Time travel as a plot is all well and good but I like time travel as a mechanic much more.
I always remember the joy of two GBC Zelda games: Oracle of Ages and Oracle of Seasons. These let you jump forward/back in time, or switch between the 4 seasons. As you improved things in the past, it made the present and future better.
It would be nice to see more time travel games like that to be honest, where you actually control when and if you go back/forward in time rather the just having it as bullet time.
Oh, and I notice City of Heroes was on that list... not really proper time travel, just a mission plot device where you go in an instance and fight slighty different bad guys then usual cause they're from the past/altered time and change the future/etc.!
I always remember the joy of two GBC Zelda games: Oracle of Ages and Oracle of Seasons. These let you jump forward/back in time, or switch between the 4 seasons. As you improved things in the past, it made the present and future better.
It would be nice to see more time travel games like that to be honest, where you actually control when and if you go back/forward in time rather the just having it as bullet time.
Oh, and I notice City of Heroes was on that list... not really proper time travel, just a mission plot device where you go in an instance and fight slighty different bad guys then usual cause they're from the past/altered time and change the future/etc.!