PAX East 2011: Pokemon TCG Expanding to Digital Realm for Free
The real meat of the game for hardcore players will be the player vs. player component launching later in 2011. This mode will feature anything from one-on-one battles to scheduled events to larger tournaments generated on the fly that match players up by both skill and style.
To make it easier to jump into PvP, The Pokemon Company has implemented a seriously detailed Deck Wizard. If you don't want to mess with deck building, the game will feature pre-constructed decks built around a particular type of Pokemon and other simple factors. If you want to pick every single card that goes into your deck, you can do that too, and the Deck Wizard allows you to sort cards by every possible factor to make things easier. Some players will spend hours just messing with the Deck Wizard, guaranteed. Finch also told me that trading cards with friends (or foes) will be possible.
Playing a match of the game was very easy, even for a new player like myself, because Pokemon: TCGO guides you at every step along the way. If you're making a choice that might not be the most ideal, the game will double check to make sure that's what you want to do if you're a novice. The interface is very intuitive and battles even feature animations for attacks and other moves, such as jets of flame and water.
Like the creatures Pokemon: TCGO is centered around, Finch says the game will keep evolving after release with new features. A beta test phase is planned to launch the week of March 13-19 (this week) that anyone can play by signing up for the Pokemon Trainer Club here [http://www.pokemontcg.com/]. I never saw myself getting into the physical Pokemon TCG because of factors like cost and the challenge of finding other players, but Pokemon: TCGO eliminates those barriers. From what I was shown, hardcore players should also love it as an extension of their real world experience.
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The real meat of the game for hardcore players will be the player vs. player component launching later in 2011. This mode will feature anything from one-on-one battles to scheduled events to larger tournaments generated on the fly that match players up by both skill and style.
To make it easier to jump into PvP, The Pokemon Company has implemented a seriously detailed Deck Wizard. If you don't want to mess with deck building, the game will feature pre-constructed decks built around a particular type of Pokemon and other simple factors. If you want to pick every single card that goes into your deck, you can do that too, and the Deck Wizard allows you to sort cards by every possible factor to make things easier. Some players will spend hours just messing with the Deck Wizard, guaranteed. Finch also told me that trading cards with friends (or foes) will be possible.
Playing a match of the game was very easy, even for a new player like myself, because Pokemon: TCGO guides you at every step along the way. If you're making a choice that might not be the most ideal, the game will double check to make sure that's what you want to do if you're a novice. The interface is very intuitive and battles even feature animations for attacks and other moves, such as jets of flame and water.
Like the creatures Pokemon: TCGO is centered around, Finch says the game will keep evolving after release with new features. A beta test phase is planned to launch the week of March 13-19 (this week) that anyone can play by signing up for the Pokemon Trainer Club here [http://www.pokemontcg.com/]. I never saw myself getting into the physical Pokemon TCG because of factors like cost and the challenge of finding other players, but Pokemon: TCGO eliminates those barriers. From what I was shown, hardcore players should also love it as an extension of their real world experience.
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