Part you hate of a game you love.

varulfic

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The morality system in... well, every game it's ever featured in (with the possible exception of kotor - a morality system makes sense in Star Wars since the universe is completely black and white anyway), but one that especially infuriated me was the one in Infamous.

What pissed me off most in Infamous was that there were certain moral choices that were kinda grey, but they were still called GOOD or EVIL. At one point they basically give you Sophie's choice.

It's like the ending of the first Spiderman movie - big bad kidnaps your girlfriend and a couple of random people (six doctors), then makes you choose who you want to save - you don't have time to save both.

Saving the six doctors is considered the Good option. Saving your girlfriend is Evil.
I don't think I ever felt more offended by a video game then this part, and it makes my blood boil just thinking about it. What kind of fucking idiot thinks that this is a clear moral choice with a good and evil answer? It's not! Even fucking Batman struggled with this one. If anything, I'd say the evil option is the good one, because taking the good option kinda implies that you have no emotions.
 

Jtar

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Sep 24, 2008
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The final boss fight in Bioshock. I love that game but the boss was laughable, even on the highest difficulty.
 

Dalek Caan

Pro-Dalek, Anti-You
Feb 12, 2011
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ChupathingyX said:
ChromaticWolfen said:
Fallout New Vegas: Not the glitches, never really run into them. Its the fact that so many quests in that game contradict each other. So many quests involving Mr. House that the pressure makes me cry.
Please explain, I don't quite get what you're saying.
Best thing to say is involving Cass, Silver Rush and Crimson caravans. I did all the CC quests, got Cass, did her quest then got involved with SR. Got to their final quest and it involved killing Cass or protecting her. The problem is that I did Cass's quest peacefully so she didn't kill anyone, back to the SR quest though. If I let them kill Cass I loose a favorite character and don't get the proper ending but if I let her live then she tells me off for killing them and I once again loose the required ending. Sorry if it isn't to imformative but its the one that comes to mind.
 

magicaxis

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Aug 14, 2008
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In Psychonauts, where you have to parade around the whole bloody campground looking for 800 arrowheads! Gah! it felt like a bloody MMORPG for all the grind!
 

Vrex360

Badass Alien
Mar 2, 2009
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Zhukov said:
Both of these. For example, I really like the character Samara, but why exactly is a vigilante warrior-monk wearing a skintight leotard complete with with cleavage window and high heels?
Some people like to rationalize this style by saying 'well to the Asari breasts are utterly ordinary, so there wouldn't be a social standard to cover them up'. Which is fine and dandy in and of itself, except for that this outift is expected to go into GUNFIGHTS.
Plus, all human beings in the world on average have two feet. But we still make our soldiers wear protective footwear, not sandals.

I hear a lot of excuses made for the sake of these character designs but I think that it should be pretty blatant that it was done for sex appeal. I feel a little dissapointed given that the first game really didn't do that.

(And why has Ashley charged face-first into the uncanny valley?)
I think that's just a rendering issue with the picture, although it is still true that she looks a little... off.
But still, Ashley remains my favorite female character and ruling love interest in Mass Effect and a visual redesign (no matter how stupid) is not going to change that.
Besides, I still think the worst victim of the Uncanny Valley effect in Mass Effect 2 is still Miranda. At times her face becomes so mishapen it's like it's made of putty.

As for Bulletstorm... yeah, you said it. I like it when they're poking fun at themselves and threatening to kill each other's genitals, but not so much when they're making bizarrely out of place attempts at character development.
It's a shame too, I actually LIKED the protagonist Grayson Hunt. I thought he was hilarious, his quips were funny and the voice actor playing him actually sounded into it. It's just once they start trying to make it serious drama as well that things fall apart.
Grayson can't just get drunk, kick a guy into a cactus and yell 'DICKTITS!' and then suddenly cry in endless tragedy over the lives of innocent men women and children. It's just too much of a tone shift.
 

ChupathingyX

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ChromaticWolfen said:
Best thing to say is involving Cass, Silver Rush and Crimson caravans. I did all the CC quests, got Cass, did her quest then got involved with SR. Got to their final quest and it involved killing Cass or protecting her. The problem is that I did Cass's quest peacefully so she didn't kill anyone, back to the SR quest though. If I let them kill Cass I loose a favorite character and don't get the proper ending but if I let her live then she tells me off for killing them and I once again loose the required ending. Sorry if it isn't to imformative but its the one that comes to mind.
That's kinda one of the main points of the game, it forces you to make tough decisions and live with the consequences. Why else would there be four, completely different paths to choose in the main quest?
 

JC123

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Apr 10, 2008
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Half Life 2 - tunnel zombie sections. No, I don't want to waste yet another half hour throwing objects ahead in the radioactive waste, picking up the one behind, throwing it in front, oooh zombie popped up from the water, kill, repeat...I tend to skip episode one now and jump straight to two simply because it contains far too many of those sections. Physics see-saws aren't much better.

Gears 2 - Didn't love it (in fact, I thought it was average), but since it was mentioned - the last fight on the Reaver against the Hydra, and the courtyard battle in Jacinto. The hydra got me 5 times before the NPC said "Shoot the arm" loud enough. The strategy before then was shooting the mouth, and his arms were always nearby - hardly obvious design. As for the courtyard, it's the only bit I struggled in. Having just ditched my sniper, it was difficult to get close enough to take down the turret gunner, even when I had the big minigun. When I finally managed to sprint to the side and nade the gunner, I kept getting one-hit killed in unlucky circumstances by the bloodmounts, the mace guys, and once I even managed to be exploded by tickers. Died probably twice in the rest of the game, but died five times on the reaver, and about 15 times in that damn courtyard.

Every GTA/Saints Row game - Car chases in which one small crash means they get away. Said section usually comes after a long lead up, which you need to repeat every damn time you fail. They all have at least one, and the driving mechanics are never great.

Every online shooter - Real people. Get a great team, the game's amazing. Get a team of idiots, trolls or just plain bastards, and it's hell.

varulfic said:
It's like the ending of the first Spiderman movie - big bad kidnaps your girlfriend and a couple of random people (six doctors), then makes you choose who you want to save - you don't have time to save both.

Saving the six doctors is considered the Good option. Saving your girlfriend is Evil.
I don't think I ever felt more offended by a video game then this part, and it makes my blood boil just thinking about it. What kind of fucking idiot thinks that this is a clear moral choice with a good and evil answer? It's not! Even fucking Batman struggled with this one. If anything, I'd say the evil option is the good one, because taking the good option kinda implies that you have no emotions.
I thought that was a pretty obvious choice. More lives with no link to you, or only one life for selfish reasons. The altruist would choose to forget their own emotions and save the most they could.
 

KaizokuouHasu

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May 19, 2011
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The inventory system in all resident evil games before RE4. RE4 is to me the best one in the series. 5 would have been the best one if they had swapped Chris for Leon, and kept the briefcase.

Xooiid said:
Fatal Frame 2. Kiryu House, also known as the one with the dolls.

...they're coming out of the walls, man...I still get nervous in tight corridors.
This...
Casual Shinji said:
Those demonic walls in Okami.

You have to headbutt them to reveal their weak points, but you only have a few seconds to memorize them before you can use the Celestial Brush and mark them. This isn't so much of a problem if there's only 5 weak spots, but some walls have like 12 of them.

I fucking hate those things.
That...
hurfdurp said:
I love the opening village portion of RE4, but once I get Ashley it kind of goes downhill, and then it becomes especially bad once you get to the facility type place near the end.
...and this one; but in reverse. The opening bit was the part I didn't enjoy as much. Around the time I got Ashley with me I was absorbed. I love escorting. It makes me feel slick - plus it takes skill and patience to finish the game of PRO without her taking a single scratch! And I think I'm one of the few who actually like Ashley and want to see her make a return.
 

RuralGamer

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Jan 1, 2011
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Where to start... well in the interests of saving space on the thread, I'll spoiler genres
Battlefield Bad Company 2:
OP helicopters and the lack of AA cover
The base rape when the teams are as balanced as USMC vs Vatican Guard
EA allowing people to buy access to weapons to gain an early advantage

CoD4:
M16 with Stopping Power
Juggernaut
The fact it was so good its successors tripped and fell off Mount Awesome into the Valley of Meh trying to outdo it

Stalker series:
Lack of any form of tutorial (it would have been real handy to learn that I can double crouch, then I wouldn't have got stuck in that hole)
The annoying repetition of greetings (WHAT'S UP BRO!?!?!?!?! Please shut up Uncle Yar)

Knights of the Old Republic:
The predictable loot drops (its practically always scripted items, grenades, stims or health packs, though I hate the completely bonkers random loot drops of KOTOR 2) That is really the only criticism I can really level against it

Fallout 3/New Vegas:
The lack of wildlife that doesn't try to kill you, is afraid of you or ignores you entirely
The lack of hard human enemies at later stages of the game

Oblivion:
The levelling system
The omniscient guards
The fetch quest, aka main story

Mass Effect:
The Mako sections (only some planets)
The really clunky combat (not always, but sometimes it was controller-breakingly frustrating)
The fact that repainting a gun/suit of armour makes it better or worse because it apparently is made by a different company and has a different name

Mass Effect 2:
The fact they cut down the variety of guns far too much
Companions were shallower and largely unlikeable
Illusive man was a total jerk, yet you still had to work for him for 30 hours of gameplay

General gripes:
Omniscient AI who know where all your units are, even when they're invisible
Cheating AI who always have enough money and some that can even conjour units out of thin air
Perfectly symmetrical maps (just feels wrong)
Badly designed maps

Total War Series:
The really unfriendly time limits in the campaigns of newer games
Bad unit pathfinding
Factions are often really unbalanced
Backstabbing AI; they always betray you

Dawn of War 1:
Everything about the Necrons and their obscene power

Dawn of War 2:
Banshees
AI jump/teleport troops attacking my units in their FOW (which you can't do back), relating back to my first gripe in the genre
Wave 16/20 dopplegangers
Walkers > tanks 90% of the time, despite costing less pop and resources
Inability to turn off super units

Company of Heroes:
Panzer Elite's Luftwaffe doctrine Panzerknacker ability
AT guns outranging all but long-range artillery and being able to survive being attacked by a tank and destroy it with ease
US infantry rush spamwich 4 teh winz
Unbeatable Churchill spam; rare, but hair-ripping

I really like all these games and yet they all have little things that really annoy me
 

FrankatronX

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Jul 28, 2010
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Dead Space: Having to shoot those bleeding meteors from that slow-moving over-heating rear-ended pea-shooter.
 

chaosfalling

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Jul 18, 2010
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Deadly Premonition - all the combat parts, seriously.

MAFIA - the racing mission, cruelly difficult.

MGS4 - The boss fights, I'm probably in the minority but I found them to be tedious and wanted them over with quickly.
 

Dracowrath

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Jul 7, 2011
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The boss fight with Revolver Ocelot in MGS1. Whenever I start that game I wish I could skip that part, as running in circles over and over again only to shoot Ocelot in the ass twice is annoying.
 
Sep 14, 2009
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TheEverix said:
Water Temple from Ocarina of Time.

Maybe cliche, but I hate that damned place.



agreed.

OT: probably most parts that don't belong in that respective game, such as:

gears of war - that awful "co op" riding part, that is such bullshit on insane mode, fuck that level

and i absolutely loathe the subway/underground tunnels in fallout 3 and most rpg/games like that, fuck that shit, i refuse to go down in them unless absolutely necessary

(which is odd considering i spend 99% of my time in minecraft underground..)
 

Truniron

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Nov 9, 2010
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Dark tunnel from Pokemon R, FR, B, Y, LG, G, S ad C. The cave is long ang there is Zubats around every corner.
 

Zorak the Mantis

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Oct 17, 2007
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Being timed or graded on every mission in AC:Brotherhood... seriously, I just want to play the game, not take a test.
 

Extraintrovert

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Jul 28, 2010
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Age of Empires II:
The utter uselessness of siege engines. Rams were slower than a dog with one leg (apologies to Homestar Runner), catapults' spread made them useless against buildings and didn't do enough damage against soldiers to justify their use, scorpions were utter shit in their entirety, and while trebuchets were the absolute best they were also so slow to fire that their DPS was surpassed by having a bunch of mooks go up to the target and wack it with swords. Yes, it was very much historically accurate (something I didn't appreciate at the time and regreting it considering the lack of it in other works), but it was still horribly frustrating.

Super Mario 64:
The camera. I once read a theory that Lakitu was secretly working for Bowser, and I believed it instantly and without question. For all the (deserved) praise the game gets for breaking the genre into 3D, the camera was most certainly something they did NOT get right.

Oddworld: Abe's Oddysee:
The difficulty. Again, I appreciate it now, being far more experienced and recognising its place in the "platform hell" subgenre, but at the time all I wanted to do was explore this fantastic, charming world but being hindered by sudden death every 7.3 seconds. Thank ZUN for infinite lives.

Half-Life 2:
That ending. That fucking ending. Episode One made it all better, but by itself that ending induced rage of a level I thought I would never experience again.

Knights of the Old Republic II:
(with this trend, maybe I just don't like sequels?)
So, so much, I'm not even going to go into it. I'm still mad at all the bullshit that game had to suffer because of scheduling, of all things.

There are definitely more that I can't remember at the moment, but I'm tired.