Mark J Kline said:
Ask Dr. Mark 13: Over Gaming
What does it mean when other things take the place of gaming?
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I boil immersion down into two categories--the kind that pulls you
into another world, or the kind that just pulls you
out of this one. Another way to think if it is one that
engages the mind versus one that
quiets the mind. Or, the easiest way, one type is
imaginative immersion, while the other is
meditative immersion. Neither is better, and both have their place. Both are present in video games in differing degrees, so it's important to differentiate between the
types of immersion that captivate you at certain ages.
A game of the
imaginative immersion type of immersion would be a game that gives you complex puzzles to solve, or casts you deeply in the role of the protagonist. Everything around you fades out, and the line between you and the game gets blurry, as your mind is pulled into the puzzle or the character. It doesn't have to have a rich story to do this, either. It just requires puzzles with multiple solutions, branching paths, and techniques that force you to look further down the path than you are currently--thus impressing upon you a sense that this world "goes further" than what's immediately on the screen. An example might be something like one of the better Zelda games... or, outside the video game world, chess.
An game of the
meditative immersion type of immersion would be a game that gives you simple and repetitive problems to solve, such that your actions become reflexive or automatic. Everything around you fades out, and the line between you and the game gets blurry, as your conscious mind takes a back seat (or goes elsewhere). Hours pass like minutes, and you lose track of exactly what it was you were doing. This usually just requires puzzles with very simple rules or a short list of strategies from which to draw. An example would be something like Bejeweled or Tetris... or, outside the video game world, the old electronic game Simon.
Games like
Bayonetta, and even a lot of racing games, with their repetitive sequences of actions (the same combos, laps around the same tracks, and so on) tend to fall into the second category. This makes them easy to acceptably master, and helps them provide an effective distraction... but it doesn't particularly engage you on an intellectual level. This makes it appealing to younger crowds, say in that age 10-14 group, in the same way that Twinkies are more appealing than steak.
As you get older and more intellectually mature, it might be that your mind is
hungrier than it once was, and Twinkies just aren't cutting it. It might just be that your school or work life already provides the repetition, as you've "mastered" the routine, so you're not as thrilled to have it in your entertainment. Often, once we've reach that point, there's no real "going back."
That's the bad news--Twinkies might never give you the same satisfaction they once did. The good news, though, is that you can still feel that satisfaction from a
different source. I daresay I now enjoy a good steak as much as I once enjoyed a pack of Twinkies. If your goal is to recapture that
feeling, that doesn't mean you have to go back to the same
sources.