Overwatch Will "Likely" Get at Least Three New Maps this Year

ffronw

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Oct 24, 2013
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Overwatch Will "Likely" Get at Least Three New Maps this Year

//cdn.themis-media.com/media/global/images/library/deriv/1400/1400451.jpgBlizzard has at least six new Overwatch maps in development, and three of them could be released this year.

Overwatch players are always on the lookout for more content, and new maps are no exception. It sounds like Blizzard may have something new in store, as game director Jeff Kaplan revealed in the forums today that the company has at least six new maps in development, and three of them could be out this year.

The news comes in a thread on the game's official forum [https://us.battle.net/forums/en/overwatch/topic/20754476043?page=2#post-28]. When asked if two new maps a year would be enough to sustain the game, Kaplan replied, "We currently have 3 maps in development, all past the initial playtesting phase that are "standard" maps (QP/Comp). While something could always change, all 3 of those are looking likely for a release this year. We also have 3 non-standard maps in development (these won't go in QP/Comp). We also have a few other experiments going on."

Those three maps sound like pretty sure things for a release this year, and the non-standard maps could be new arcade maps, or something altogether new. We'll have to wait and see, but we'll definitely be keeping an ear to the ground.

In the meantime, you can still put some time into the game's Uprising event [http://www.escapistmagazine.com/news/view/170053-Blizzard-has-officially-announced-the-next-Overwatch-event] that runs through May 1.

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Paragon Fury

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Jan 23, 2009
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Just going to point out - Rainbow Six: Siege has had 2 Maps already this year (Bartlett and Coastline) and is getting at least 3 more. And all Siege maps take WAY more time and effort to develop than ANYTHING you could possibly be making for Overwatch.

Oh, and we're getting 6 more characters too.

I mean, I'm sorry Blizzard but you seem to be blissfully unaware of what constitutes respectable development times and content releases in a genre like shooters. (HINT: IT SHOULDN'T TAKE NEARLY A YEAR FOR SOMETHING LIKE HOG HOOK TO GET FIXED.)
 

Xerosch

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Apr 19, 2008
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Hrm... I sure hope it will be additions to Assault or Escort. 'Oasis' is very, very pretty, but it's for a game mode I dislike immensely.
It's obvious we won't get three new co-op maps like in the new event, but if it were for me, Blizzard could surely concentrate on those for the next months...
 

iconoclast xvii

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Mar 3, 2017
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Paragon Fury said:
Just going to point out - Rainbow Six: Siege has had 2 Maps already this year (Bartlett and Coastline) and is getting at least 3 more. And all Siege maps take WAY more time and effort to develop than ANYTHING you could possibly be making for Overwatch.

Oh, and we're getting 6 more characters too.

I mean, I'm sorry Blizzard but you seem to be blissfully unaware of what constitutes respectable development times and content releases in a genre like shooters. (HINT: IT SHOULDN'T TAKE NEARLY A YEAR FOR SOMETHING LIKE HOG HOOK TO GET FIXED.)
It isn't quite as simple and you are assuming it is. All of those Rainbow Six maps could have already been in development long before the game was out. Also, they could have had a lot more people working on them than the Overwatch team has. Do you know how the Rainbow Six team does development and how the Overwatch team does development? Doubtful. So how could you know what takes more time and effort?
 

Elijin

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Feb 15, 2009
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iconoclast xvii said:
Paragon Fury said:
Just going to point out - Rainbow Six: Siege has had 2 Maps already this year (Bartlett and Coastline) and is getting at least 3 more. And all Siege maps take WAY more time and effort to develop than ANYTHING you could possibly be making for Overwatch.

Oh, and we're getting 6 more characters too.

I mean, I'm sorry Blizzard but you seem to be blissfully unaware of what constitutes respectable development times and content releases in a genre like shooters. (HINT: IT SHOULDN'T TAKE NEARLY A YEAR FOR SOMETHING LIKE HOG HOOK TO GET FIXED.)
It isn't quite as simple and you are assuming it is. All of those Rainbow Six maps could have already been in development long before the game was out. Also, they could have had a lot more people working on them than the Overwatch team has. Do you know how the Rainbow Six team does development and how the Overwatch team does development? Doubtful. So how could you know what takes more time and effort?
Not to mention the difference in balancing maps around operator kits rather than the roster of heroes in Overwatch and the nonsense they can do every few seconds.