On The Ball: So Indie It Hurts
Are indie game developers pricing themselves out of a job?
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Are indie game developers pricing themselves out of a job?
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I don't think VVVVVV could have been made 20 years ago. I just think that advances in gameplay aren't nearly as evident as advances in graphics. People are making the assumption that because VVVVVV looks simple, it plays simple, and that's definitely not the case.WhiteTigerShiro said:An interesting article. On the subject, I might buy VVVVVV some day, but at $15 it's hard to justify buying a game that could have been made 20 years ago. Heck, even the new Mega Man games only run at $10. And that's just it though, I'm the target audience for a game like VVVVVV, and even I find the price point a pinch high, so what about people who are slightly off-target?
You act like the two are mutually exclusive. Besides, it's not exactly "unfair". Like the article said, as fun as VVVVV is I don't think I could see anyone paying more than $15 for it and even that was bit of a stretch for me. I didn't mind it, though. As long as I enjoyed it that's money well spent.JRCB said:I find it odd how Copy and Paste Shooter XXI or Guitar Hero/ Rock Band whatever-the-hell-the-number-is (especially the music game ones) end up costing $60 and up without much change over the time span of a year, while these guys work in small teams for a long period of time and create very good games which cost $15 and under (many times free). It's unfair, but it always happens. Goes along with the idea that mainstream and popular will always beat creative and new.
Definetly. Thats the great thuing about Indie games though I think. Alot do look like they could have been made years ago, and that they could have come out in a time before high end graphics.Jordan Deam said:I don't think VVVVVV could have been made 20 years ago. I just think that advances in gameplay aren't nearly as evident as advances in graphics. People are making the assumption that because VVVVVV looks simple, it plays simple, and that's definitely not the case.WhiteTigerShiro said:An interesting article. On the subject, I might buy VVVVVV some day, but at $15 it's hard to justify buying a game that could have been made 20 years ago. Heck, even the new Mega Man games only run at $10. And that's just it though, I'm the target audience for a game like VVVVVV, and even I find the price point a pinch high, so what about people who are slightly off-target?
Anoctris said:I hope this is a trend which results in a second renaissance for gaming.
One cannot only hope, but invest.The Random One said:I predict that, as the cost of an AAA game increases (due to improvements in graphical and processing power that require more manpower to reach the bar of appearance and physics) more and more people will turn to indie games. By then, it will be something you can at least live out of, if not live large, whatever market model you choose to pursue.
I don't regret spending $15 on it, but I have to admit that I wasn't expecting to get my money's worth when I bought it. I think $5 is the right price point - that way, I can recommend it to three times as many people (or, hell, buy them copies myself) without feeling compelled to mention that they might not enjoy it as much as I did.Crazy_Bird said:BTW: What would you pay for VVVVV if you were to set the amount yourself?
I think the difference between this and Mega Man is that with Mega Man you are getting the same thing you played 20 years ago, whereas with VVVVVV you are genuinely getting something new.WhiteTigerShiro said:An interesting article. On the subject, I might buy VVVVVV some day, but at $15 it's hard to justify buying a game that could have been made 20 years ago. Heck, even the new Mega Man games only run at $10. And that's just it though, I'm the target audience for a game like VVVVVV, and even I find the price point a pinch high, so what about people who are slightly off-target?