Every gamer has a stake in what happened with ME3, every one of us. It's not about what outsiders expect of us, it's not about what the media says we are, it's not about what some talking heads on a 24 hour news network say we are, it's what we expect of our own hobby.DioWallachia said:Aaaaaaaaaaaaaaaaaand here is the part where i ask you: Can i have your babies?
At least someone understands the future (and actual) implications of all this bullshit. In the same way that gamers havent made a stand when the Ultima series (one of the many victims of EA) got fucked up, and the same way that gamers havent made a stand when that sick fuck murderer Anders Behring Breivik, the man responsible for the Utøya summer camp massacre and Oslo bombing in Norway, claimed that "He used COD as training". History repeats itself (shall we say....the cycle of destruction continues?? OMG SO DEEP BRO!!) now that ME3 got fucked up and this new tragedy happened in the school shootings.
I don't know that anyone got over it.Machine Man 1992 said:I just wanted to know what people thought. You know, one last look before the new year and we can forget this fucking game forever. One last hurrah for the biggest cock-up in video-game history since the Crash.
But no, it seems some people need to re-argue the same points over again. Ironically, it seems they haven't gotten over it either.
We shouldn't just "let it go."Uszi said:I don't know that anyone got over it.
I think there was a huge stalemate, when the dust settled last spring/summer. Some people made peace with it, others just moved on. Everyone was tired of talking about it.
It's weird, because a lot of people posted excellent deconstruction videos from months ago on the endings which I never saw, and it has been almost like re-experiencing all of my initial butt-hurt over the endings. Every time I see another reason that the endings are bad, and not bad because they disappointed fans, but bad from any perspective: game play design, plot writing, lore consistency, etc. And I realize that I never really got over it, I just got tired of talking about it.
But if this "tragedy" didnt happened then we wouldnt know who are out real enemies.........and now we know. These game journalist have failed us for the last time, but we need the power of the masses in our side first to MAKE THEM realise their mistake. And i think we should start by clearing our names:Machine Man 1992 said:We shouldn't just "let it go."
This was a Spoony-BETRAYAL-scream offense on Bioware's part, a complete violation of everything they stood for, a stark, unflinching warning of the dangers of hubris. To just let all this go, would be a massive disservice to everyone.
To let it go would imply some level of forgiveness; there can be no forgiveness, not for anything less than a return to the quality of the pre-EA Bioware. This needs to hang over, not just their heads, but the heads of all the corporate apologists who shattered our faith in games journalism field like a mark of shame.
I wish it never had to come to this.
pokkuti said:I kinda disappointed with the ending at first.
But then I realized something.
What if the whole game is an ending?
All the choice you made in the first two game does matter.
Maybe Bioware keep their promises after all.
And none of us gamer didnt get it.
EAware...that pretty much sums it up for me. After playing Mass Effect 2, I thought to myself "why is this game trying to appeal to a wider market?" I remember thinking that Bioware was a "good developer" that made RPG's that had good depth to them and appealed to the hero in us all in many of its games. I recently bought and replayed the first Mass Effect and while the combat didn't age well, it's still better than Mass Effect 2 which was basically a action RPG, with dumbed down character customization and skill system. The upgrades for your weapons and armor was massive and while at times an annoyance to sort through, you could see (or at least I could) that in future sequels when they improved on the idea, that it would make for an interesting Science Fiction RPG. Then EA came along and bought Bioware, this is when I believe they sold out. After playing Mass Effect 2, I thought to myself, " I have no interest to play Mass Effect 3, the end boss in this games looked like a giant robotic skeleton and seemed to be a throwaway final boss that had zero effort put into its design or explanation." Remember trying to talk Saren down, then watching him shoot himself in a moment of self-realization of what he had done? To me it seemed like this could only get better, the combat would get refined, the inventory management would be improved upon, and all the things that were done perfectly would remain. Instead they removed all of the things they thought were detracting from the game. All of the equipment options, were boiled down to three slots. Skills were stripped down to a few things, as well as attributes. Sure the dialogue and companion relationship dillemas were still there but even the storyline seemed to be on a heart monitor. I was so disillusioned with what they did to a game that seemed like it could only get better that, I had (and have) no interest in playing the third installment.Akarezik said:EAware
My problem with the game is almost every setpiece in it (much like most of BW's output these days) is a double-edged sword.Falsename said:That moment when the Reapers come down from the skies, the awesome sounds they made (with a good sound system) and the emotions that flood through your body when you leave Earth, when a friend dies or when a hard decision has to be made.
The only thing the EC really did was fix a couple of plot holes, while introducing new ones at the same time (see my point above). Shepard's squadmates get rescued? Too bad it comes at the cost of the Normandy suddenly being able to teleport and sit in the middle of a warzone while Harbinger (who's been picking off troops with precision up to this point) does nothing to stop them. Shepard's love interest puts up Admiral Anderson's plaque on the memorial wall? How does he/she know Anderson is dead and not Shepard in the Destroy-Plus ending? It makes the Synthesis ending (which was already absurd in the original ending) downright hilarious in the EC.Yes, the endings were disappointing, but they were fixed (for the most part).
As I said earlier in this thread (five pages back), it's nine months later, and the backlash is almost as strong as when it started. Just about every account of the game, even if it's good, has to be qualified with "well, the ending sucked, but..." It's cognitive dissonance in effect for the entire fanbase. The franchise's rep is in tatters.But everyone quickly shut the hell up when EA declared the 'extended cut'. Perhaps that'll show some to give others with a differing opinion some respect, or atleast be less critical of differing opinions.
That's a fallacy. If that was really the case, we wouldn't have had Sherlock Holmes survive the Reichenbach Falls, or any movie in history that received a negative reaction from test audiences having parts changed, or Fallout 3 having its ending changed to allow the PC to survive.Remember that games don't belong to you, they belong to those creating them.
crazyrabbits said:My problem with the game is almost every setpiece in it (much like most of BW's output these days) is a double-edged sword.Falsename said:That moment when the Reapers come down from the skies, the awesome sounds they made (with a good sound system) and the emotions that flood through your body when you leave Earth, when a friend dies or when a hard decision has to be made.
Earth has fallen? Who cares - we never got to visit it in the prior games, and the narrative gives us no reason to care, especially if Shepard is a Spacer or Colonist. Tragic casualties? Too bad it's wrapped in quite possibly the most emotionally-manipulative plot device (the kid) in any game this year. Cerberus is the main villain? They're led by TIM, who's done a complete 180 from the previous games and become a scenery-chewing villain.
I could go on and on all day. The point is that, if it was a standalone game, I'd probably be more forgiving of it. As the sequel to a series that relied near-solely on continuity, exploration, importing and lore, it's a complete failure. It railroads every Shepard, no matter what his or her alignment/morality/decisions were, into a linear narrative that treats past decisions with the same gravity that the points on Whose Line Is It Anyway? are - they don't matter. Add to that a number of broken gameplay mechanics, dialogue and missions (some of which, to date, still haven't been fixed) and you'll see why there's still a backlash months later.
The only thing the EC really did was fix a couple of plot holes, while introducing new ones at the same time (see my point above). Shepard's squadmates get rescued? Too bad it comes at the cost of the Normandy suddenly being able to teleport and sit in the middle of a warzone while Harbinger (who's been picking off troops with precision up to this point) does nothing to stop them. Shepard's love interest puts up Admiral Anderson's plaque on the memorial wall? How does he/she know Anderson is dead and not Shepard in the Destroy-Plus ending? It makes the Synthesis ending (which was already absurd in the original ending) downright hilarious in the EC.Yes, the endings were disappointing, but they were fixed (for the most part).
Other than that, it was just more elaboration on the same silly arguments that the game tried to foist on the player ("we have to kill organics to save organics", "synthetics are evil", etc.)
As I said earlier in this thread (five pages back), it's nine months later, and the backlash is almost as strong as when it started. Just about every account of the game, even if it's good, has to be qualified with "well, the ending sucked, but..." It's cognitive dissonance in effect for the entire fanbase. The franchise's rep is in tatters.But everyone quickly shut the hell up when EA declared the 'extended cut'. Perhaps that'll show some to give others with a differing opinion some respect, or atleast be less critical of differing opinions.
That's a fallacy. If that was really the case, we wouldn't have had Sherlock Holmes survive the Reichenbach Falls, or any movie in history that received a negative reaction from test audiences having parts changed, or Fallout 3 having its ending changed to allow the PC to survive.Remember that games don't belong to you, they belong to those creating them.
They can hide behind their "artistic integrity" excuse all they want, but if it does (and did) result in a fracturing of the fanbase like it did with ME3, then they'll be shut down just like all of the other studios EA has taken behind a woodshed and executed. They should have taken their lumps and apologized (like the Dragon Age II team did) and worked to satisfy their fanbase over the last nine months. Instead, the only thing they did was adopt this "boohoo, woe is me" attitude and cry to everyone who would listen (like the gaming blogs) that their fanbase "just didn't get it", while simultaneously trying to mitigate the damage in future DLC's via retconning.
There is no other example I can think of this year regarding a company who so callously destroyed its own franchise via apathy and non-action.
Alright, point out where my "opinion" is. I'm very careful when I write out replies on this subject, because I ground everything in objective facts and figures.Falsename said:You make some great points... but we have to remember that everything you pointed out is more opinion than fact.
That's not the vibe I've gotten over the last nine months. Considering where this site was then (which I rightly pointed out several pages back), finding someone who legitimately likes the game and isn't being facetious is very rare.But even without overlooking it's at the very least a good game.
Well, for one thing, half the music in ME3 was recycled from 1 and 2. Clint Mansell contributed a whopping two pieces to the game, and Sam Hulick did the rest. I mean, yeah, it was still good, but it didn't have much power over 1 and 2 besides a handful of standout tracks.I often find that over-examining anything, be it a video game/movie or even a poem, it's like chopping down a tree. You can't re-build that tree once you've dismantled it. If you look at all the imperfections that's all you can see from now on. Concentrate on the good. Like... uh, that moment you Save the Krogans (if you did). Tell me that wasn't awesome. And the music! Best music in a game I've ever heard!
You do understand what an 'opinion' is don't you? Saying that "ME3 Sucks because of these reasons:...." is an opinion, in it's entirety. There's nothing factual about what you've said, it's ALL opinion.crazyrabbits said:Alright, point out where my "opinion" is. I'm very careful when I write out replies on this subject, because I ground everything in objective facts and figures.Falsename said:You make some great points... but we have to remember that everything you pointed out is more opinion than fact.
Yeah, that is really one of the major problems. There was plenty of stuff to choose from the previous games that Shepard and the player had an already established connection to. I mean, just listen to the ambient sounds and music from the nightmare sequences:crazyrabbits said:Earth has fallen? Who cares - we never got to visit it in the prior games, and the narrative gives us no reason to care, especially if Shepard is a Spacer or Colonist. Tragic casualties? Too bad it's wrapped in quite possibly the most emotionally-manipulative plot device (the kid) in any game this year.
I think the problem with the human reaper mostly had to do with the change in writers from ME1 to ME2 to ME3 (ie: ME1 being Drew Karpyshyn alone, Mac Walters coming in for ME2 and then taking over completely for ME3). From the stuff I've read, the human reaper (and indeed many of the other plot elements of ME2, such as the Haestrom section and the Collectors abducting humans specifically) would have made a lot more sense if Karpyshyn's original plot had been stuck to.BrionJames said:After playing Mass Effect 2, I thought to myself, " I have no interest to play Mass Effect 3, the end boss in this games looked like a giant robotic skeleton and seemed to be a throwaway final boss that had zero effort put into its design or explanation."