Well as most of you probably know Saints Row The Third is being released in 2 weeks time and considering the last game alot of people are very excited.
However there is also there is alot of bellyaching going on as when Volition released its demo of the games character creator it became readily apparent that compared ot the last one alot of features had been removed, chief amongst these is clothes layering (i.e. in SR2 torso "slots" consisted of bra, undershirt, overshirt and coat- any item from any slot could be worn simultaneously with any other item from any other slot).
The response to this has been almost unanimously negative, Volition quickly released info explaining why- giving reasons that they used a different system that made it impossible whilst greatly improving the games performance.
Ive been trying ot work out why everyone (and Im including myself here) is so upset about this and Ive just had an idea.
If you think about in SR2 all the customisation was a means to an end- the end being a way of creating a strong emotional attachment to your player character, you could pretty much create any character you wanted and this served to make you identify with said character as you could decide so much about them, from the clothes they wore to the cars they drove to their ethnicity and what (if any) martial art they knew.
I think ultimately that this is the root of bitching- everyone is worried that as the new iteration doesnt allow for the same degree of customisation that it won't foster the same level emotional attachment, one of things to me at least that made the last game.
But this is where the crunch happends- few if any of us have played the game and fewer still have played it for any length of time, we can't know for sure if this is the case or if it is the case if the same ends is reached through a different means- I know its conjecture at this stage but all the game footage Ive seen has shown the boss having a much greater degree of interaction through dialogue with the world around them, if there was another way of achieving emotional attachment this would the 1st way that sprang too mind.
So please guys can we reserve judgement until the game comes out, our fears maybe completely unfounded.
(Wow holy wall of text Batman, but I do hope you guys read this and give me your thoughts- do I have a point or am I just talking out my arse?).
However there is also there is alot of bellyaching going on as when Volition released its demo of the games character creator it became readily apparent that compared ot the last one alot of features had been removed, chief amongst these is clothes layering (i.e. in SR2 torso "slots" consisted of bra, undershirt, overshirt and coat- any item from any slot could be worn simultaneously with any other item from any other slot).
The response to this has been almost unanimously negative, Volition quickly released info explaining why- giving reasons that they used a different system that made it impossible whilst greatly improving the games performance.
Ive been trying ot work out why everyone (and Im including myself here) is so upset about this and Ive just had an idea.
If you think about in SR2 all the customisation was a means to an end- the end being a way of creating a strong emotional attachment to your player character, you could pretty much create any character you wanted and this served to make you identify with said character as you could decide so much about them, from the clothes they wore to the cars they drove to their ethnicity and what (if any) martial art they knew.
I think ultimately that this is the root of bitching- everyone is worried that as the new iteration doesnt allow for the same degree of customisation that it won't foster the same level emotional attachment, one of things to me at least that made the last game.
But this is where the crunch happends- few if any of us have played the game and fewer still have played it for any length of time, we can't know for sure if this is the case or if it is the case if the same ends is reached through a different means- I know its conjecture at this stage but all the game footage Ive seen has shown the boss having a much greater degree of interaction through dialogue with the world around them, if there was another way of achieving emotional attachment this would the 1st way that sprang too mind.
So please guys can we reserve judgement until the game comes out, our fears maybe completely unfounded.
(Wow holy wall of text Batman, but I do hope you guys read this and give me your thoughts- do I have a point or am I just talking out my arse?).