Wrong, wrong, wrong, wrong...yep, I think that's covered all your points, but for the sake of argument:
GreaterGamingGood said:
1. Learn the game. It's as simple as that, harsh maybe, but true. Dark Souls, to me, was a throw back to the classics, a game you had to learn by trial and error, forcing you to adapt and to play the game smartly in order to progress. That was the point of the game. I honestly can't stress this enough. One of the game's core mechanics was it's difficulty, if you remove that, if the option even exists, it's a detriment to the experience. The tag line is "You're going to die". Doesn't that say it all? I know it's an extreme example, but I don't remember anyone asking for an easy mode for Battletoads or Ghouls & Ghosts. Let's be honest with ourselves, those games were awesome /because/ they pushed us to the max.
That's great that you've got the free time to master every intricacy of a game, but some of us are busy people and we don't want to take a three-week course to learn every subtle nuance of a games combat system or else reload checkpoint every five minutes.
And even if I did have the time, I play games to relax and unwind. That doesn't mean I don't ever want to be challenged, but when I do,
that's when I pick the hardest difficulty. When I just want to enjoy a games story or dick around, I'll stick Saints Row 3 on, I'll switch it to easy and have a fucking blast.
2. It cheapens the game and gamers. By even giving gamers the option to make the game easier you're not only cheapening the experience within the game itself, but you're also making gamers reliant on these methods. Many people might think that adding the option of difficulty allows people to adapt their skills in order to play the higher difficulties. While this is true for /some/ I disagree almost all the time. It's my opinion that it actually hinders smart thinking and skill progression because nothing's pushing you to improve. If it's too easy there's nothing to think about.
People might also say that "That's not you're problem. Why do you care if some people play it on the easy setting." That leads to my next point.
Again, not everyone plays video games to test their skills or gain bragging rights, a lot of us just want to enjoy ourselves and there is very little that I would considerable enjoyable about dying for the twentieth time on a boss because I was careless enough to not dodge one attack that sliced off half my health.
Gaming improves reaction time and pattern recognition and that's about it. So if that's all you care about, sell your games and buy Bop It.
3. It does affect me. One of the main points of Jim's video and perhaps many other people is "It doesn't affect you." Well I think it does. I like these games. I like innovation. I like new, unique, varied gameplay. If the concern of the developer (or publisher) is "Well, we need to make it easier for gamers, because last time it was too hard for them." how long is it gonna be before they say something like "Hey do you want to make Dark Souls 3?" "Nah, those games were too hard, remember? We should just make a generic game that everyone can play, it'll be less hassle for us in the long run and we'll make more money." You might be thinking that it'll never happen, but it /is/ happening. I can't help but think that this "pandering to the casuals" is going to break what little innovation the industry has left.
The very fact that there was a sequel to Demon's Souls, Ninja Gaiden etc. should tell you that this is nonsense. But more to the point: since when does difficulty=innovation? I must have missed that meeting. Katamari Damacy is one of the most original games I've ever played, but with the exception of the last few levels the game will barely challenge you. Shadow of the Colossus is an undisputed masterpiece, but the only boss that will give you any real trouble is the last one. Opinions like this really fuck me off, because what you are complaining about is the mainstream video game industry, when the indie market and other cult titles display more innovation, intelligence and beauty than any of these games you hold on a pedestal for being difficult.
4. Older gamers could do it, why can't you? Most games in the classic Megadrive/Snes era were difficult and still are even today. But, we persevered and kept playing them. We completed them (eventually). Imagine if Sega re-released Sonic the Hedgehog and added an easy mode. Yeah, less enemies, less obstacles, less danger, less gameplay action, yeah! That's awesome right? Wouldn't you be horrified to your f****** core? When is it going to stop? When Sonic just runs across a completely flat screen with no enemies? Is that what you want? Huh? Huh?!
I wonder if you realise how ironic it is to call difficult games new and innovative and then go on to talk about how difficult games were, back in the day. Old games were designed to be difficult and frustrating because of their brevity; forcing you to reply the same sections over and over disguised the fact that, played well, the games were about an hour long.
Yes, they were more difficult to complete and it did take more practice but, at the end of the day, what did you achieve by doing so? You proved you were more willing to tolerate defeat than others. Yey, good for you, the rest of us turned the console off and went outside. Even then I disagree with myself because, out of the twenty or thirty Mega Drive games I owned I could complete maybe two of them. Hell to this day I don't think I've ever properly completed Sonic the Hedgehog. But I still love all of those games because I was having fun playing them; it had nothing to do with the difficulty, they were just fun games.
In Max Payne 3, I was playing through the game on normal and having a fucking miserable time because, for whatever reason, I just couldn't get to grips with it and kept dying. Now, you could argue that I could have put the graft in and I probably would have got better as a player. On the other hand, gaming isn't my job, so I don't need to work at it if I don't want to. I switched the difficulty to easy and suddenly I was having a ball.
I could probably go on, but what I'm trying to say is that, to me, this is a complete non-issue. It should never have been brought up in the first place and it should never have even /existed/ as a problem. I'm not saying I'm some kind of super, elite, gaming genius because I can play Dark Souls and you can't, you can too. I died a lot in that damn game (and Demon's Souls), but I learned how to play it and I enjoyed that experience. I felt like I'd accomplished something and honestly, I want more gamers to feel like that. I don't think I'm alone in saying that games have become really stale and almost insultingly easy lately. Experiences like this don't come around very often and attitudes like this hurt the chances of there ever being any more.
Here's a valuable piece of advice: Not everyone is you. Not every one wants games to be the way you do. Now, you could level those same statements at me, but the difference is, despite your idle braying, adding an easy mode to a game does not affect you;
not adding it to a game does affect me, because I won't be able to play it.