ph0b0s123 said:
So what if they are locked down PC games running on PC's. That fact that the locking down makes the games closed to the system does not matter. They need developers to make a PC version of the game before they have any hope of running it on their system. If in the future they make their system so propitiatory that they get games developed for but not for PC's in general, at that point I will take take back my assertion that ONlive is a friend to PC gaming. Until then they are contributing towards PC games getting made and the PC games market in general.
At the point when 5 million+ people are logged into it at once and have extensive libraries with over 40million+ active accounts like Steam and "exclusives" people want to play it'll be
much to late to do anything meaningful about it. Just as it would trying to make people stop using Steam all off a sudden or stop playing on "XBox Live" because Microsoft decided to rise the price to 20$/month, it'll be just a few silenced cries in a ocean of people. The only chance to stop anything like this from happening is making it fail when it starts.
Btw. there was an article about the downsides of Cloud Gaming in a bigger German Gaming Magazine a few days back, it's somewhat broken english translate but here it is anyway: http://translate.google.de/translate?sl=de&tl=en&js=n&prev=_t&hl=de&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.gamestar.de%2Fhardware%2Fpraxis%2F2563556%2Fcloud_gaming_entzaubert.html
Their main points about things being lost with these services:
1. Being able to play all games at all times
2. Playing with maximum graphics details and antialiasing enabled
3. Playing high end multiplayer
4. Setting up Multiplayer-servers and hosting LAN parties
5. Playing offline
6. Installing Mods
7. Tweaking Ini files
8. Cheating (even the Offline kind)
9. Securing your Savegames
10. Being able to decide if to Patch or not