Part you hate of a game you love.

May 29, 2011
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nad302 said:
The last big part of Half life 2 episode 2, the part with the striders and the Magnuson devices, i also just skip it out. Not sure why i don't like it just find it really boring.
It's also fucking impossible to kill all those hunters if you haven't saved up on ammo.
 
Sep 14, 2009
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Don said:
General gripes:
Omniscient AI who know where all your units are, even when they're invisible
Cheating AI who always have enough money and some that can even conjour units out of thin air
Perfectly symmetrical maps (just feels wrong)
Badly designed maps

I really like all these games and yet they all have little things that really annoy me
i will agree to the fucking infinite on this point(s), i was playing empire earth a couple years back and had it on the highest difficulty it could be on, and i used cheats to purposefully gain an edge so i could see the whole map and get units 2x as fast, because the computer was fucking zerg rushing the hell out of me with units coming out of the woodwork.

anyways i went and looked at their base, as we started off on caveman era, which within 2 "turns", which is not even maybe 2 minutes, they had already built a city and were nearing fucking medieval times with watch towers patrolling their border better than the U.S. does the mexican border,and this is while i was still throwing stones at them as my "long range" weapon, and had just barely made my first "barracks" if you could even call it that. Fuck strategy game AI's, cheating bastards from hell.
 

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
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Saints Row 1: Mayhem missions. They weren't hard, they were fun actually... but there seems to be a huge bug in the system that upon reaching the last mission the game can freeze (which if you didn't save will wipe any progress...).
 

Armored Prayer

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Mar 10, 2009
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The most downloaded/viewed screenshots section fin Halo: Reach.

Way to go fueling the stereotype that Halo fans are immature idiots.
 

Harveypot

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Feb 20, 2011
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The final boss in Spiderman 2. I love the game but it always takes me ages to beat Doc Ock. Or maybe I'm just really bad at games. (seems more likely.)
 
Sep 14, 2009
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Truniron said:
Dark tunnel from Pokemon R, FR, B, Y, LG, G, S ad C. The cave is long ang there is Zubats around every corner.
\




You mad bro!?!?

jk but zubat really is the ultimate troll pokemon





and this also applies at all times.
 

Extraintrovert

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Jul 28, 2010
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Use_Imagination_here said:
It's also fucking impossible to kill all those hunters if you haven't saved up on ammo.
Use the gravity gun to hurl logs at the Hunters. It's far more expedient than bullets, and in the end the only time anything other than the gravity gun needs to be used in that fight is detonating the bombs.
 

The Elcor Batman

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Jun 9, 2011
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varulfic said:
The morality system in... well, every game it's ever featured in (with the possible exception of kotor - a morality system makes sense in Star Wars since the universe is completely black and white anyway), but one that especially infuriated me was the one in Infamous.

What pissed me off most in Infamous was that there were certain moral choices that were kinda grey, but they were still called GOOD or EVIL. At one point they basically give you Sophie's choice.

It's like the ending of the first Spiderman movie - big bad kidnaps your girlfriend and a couple of random people (six doctors), then makes you choose who you want to save - you don't have time to save both.

Saving the six doctors is considered the Good option. Saving your girlfriend is Evil.
I don't think I ever felt more offended by a video game then this part, and it makes my blood boil just thinking about it. What kind of fucking idiot thinks that this is a clear moral choice with a good and evil answer? It's not! Even fucking Batman struggled with this one. If anything, I'd say the evil option is the good one, because taking the good option kinda implies that you have no emotions.
This really gets to me as well, specifically the example given, it really was a weird choice.

As for my own example, i'd say the earlier puzzles in Portal 2. Granted, they were probably there to introduce new players to the concept, and i can respect that, but it did drag a bit.

And the infamous social additions in GTA4, and your cousin Roman.
 

Ddgafd

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Jul 11, 2009
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InFamous. The fucking mission with the bus. At least two dozen rocket-assholes firing at you and this weak-ass bus. After that long and grueling section you end up right in front of an enemy barricade with turrets and shit. Then you gotta climb the hospital, which is the easiest part of the entire mission. I mean, it's only filled with AK-47 wielding aimbots. Fuck that mission, it was the reason it took me a while to finish the game.
 

Hemlet

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Jul 31, 2009
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Am I the only one who didn't find the last level of Psychonauts that hard? I mean sure it was annoying but it only took me one or two tries. No, the part of Psychonauts I hated was the dance party. It's fine and dandy when you're just going through for the sake of going through, but if you're out to collect everything and get 100% by the end of the game, then good FUCKING luck spotting the figments! Thanks to the colour scheme of the whole goddamn level, a healthy amount of the figments blend right into the background, so much so that it can actually be difficult to spot a figment that's right in front of you! And then of course, there's the race in the middle, which combines figments blending in AND the fact that you're tearing through a linear course at breakneck speed. Grrr...

Jet Force Gemini is another game that I love. It's fast paced, it's music score and sound effects are all spot on, the weapons are fun to use, the controls are (mostly) easy to use. And then you get to the second half of the game, which is spent backtracking like crazy through all of the other levels with each character. Of course, on top of that there's the Tribal Collection Quest, where the guy who's been "helping" you outright tells you he has a piece for the spaceship that you're trying to repair, but he won't give it to you unless you save every single individual member of his entire race scattered across every space station, planet, and random goddamn moon.

In Batman: Arkham Asylum, Batman's knees are really thin and disproportionate compared to the rest of his legs. Yeah it's nit picky, but it looks really weird and I just can't get over it.

Tiny Huge Island in Super Mario 64 annoys the hell out of me. There's a lot of awkward jumps and the camera just seems to be wholly intent on getting you killed in that level.

Saints Row 2 is a total blast (especially with a friend), but the Snatch and Escort minigames are horrible to fight through. What makes it worse is that the Snatch minigame offer two of the best rewards depending on which version you do (2/3x faster health regen or GAL 43's and unlimited SMG ammo). You can totally ignore Escort (the worst minigame in the game by far for the sheer amount of nonsense it throws at you, and the rewards aren't even worth it), but the fact that it's even there is enough to annoy me now.

Oolite is loads of fun and I have a blast almost every time I play. However, Oolite also has a tendency to just say "fuck you" at points and I end up in situations where I survive solely on luck rather than my ability to fly/fight.
 
Sep 14, 2009
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GruntOwner said:
Wuggy said:
Dragon Age: Origins.

The Fade sequence in the Circle of Magi.
This a hundred times. Some PC players got so tired of it they made a mod to skip it and just give you the stat points and xp.

The boss battle against Rosh in SW:JK:JA (Wow, that's a lot of colons). Trapped in an enclosed space with one strong-style lightsaber user and 2 force monkeys.

Taris in KOTOR. Sure, it's only 4 hours but it's 4 hours with a limited cast, a dull motivation and no lightsabers.
i will admit after the...8th time taris got old, however i CONSTANTLY heavily mod the shit out of taris to make it much more of a fun planet rather than the "UGH FUCK LET ME OUT OF HERE SO I GET MY JEDI POWERZ NAOWWW"

if you use lots of the restoration mods and turn the planet into a sith planet and add in some of the quest fixes and inventory mods it makes the planet alot more interesting.
 

John the Gamer

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May 2, 2010
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Europa Universalis III.

I find some of the diplomatic portions of the game lacking:

- You can't sell provinces when you're at war
- You can't buy provinces (at all)
- You can't jump into a ongoing war if you're not allied to one side
- You can't buy maps from other nations (reveals the area they can see)
- There are no technologies that allow you to pass through wasteland area
- You can't redefine the borders of your provinces(like cede some bits to other countries) so you'll be stuck with ragged and ugly looking borders most of the time.
 

Amarok

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Dec 13, 2008
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Extraintrovert said:
Use_Imagination_here said:
It's also fucking impossible to kill all those hunters if you haven't saved up on ammo.
Use the gravity gun to hurl logs at the Hunters. It's far more expedient than bullets, and in the end the only time anything other than the gravity gun needs to be used in that fight is detonating the bombs.
Following from that, the buggy itself is great at running the bastards over :) granted, they do side-step so it takes some learning and missing is frustrating as all hell, but with a bit of practise its a tried and true hunter-dispatching tactic.
 

Raggedstar

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Jul 5, 2011
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EDIT:
Hemlet said:
No, the part of Psychonauts I hated was the dance party. It's fine and dandy when you're just going through for the sake of going through, but if you're out to collect everything and get 100% by the end of the game, then good FUCKING luck spotting the figments! Thanks to the colour scheme of the whole goddamn level, a healthy amount of the figments blend right into the background, so much so that it can actually be difficult to spot a figment that's right in front of you! And then of course, there's the race in the middle, which combines figments blending in AND the fact that you're tearing through a linear course at breakneck speed. Grrr...
Oh, so you've tried to get all the figments too? Ya, it's a bugger. I spent an hour and running back and forth between the tv and an online figment guide to get them. I got them all, but man was it hard to get all the figments (ESPECIALLY at the race section). You don't even get a good reward for 100%ing either.

OT:
Okami:
-The Blockheads. Grr, those things stand between me and plot progression AND 100% completion. For the last one I needed to whip out my camera and RECORD IT. I agree with everyone that posted about them
-Rolling things. Anything. The rolling physics were AWFUL in the game. When you need to roll something uphill is especially bad, and what's worse is that the reward it gives you.

Assassin's Creed:
-Investigations. I'm sure everyone knows knows why.

Bayonetta:
-That missile chapter: Isla Del Sol
-Every bloody quicktime event! I swear, this game made me hate them (oh, Isla Del Sol also has a few QTE)

Sly 2:
-The tank section. The controls feel so strange. And you do it TWICE.

Jak 2:
-I'll play the wuss card and just say that the difficulty curve was wonky. I guess that kind of counts as multiple parts. If I could pick one, it would be Erol's races. The guy cheats, I swear!
 

Tsekatsu

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Mar 29, 2011
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I've always hated that laughing scene in FFX after the blitzball game and the fact that even if you win the tournament you get nothing from it(except for a few lines of dialogue).

The way the combat was done in morrowind.
and the Leveled enemies and loot in oblivion.
 

Dr Jones

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Jun 23, 2010
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Sigma Van Lockheart said:
Hats. I'm going to let you guess what game I'm talking about hint hint it?s about 2 teams fighting over bases (fortresses) and it has a 2 in its name.
Wow, way to... Not answer the thread question?