What game mechanics were good, or at least tolerable in the time they were introduced, but need to go away, or are just plain bad? I feel one mechanic is parts in games where after you complete an objective, you have to go back to a certain place to be given your next objective. Why can't you just tell me my next objective right after I finish the previous objective?
All it really does is artificially lengthen the game.
It wouldn't even be so bad if you were just instantly transported to the area where you learn your next objective. Having to travel back to that area breaks the flow of the game.
All it really does is artificially lengthen the game.
It wouldn't even be so bad if you were just instantly transported to the area where you learn your next objective. Having to travel back to that area breaks the flow of the game.