar RNG loot system, so nothing you find will ever be exciting or unique. "Ohh boy, this upgrade gives my gun 4.2% toxic damage! I can't wait to fuck around in my inventory to replace the previous upgrade that only gave 3.9% toxic damage! Fun!" You'll find a few that actually change the way a weapon behaves, but for every one of those there are 50 boring +3 DPS junk upgrades clogging your inventory.

The level layouts are randomly generated. So naturally everything looks the same. No single area is distinguishable or memorable. It all just blends together in a blur of repeated assets and Japanese imagery.

It's annoyingly easy to get stuck on terrain, which is fatal in a game largely focused on mobility. The majority of my deaths were caused by getting stuck on jagged seams or under ledges that refused to be climbed.

The enemies are a visual mess, no uniting theme or distinctive designs, all thrown together without rhyme or reason. Not that I could fucking see them through the clouds of numbers. Maybe that's what they were counting on. I actually found myself wanting to fight the regular humans over the demons and what I think was supposed to be mutated wildlife.

The game's sole bright point is, bizarrely enough, the characters and dialogue. Lo Wang is essentially Duke Nukem if he was Japanese and not shit. His juvenile and self-aware attempts to sound like a badass inevitably make him seem like a heavily armed dork instead and the result is surprisingly charming. It quickly became the only thing keeping me playing, but it just wasn't worth chewing through the monotonous numerical slog of the gameplay.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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I actually ignored most of that stuff and I just played it like a regular shooter. It's alright, considering the abysmal state that shooters are in these days. But it's definitely not as good as the 2013 Shadow Warrior.

They shouldn't have deviated that much from the formula of the first one. There is such a thing as too many weapons as well. I prefer games where you get less weapons, but each is different and suited for a specific purpose. There's no point in having 5 revolvers, 7 assault rifles etc. And that is true in pretty much any shooter other than free roaming games like GTA where they add to the realism of the world.

Power upgrades were a nice touch. I appreciated that. And with so many of them there was really no point in having weapon upgrades.
 

Worgen

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Adam Jensen said:
I actually ignored most of that stuff and I just played it like a regular shooter. It's alright, considering the abysmal state that shooters are in these days. But it's definitely not as good as the 2013 Shadow Warrior
Have shooters ever not being in an abysmal state? I always hear people say that but they say it at different times, they said it back when we had doom clones, they said it when we had quake clones, then ww2 games then cod clones and now... how are they shit now? I mean doom came out this year and it was proper awesome. We have some pretty good multi shooters that mix it up like Paladins and the new cod was quite good.
 

Zhukov

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Worgen said:
I mean doom came out this year and it was proper awesome.
SW2 managed to make me like Doom 2016 more in retrospect.

Sure, Doom bored me silly and I never finished it, but at least the upgrades were straightforward and I could climb a damn ledge when I wanted to.
 

Worgen

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Zhukov said:
Worgen said:
I mean doom came out this year and it was proper awesome.
SW2 managed to make me like Doom 2016 more in retrospect.

Sure, Doom bored me silly and I never finished it, but at least the upgrades were straightforward and I could climb a damn ledge when I wanted to.
Maybe you just needed to play it on a higher difficulty, I had the most fun on nightmare.
 

Zhukov

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Worgen said:
Zhukov said:
Worgen said:
I mean doom came out this year and it was proper awesome.
SW2 managed to make me like Doom 2016 more in retrospect.

Sure, Doom bored me silly and I never finished it, but at least the upgrades were straightforward and I could climb a damn ledge when I wanted to.
Maybe you just needed to play it on a higher difficulty, I had the most fun on nightmare.
You mean Doom?

I played it on the highest difficulty initially available. There were others but you had to finish the game to unlock them.
 

Worgen

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Zhukov said:
Worgen said:
Zhukov said:
Worgen said:
I mean doom came out this year and it was proper awesome.
SW2 managed to make me like Doom 2016 more in retrospect.

Sure, Doom bored me silly and I never finished it, but at least the upgrades were straightforward and I could climb a damn ledge when I wanted to.
Maybe you just needed to play it on a higher difficulty, I had the most fun on nightmare.
You mean Doom?

I played it on the highest difficulty initially available. There were others but you had to finish the game to unlock them.
Oh yeah, I forgot they locked that behind having to beat it first. Still, hurt me plenty was fun, not as fun as nightmare though.