I think you migh have missed the story...Amarok said:the characters have no personality beyond "we don't want to leave this colony despite the suicidal dangers of staying here"
I think you migh have missed the story...Amarok said:the characters have no personality beyond "we don't want to leave this colony despite the suicidal dangers of staying here"
Right? Too many games rely on a system of measuring the player before letting them proceed, and it's always thrust in your face if you do something that the game doesn't want you too do. There's more than one way to skin a cat people...Mallefunction said:Yeah, I apply this to pretty much any game that makes you play it a certain way or grades you. I mean, I GET that we don't have to do it that way...but then the game usually makes a big deal out of me failing.Zorak the Mantis said:Being timed or graded on every mission in AC:Brotherhood... seriously, I just want to play the game, not take a test.
Also, the Arcadia level in Bioshock. I always get lost and I hate how the whole thing is a giant fetch quest with no real challenge. At least I get a boss fight in the other levels or significant plot updates. Here it's just "Go get rose. Go get 7 bits of 3 items, save forest, do not pass go, do not collect $200."
Yeah, if the designers want you to do something specific, they should just make a trophy/achievement for a certain way of playing rather than shove it into the game. Hell if they WANT you to play a certain way, they could make it just impossible to complete the level without doing said specific thing (like how you get desyncronized in AC if you get detected during the mission).Zorak the Mantis said:Right? Too many games rely on a system of measuring the player before letting them proceed, and it's always thrust in your face if you do something that the game doesn't want you too do. There's more than one way to skin a cat people...
And yes, I agree fetch quests with no context or real challenge are bad. However some games make it interesting, like Penumbra or Amnesia, you have to actually use your head to get things, it's not like running around picking a dozen flowers for a random NPC.
I totally agree with this, I found myself just leaving her in boxes until i cleared everything then calling when I realized she exists again, the part in the castle when she has to pull levers up high and you had to protect her, hated that so much, trying not to shoot her when they grab her, and I had to do it with limited ammo. Hate Ashley so much.hurfdurp said:I love the opening village portion of RE4, but once I get Ashley it kind of goes downhill, and then it becomes especially bad once you get to the facility type place near the end.
Again I would agree. I think that games should allow different possibilities to solve puzzles and achieve goals. Most games today make me feel like I am limited in my choices.Mallefunction said:Yeah, if the designers want you to do something specific, they should just make a trophy/achievement for a certain way of playing rather than shove it into the game. Hell if they WANT you to play a certain way, they could make it just impossible to complete the level without doing said specific thing (like how you get desyncronized in AC if you get detected during the mission).
Yeah, Amnesia is great. I love that even though most of the game is just spent looking for things, it never barks at you to 'go get this, go get that'.
XD Yeah, I love the games too...and yet they probably frustrate me more than any other series. It does a lot of things right by me....and yet so many lazy and stupid mistakes as well.Zorak the Mantis said:Again I would agree. I think that games should allow different possibilities to solve puzzles and achieve goals. Most games today make me feel like I am limited in my choices.
Take the Assassins Creed series for example, a great set of games, some of my favorite games in fact. However, the solution to every assassination is generally run up to said target and stab him. Granted the game does a good job of letting you kill people in all sorts of fantastic ways. But it would be nice if I could take more unconventional routes in assassination people, like poisoning their wine or planting a snake in their bed as they snooze.
Yes there are tons of things that they could have improved on, but hey, no game is perfect... otherwise we wouldn't be playing anything else.Mallefunction said:XD Yeah, I love the games too...and yet they probably frustrate me more than any other series. It does a lot of things right by me....and yet so many lazy and stupid mistakes as well.
That would be cool...but they would have to allow Ezio to enter more than just 2 buildings in the entire game for that. And I think they are also making these games under the assumption that all people want is sword-fighting and that they don't care about any stealth or sneaking elements.
you...you have made me cry with your video. R.I.P. FableMercurySteam said:This, this and THIS.this isnt my name said:Fable tlc - ... It made me waste money, I loved it enough to trust LH with fable 2 and fable 3. I suppose I hated it set a bar that others havent reached, it had a charm I havent seen anywhere else and that has left me dissaponted.
An RPG like Fable: The Lost Chapters will never be made again and it saddens me how Lionhead ran their own franchise into the ground when the time came for them to prove that the franchise could compete with other RPGs of this day and age. To make it worse, not one, but both of the Fable games that followed were terrible and were a waste of time and money for both the devs and the fans of the original fable.
Here's to the memory of the original Fable. May your glory be preserved forever!