PAX East 2011: El Shaddai Introduces God's Blue Jean Ninja
Bettenhausen said the development goal of El Shaddai was to create a brawler that even your typical non-gamer could pickup and play. It uses block, jump, and attack buttons (in addition to a trigger for purification), so there aren't necessarily a lot of combinations which must be mastered. Instead, players will learn to use these three buttons in tandem and throw in delay to perform different moves. You can tap the attack button over and over if you want, but using delay might make Enoch fly over his opponent and strike from behind. The block and attack buttons together make Enoch do an upward slash, while block and jump make him dodge. The precise move performed also depends on what weapon is equipped, with a dodge being a roll while holding the Arch and a quick launch through the air while holding the ranged weapon. I got the hang of combat very quickly, but the varied enemies in the demo weren't exactly a cakewalk.
El Shaddai is primarily a 3D game, but a large segment is also played out in a 2D sidescrolling mode. In both modes, platforming skills are required. Players respawn nearby after a fall to the death so it isn't that big of a deal. The 2D segment I experienced was very artistic, with Enoch having to ride waves made of watercolor.
Ignition wasn't showing off any bosses other than a fallen angel that couldn't be defeated. However, players can get a better rank even on this boss if they get in enough hits, so no battle is pointless. The black-armored foe was pretty tough, so bosses will likely provide a hefty challenge.
The PAX East El Shaddai demo ended with a few clips of the game's future scenes, which looked to vary the game's visuals and introduce a broad cast of characters/enemies. Whether or not it can remain interesting through to the end is up in the air, but Bettenhausen says the game goes to some interesting places in both gameplay and story. El Shaddai: Ascension of the Metatron is planned for release on the Xbox 360 and PlayStation 3 in summer 2011.
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Bettenhausen said the development goal of El Shaddai was to create a brawler that even your typical non-gamer could pickup and play. It uses block, jump, and attack buttons (in addition to a trigger for purification), so there aren't necessarily a lot of combinations which must be mastered. Instead, players will learn to use these three buttons in tandem and throw in delay to perform different moves. You can tap the attack button over and over if you want, but using delay might make Enoch fly over his opponent and strike from behind. The block and attack buttons together make Enoch do an upward slash, while block and jump make him dodge. The precise move performed also depends on what weapon is equipped, with a dodge being a roll while holding the Arch and a quick launch through the air while holding the ranged weapon. I got the hang of combat very quickly, but the varied enemies in the demo weren't exactly a cakewalk.
El Shaddai is primarily a 3D game, but a large segment is also played out in a 2D sidescrolling mode. In both modes, platforming skills are required. Players respawn nearby after a fall to the death so it isn't that big of a deal. The 2D segment I experienced was very artistic, with Enoch having to ride waves made of watercolor.
Ignition wasn't showing off any bosses other than a fallen angel that couldn't be defeated. However, players can get a better rank even on this boss if they get in enough hits, so no battle is pointless. The black-armored foe was pretty tough, so bosses will likely provide a hefty challenge.
The PAX East El Shaddai demo ended with a few clips of the game's future scenes, which looked to vary the game's visuals and introduce a broad cast of characters/enemies. Whether or not it can remain interesting through to the end is up in the air, but Bettenhausen says the game goes to some interesting places in both gameplay and story. El Shaddai: Ascension of the Metatron is planned for release on the Xbox 360 and PlayStation 3 in summer 2011.
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