... or so we hope.
So... I few months ago I posted the first footage of the first demo released during E3 [http://www.escapistmagazine.com/forums/read/9.377421-E3-Splinter-Cell-Blacklist-Demo#14727186]. The same demo using the same tactics was shown off during Gamescom [http://www.gametrailers.com/videos/gki9rw/splinter-cell--blacklist-demo-walkthrough]. Many criticized it for having too much action and not enough stealth in a similar vein as Conviction.
But...
For PAX, it appears they're giving us something special [http://www.gametrailers.com/videos/kprj9h/splinter-cell--blacklist-pax-prime-12--ghost-walkthrough].
Yes, SC:BL will have proper stealth components along the lines of the earlier games for the patient and perfectionist among us, complete with non-lethal kills (not yet programmed into the game), body moving, alternate routes, and Sam whistling while he works.
As a result, we see a merging of Double Agent and earlier with the new high-speed predatory gameplay of Conviction, allowing for multiple play styles and thus expand the potential audience to include the stealth crowd (which includes myself) and the third-person shooter and action crowd that is probably going trough some fairly serious withdrawal without a new Gears of War game.
Sadly, they didn't show us a clip of the ending encounter to see if you're forced to murder those three others or if you can, say, toss a non-lethal grenade and smack them down like fucking Batman. They also didn't show if you're forced to use the UAV to kill the guys waiting outside and could instead sneak out through the back door. But I'll take what I can get.
So, any changes of heart upon this new version of that same demo?
So... I few months ago I posted the first footage of the first demo released during E3 [http://www.escapistmagazine.com/forums/read/9.377421-E3-Splinter-Cell-Blacklist-Demo#14727186]. The same demo using the same tactics was shown off during Gamescom [http://www.gametrailers.com/videos/gki9rw/splinter-cell--blacklist-demo-walkthrough]. Many criticized it for having too much action and not enough stealth in a similar vein as Conviction.
But...
For PAX, it appears they're giving us something special [http://www.gametrailers.com/videos/kprj9h/splinter-cell--blacklist-pax-prime-12--ghost-walkthrough].
Yes, SC:BL will have proper stealth components along the lines of the earlier games for the patient and perfectionist among us, complete with non-lethal kills (not yet programmed into the game), body moving, alternate routes, and Sam whistling while he works.
As a result, we see a merging of Double Agent and earlier with the new high-speed predatory gameplay of Conviction, allowing for multiple play styles and thus expand the potential audience to include the stealth crowd (which includes myself) and the third-person shooter and action crowd that is probably going trough some fairly serious withdrawal without a new Gears of War game.
Sadly, they didn't show us a clip of the ending encounter to see if you're forced to murder those three others or if you can, say, toss a non-lethal grenade and smack them down like fucking Batman. They also didn't show if you're forced to use the UAV to kill the guys waiting outside and could instead sneak out through the back door. But I'll take what I can get.
So, any changes of heart upon this new version of that same demo?