OnLive Cuts CloudLift Subscription Price In Half
[http://pv.webbyawards.com/2014/web/general-website/games-related]
Permalink
Permalink
I can't speak to this particular service, but I did try some Gaikai EA demos a few years back (it was my entire PC gaming regimen for a few weeks when my GPU broke). Honestly, it really depends on the game. The input lag is enough to ruin racing games, twitch shooters, or anything else that relies on really low input latency, but some less reflex-based games work nicely enough. Probably enough for most third-person shooters, stealth games, and way more than enough for Civ V.Andy Chalk said:I'd really like to hear more about how this actually works. It sounds good on paper but how is it in real life?
In practice it works like MMOs controlling the game engine on server side, except for everything. your connection quality (not speed) is the most important factor to determine how much lag your going to get. and you are going to get some. and while in some games its not a big problem (a half second reaction delay on games like civilization would hardly be a problem) in something that requires reaction its frustrating. and its so for same reason that cloud computing are not going to work either. internet cannot defy physics. light only moves so fast in the fiber optics.Andy Chalk said:I'd really like to hear more about how this actually works. It sounds good on paper but how is it in real life?