BasicallyPhishfood said:Sooooo, take what X did and do the opposite?
I kind of enjoyed X, own several...but it just wasn't quite there. The artifical economy, the odd difficulty curve that had pirates in medium fighters firing capital weapons at me. The fact that paying for a capital ship was only really feasable with either a week of hard trading and station building or a cheat.
OT:
This game isn't doing it for me. What is it? GTA in space? is it more like X?
If its "open" and you can complete a mission any way you like, do you have a finite number of ships that dwindle? I mean, I hate games where you can fuck up and it only tells you 5 levels later.
If you can build new ships then you need an economy of some kind.
Or you could have neither and each mission is disconencted, which would be more true to GTA.
The space combat looks nice enough, the "blowing a hole in the ship and flying in" looks great, if its procedural. If its horribly scripted meh.
I guess the bottom line is I'm confused about what this game wants to be. Its nothing like eve, sounds like its going to play nothing like x in the grand scheme, so I'm a bit lost.
The idea is having a mix of Homeworld combat balance (minus the bloody missile frigate that directly counters every fighter and corvette) with a bit of freelancer random missions, X series multiple ship controls (but easier to do), and an economic system that accounts for the fact that there are BILLIONS of people in the universe and a single mid size corvette shouldn't throw the prices of silicon wafers into the dumper after doing a few trade trips.
On the topic of GTA in space I don't really see how this is possible unless you steal ships in port because the appeal of GTA is you don't have to worry about buying, parking, and maintaining cars because you can just steal whatever you need from basically anywhere. With space travel you can't hoof it so you are dependent on your ship and with that requires to you care about your ship surviving. You can't just hop out of your Tie Fighter when it starts to burn, run over to a nearby X-Wing, and throw the pilot into space netting you a new ride for the next 5 minutes before you crash that.
If anything the closest thing to the "do whatever" feel and simple controls that GTA thrives on would be a something like freelancer.