Open Letter to People Who Make Games
Dear Game Makers: The biggest current threat to the industry is in your mirror.
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Dear Game Makers: The biggest current threat to the industry is in your mirror.
Read Full Article
I'm sorry, I stopped reading right there. These are companies that are known for putting out quality games. When people say quality games, they mean REALLY GOOD games, not BUG FREE games. If anything, these companies have reputations of putting out initially VERY BUGGY games. And yes, while this is an issue, don't point the finger at game developers. Point it at publishers, because they are the ones setting the release dates and pushing for faster releases without as much time for QA.I'm talking about companies like Bethesda, 2K and Microsoft. These are companies with reputations for quality.
If I had to hazard a guess: Fallout: NV, Civ V, and Halo: Reach Not sure about the last one though.The Gentleman said:Okay, now the minimum question that is burning deep in the back of our minds: what three games were you specifically referring to? Telling us they were AAA titles and from reputable studio's is kind of like saying it was a fish from a lake. Plus, there's been a shitload of poor games out this year, so you're going to have to be very specific...
Thank you. I couldn't have said it better, so I'm glad you did.Russ Pitts said:Open Letter to People Who Make Games
Dear Game Makers: The biggest current threat to the industry is in your mirror.
Read Full Article
If it is, then it's a very lousy one. You can be quite certain that a fair amount of pirates can be surprisingly patient if it means getting something for 'free'. Not to mention that new patches are cracked fairly quickly too, heck even DLC doesn't take that long to crack. So really, rather than 'hurting' people who don't even contribute to the industry with such tactics as DRM and such, it'd be far wiser for developers to instead focus on the part that *does* contribute, that *does* in the end purchase their games with...oh I don't know...making games that work upon launch for example?I'm thinking that perhaps releasing unfinished games is part of a strategy against piracy. Gamers always want the most recent, shiniest version of a game. One of the greatest advantages of owning a legitimate copy is the automatic update or otherwise seamless patching of a game. Pirates on the other hand are impeded from patching and usually will have to wait for weeks until a new crack is released, being stuck with all the old bugs for much longer than legitimate users.
We all understand that statement, why don't they? I just don't understand why we put up with this, why we continue to buy defective products. It's got to be because that's our only option - waiting for a patch to be released is unfortunately nothing new to us. Abysmal quality is exactly why I don't buy newly-released games. I always wait for a sale when I can pay closer to what the game is actually worth (and hopefully the patch for the patch will be waiting for me to download).Russ Pitts said:The point at which you have to turn in overtime to create a patch that will fix a playability issue in a game that's been released and sold to the public is the point at which you will have sold a defective product.
uppitycracker said:I'm sorry, I stopped reading right there. These are companies that are known for putting out quality games. When people say quality games, they mean REALLY GOOD games, not BUG FREE games. If anything, these companies have reputations of putting out initially VERY BUGGY games. And yes, while this is an issue, don't point the finger at game developers. Point it at publishers, because they are the ones setting the release dates and pushing for faster releases without as much time for QA.I'm talking about companies like Bethesda, 2K and Microsoft. These are companies with reputations for quality.
<a href=http://www.nvnews.net/vbulletin/showthread.php?t=113528>This rant should also be mentioned.Russ Pitts said:Open Letter to People Who Make Games
Dear Game Makers: The biggest current threat to the industry is in your mirror.
Read Full Article
It takes roughly the time necessary to upload the new build for a cracked update to be distributed.Tiamat666 said:I'm thinking that perhaps releasing unfinished games is part of a strategy against piracy. Gamers always want the most recent, shiniest version of a game. One of the greatest advantages of owning a legitimate copy is the automatic update or otherwise seamless patching of a game. Pirates on the other hand are impeded from patching and usually will have to wait for weeks until a new crack is released, being stuck with all the old bugs for much longer than legitimate users.
There's only so far you can take the "It's the publisher's fault" argument, and some companies (Bethesda in particular) have hit the end of it. No one is disputing these games being fun. When they work, they're great. BUT THEY DON'T WORK. Like Russ said, being sold something that doesn't do what it's supposed to do, then not being able to return it, is essentially fraud.uppitycracker said:I'm sorry, I stopped reading right there. These are companies that are known for putting out quality games. When people say quality games, they mean REALLY GOOD games, not BUG FREE games. If anything, these companies have reputations of putting out initially VERY BUGGY games. And yes, while this is an issue, don't point the finger at game developers. Point it at publishers, because they are the ones setting the release dates and pushing for faster releases without as much time for QA.I'm talking about companies like Bethesda, 2K and Microsoft. These are companies with reputations for quality.