On Time Travel

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Phuctifyno

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maninahat said:
My favourite time travel game so far would be in one episode during the second season of Sam & Max. Hilarious, clever, and the logic is a lot more straight foward than that of traditional point and click adventure games.
"You j-JERKS!!!!","You made us live the last year and a half all over again." - Best time travel gag I think I 've ever seen. lol

But yeah, I'm on board with Majora's Mask. What makes it work is the daily schedules all of the NPC's have that can be intervened with and used to move forward in a timeline outside of time.

And why hasn't anybody mentioned Turtles In Time?
 

duchaked

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Premonition said:
Oh, well, Chrissy is my personal hero at this point. Such style and grace. I have not seen such great debating since, well, ever.
My personal favorite game involving time traveling has to be the very splendid TimeSplitter franchise. Most notably: TimeSplitters 3. There's time traveling in it so it's allowed xD

Edit: Also, Final Fantasy 8 deserves a mention for being so bat-shit insanely stupid.
Chris...inspiration, entertainment, representation of us all indeed

TimeSplitters =D loved those games...not sure if I ever fully finished 3 but had some great times with 2

mmm FF8, such a beautifully written plot involving time travel... cough. lol no
 

Knifewounds

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The Noble Shade said:
Why can't people simply acknowledge the opinions of others without using crass insults to berate them.

Good article though. I have an idea for a game I want to make, and this article convinced me not to use time-travel mechanics. I just don't think I could implement them properly.
Speaking as a game designer I think the best way to implement time travel is to have it effect the current scenario. Lets say the your time traveling machine can only take you 3 minutes in the pasts, and 3 minutes into the future, and the scenario is, A group of about 2 swat teams consisting of 4 people rush into a large warehouse from the 2 different doors while you were looting the place for important documents around the middle of area were its easy to get flanked, and killed. Now if your a good level designer you'll make it so there are many ways to get out of this dilemma. One of which would be to go back in time to warn your self about to attack, tell him exactly where the documents are, and form an attack plan to take out the teams since there are now 2 of you able to fight them off, or form an escape plan that requires both of your selves to reach a window that would require a boast to reach. Now what I just described was a relatively generic action scene commonly found in games, but I wanted to give a simple example of how to use time travel to effect the scenario's set up, but now you have to think about all the awesome things that changing the levels outcomes would have on the story, I mean you could have how you use your powers subtly, or majorly effect the plot as it flows. Let me explain. This version of time travel makes it easy to accidentally clone your self, and within all the confusion of doing that way to often would cause the main character to have an identity crisis which could effect his combat performance due the the anxiety he/she would feel from thinking he/she just the memories of someone else who inadvertently duplicated him/herself. This would also effect the characters motives, and course of actions that would greatly change the outcome whatever was happening in the plot. This kind of design would also leave room to make a less linear game which many time traveling games seem to lack which is ironic because wouldn't time travel effect the whole flow of things? I think the main flaw with a lot of these games is that time travel is often just used as a way to fix mistakes, or slow down time to get a shot into someone before they have time to pull the trigger.
 

your evil twin

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EightGaugeHippo said:
Timesplitters has time trvvel in it, but does it count since there is no game mechanics revolving around time manipulation?
The third game Timesplitters: Future Perfect does use time travel as a mechanic. There are several bits of the game where your future self gives your past self a key or useful device or weapon... and in some levels you actually team up with yourself to protect yourself! (There are some levels that have 4 versions of yourself all at the same time!) There's also a level that features time disruption grenades that cause anyone caught in the blast to go into slow motion bullettime.

Loonerinoes said:
Either way...I am moreso than ever intrigued by the last game on the list now.
TimeShift is quite fun, and a must-have if you like bullet time or time manipulation etc etc. It's starts off so-so (not bad but not great), but gets better when you're about an hour in.

Pro-tip: if you play on PC, rebind the controls so the mousewheel is for time powers rather than scroll weapons. Scroll up to slow time, down to reverse it, and press middle mouse to freeze it. Also, don't get it on Steam. The Steam version is unpatched, version 1.0.

Nice thing about xbox 360 version is that it had exclusive multiplayer DLC mappacks, one of them was free. Not many people play TimeShift multiplayer anymore, but there's usually one or two games active.

(Yes, I have it on both PC and 360, because the only people playing multiplayer on PC were Russians that wanted to play in nothing but one-bullet-kills mode. So I bought it for 360 for about £2, and can now play a proper deathmatch game.)
 

EightGaugeHippo

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your evil twin said:
EightGaugeHippo said:
Timesplitters has time trvvel in it, but does it count since there is no game mechanics revolving around time manipulation?
The third game Timesplitters: Future Perfect does use time travel as a mechanic. There are several bits of the game where your future self gives your past self a key or useful device or weapon... and in some levels you actually team up with yourself to protect yourself! (There are some levels that have 4 versions of yourself all at the same time!) There's also a level that features time disruption grenades that cause anyone caught in the blast to go into slow motion bullettime.
WOW, as if I actually forgot about all that!
I was thinking more along the lines of "at the push of a button" time manipulation though. But yeah, I guess TS:FP does count now.

BTW
I lol'd at your post, you just described my favorite game to me. =D
I really hate that puzzle where there are four Cortezs.
 

Dash-X

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I liked Majora's Mask (even though I didn't finish it). It was like the movie Groundhog's Day, except it took place over three days instead of one, and the moon was threatening to kill everything. Two words: Milk Bar.
 

TimeLord

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Time Travel in games is rarely done well.

Ratchet and Clank did good time manipulation, but not travel

TimeSplitters time travel did not have direct effect on anything else. It was just used to make cool battlegrounds for the shoot outs. (Note: I have not played TS3)

I can't think of anything else at the moment.

Damn the:
[HEADING=1]Time Paradoxes![/HEADING]
 

Steve the Pocket

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Next week: Games that use time travel as an excuse to set the levels in different eras instead of just different places around the world. (Crash Bandicoot: Warped, Pac-Man: Adventures in Time, etc.) I swear there are as many of those as there are legitimate time travel games, if not more.
 

RC1138

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Probably Darkest of Days. And probably for the same reason Yahtzee found it interesting in his ZP review; something about shooting the entire confederate army with a future assault rifle. That said it's about as realistic depiction of time travel as some of Yahtzee's analogies.
 

El_Moss

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Though not technically time TRAVEL, when anyone mentions gameplay involving time manipulation Braid is the game that comes to my mind. I think it might be my favourite game ever, it's definitely one of them.
 

Mordwyl

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The Journeyman Project series thrived on this element, especially in the second game where you're put under house arrest because future you did a crime.
 

Dash-X

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Sonic CD's time travel actually allowed you to change the future (but, oddly, not the present) of any given area by going into the past, and destroying some device. Areas in the altered future were a bit easier to navigate and look at (due to a lack of brown over everything)...
 

The_ModeRazor

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Assassin's Creed.
When you killed Robert de Shotgun, you could see a picture of Lucy with blood on her clothes. Guess what happens in the next game?
 

tamerman

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tuely this chriss-E is a master-debater.

What i wouldn?t mind would be a game (FPS?) that records your actions as you do them, then later on you go back in time and watch yourself from the opposite ends of security cameras or some such, and assist your unknowing past self by opening doors, closing doors, sniping tough enemies you never knew were sneaking up on you, and other such things to make sure you stay alive long enough to fulfill the role you are doing now.

it would probably be necessary to make sure that while assisting yourself you never come into direct contact or allow him to know you exist. Mostly due to the fact that the game cant see the future, and may depict your future self as a polite man who wishes to help his former self, when really you wind up jumping all around the room and shooting holes in the walls.


also: majoras mask is awesome
 

JediMB

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Premonition said:
Edit: Also, Final Fantasy 8 deserves a mention for being so bat-shit insanely stupid.
Not as much stupid as... convoluted... and not in a good way.
 

Ken Sapp

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Sir John The Net Knight said:
My favorite game that uses time travel mechanics is Chrono Trigger. Which Yahtzee claimed to like but will probably still berate me for choosing because it's a JRPG and god forbid anyone like those games. [bold]But time travel mechanics in that game are limited to plot and have little to no bearing on actual gameplay.[/bold] (No, I don't care to argue the legitimacy of JRPG mechanics as gameplay, TYVM.)

Also Yahtzee will probably weep with yellow anger when he hears I'm going to buy Singularity, which I already decided before I saw his video. Or maybe he won't weep since it's a person thinking with their own mind, rather than letting games journalists do it for them. Which is something he advocated for, wasn't it?
Actually they did have one effect on gameplay that I recall(roo many years since I last played), The special boxes that required a certain pendant to open would have different items in them depending upon which time period you opened them in. The later the time period the better the item and if you opened them in an earlier time period they would not be available in the future time periods.
 

zjspeed

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Jan 19, 2010
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Space Quest IV

Roger embarks on a time-travel adventure through Space Quest games both past and future. An infomorph of reborn Sludge Vohaul from Space Quest XII: Vohaul's Revenge II chases Roger through time in an attempt to finally kill him. Roger also visits Space Quest X: Latex Babes of Estros and Space Quest I; in the latter, the graphics and music revert to the style of the original game and Roger is threatened by a group of monochromatic bikers who consider Roger's 256 colors pretentious. No gameplay takes place in Space Quest IV.
 

Mr Scott

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Apr 15, 2008
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Weeelll... MGS3 was technically a time travel game, insofar as any time you happen to die the Game Over screen caption changes to: Time Paradox; this also happens if you kill any characters critical to the rest of the series:
Ocelot is Revolver Ocelot!
 

Dfskelleton

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Chris E. is probably going to end up referenced in some upcoming Yahtzee video. What a pathetic excuse for a letter trying to prove a point. I actually laughed out loud.
I've always been confused by time travel, and I might pick up Singularity if I can find it cheap.