- Jan 10, 2011
Backtracking in WItcher 2 it gets reaaaally old really fast but I guess game would be a lot shorter without it
Not if you road-kill them it isn't.Use_Imagination_here said:It's also fucking impossible to kill all those hunters if you haven't saved up on ammo.nad302 said:The last big part of Half life 2 episode 2, the part with the striders and the Magnuson devices, i also just skip it out. Not sure why i don't like it just find it really boring.
The "Big Boner" Sequence of Shadows of the Damned sucked pretty hard.Amarok said:Games. We love 'em. Even in the festering pit of jaded hatred that is this forum (and no offence meant, this is my favourite forum on the citadel/ the internet), we all have games that we love. Whether or not we sit upon a mountain of beloved games or keep a firm allegiance with only one, we all have games that are near and dear to our hearts.
But it's highly unlikely that we love every last thing about it, so, Escapists, combining bile AND love into one happy thread, I ask you, what is your most hated part of your most favouritest game? Leave more than one example if you wish!
Example #1: Mass Effect. No, it's not the Mako, I actually don't mind that little bastard (though the whiplash must be immense), for me, it's planet Feros. The visuals are dull and uninteresting, browns and dusty greys, the music is dreary, the characters have no personality beyond "we don't want to leave this colony despite the suicidal dangers of staying here" and the last boss of it goes on for way, way too long.
Example #2: Abe's Exoddus - Nekrum Mines. Probably due to the fact that I didn't have a memory card as a kid, I've just played that part way too much compared to the rest of the game.
THIS. I luuuurve me some Medieval II: Total War, but so help me, it can really fall down on these points. I save before any movement through fog-of-war, because the pathfinding might detect something unseen, and thereby take a route all the way around some mountains or something... which means I not only lose that unit's move for that turn, I lose it for next turn too, as I redirect them back. Ugh.Don said:Where to start... well in the interests of saving space on the thread, I'll spoiler genres
Total War Series:
The really unfriendly time limits in the campaigns of newer games
Bad unit pathfinding
Factions are often really unbalanced
Backstabbing AI; they always betray you
No, in fact this plays even harder to your Stars Wars analogy. It isn't necessarily 'good and evil' in this choice. It's more selfish vs unselfish. Saving the doctors shows you are an unselfish hero. You are doing what you can for the people. Hell, if I remember right Cole's girlfriend is even telling him to save the doctors. It's not like they make it hard to tell which choice is considered the good one.varulfic said:The morality system in... well, every game it's ever featured in (with the possible exception of kotor - a morality system makes sense in Star Wars since the universe is completely black and white anyway), but one that especially infuriated me was the one in Infamous.
What pissed me off most in Infamous was that there were certain moral choices that were kinda grey, but they were still called GOOD or EVIL. At one point they basically give you Sophie's choice.
I don't think I ever felt more offended by a video game then this part, and it makes my blood boil just thinking about it. What kind of fucking idiot thinks that this is a clear moral choice with a good and evil answer? It's not! Even fucking Batman struggled with this one. If anything, I'd say the evil option is the good one, because taking the good option kinda implies that you have no emotions.It's like the ending of the first Spiderman movie - big bad kidnaps your girlfriend and a couple of random people (six doctors), then makes you choose who you want to save - you don't have time to save both.
Saving the six doctors is considered the Good option. Saving your girlfriend is Evil.