"Pay 99 Cents To Make Mario Jump Higher," Hedge Fund Urges

LordLundar

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Apr 6, 2004
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Ldude893 said:
With all due respect, Fischer: your advice is fucking insane. From what I gather from your proposal, you're someone who doesn't know the meaning of respecting customers, you put profits at an excessively higher priority than actually making games worth playing, and you are ignorant of the backlash against microtransactions over the past years; ESPECIALLY with the recent Dungeon Keeper game by EA (and the prime evidence on how NOT to milk cash out of players in a game). Frankly, if Nintendo followed the model you're proposing it'll be better off axing itself fully before it turns into a Japanese version of EA Games.
He's a Hedge Fund Manager. Corrupt sociopathic thief is part of the job description.
 

Adeptus Aspartem

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Jul 25, 2011
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We can argue all we want. I'm nearly 100% certain that "pay for mario to jump higher" would be swallowed by our current "gaming community".

Not that this makes it any less pitiful.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Yopaz said:
This is Nintendo we're talking about, new is relative. They can probably sell micro transactions as new when they can sell "New" Super Mario Bros 2.
Considering what passes for "innovation" in Nintendo games, it might be defended as "innovative."

Also fair point. No-one had to vote, but if it works like the system with some of the other games they have published with a "Rate our game" pop-up coming up constantly then I probably would have given it 5 stars just to make it stop. Well... I don't think I would have kept playing that game once I realized that the games is basically a "Give EA money" simulator that's a tad too realistic. I stand corrected then.
I sort of wonder if you can get rid of those popups by rating through the Play/iTunes store. I've never played a game that did it long enough for it to become a nuisance, in the same way you mentioned.
 

Something Amyss

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Dec 3, 2008
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Adeptus Aspartem said:
We can argue all we want. I'm nearly 100% certain that "pay for mario to jump higher" would be swallowed by our current "gaming community".

Not that this makes it any less pitiful.
I'm pretty sure a good chunk of Nintendo fans would defend it with the usual "it's different when the company I like does it" routine, too.
 

Aeonknight

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Apr 8, 2011
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t00bz said:
medv4380 said:
The day Nintendo puts in a Micro Transaction to make Mario jump higher gaming is dead.
Is Nintendo even really relevant to most gamers at this point?
Depends on which kind of gamer:

younger pre-CoD age gamers? absolutely.

Gamers who grew up with franchises like Mario, Zelda and Metroid? Sure.

Casual Gamers? Wii outsold the PS3 and 360, thanks to them (too bad they abandoned the Wii U, but that was partly Nintendo's fault.)

JRPG fans? I hate to admit it, but Nintendo probably has a stronger library for JRPG's than Sony does. Bravely Default, Xenoblade Chronicles, Radiant Historia, Chrono Trigger DS, etc.

I'd say they're very relevant still.
 

SecondPrize

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Mar 12, 2012
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I'm no scientist, but I figure if enough people aren't buying Nintendo's console to play their games they should maybe try seeing if they'll buy the games on other platforms before heading to the one which will tarnish their IPs and piss off gamers.
 

Infernal Lawyer

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Jan 28, 2013
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Nintendo, my little sister asked me a month ago if there was a way to buy a copy of Harvest Moon GBA for her phone. I pointed her towards an emulator that didn't cost her a cent.

I understand you don't want to give up your precious new games for $1 a pop on a smartphone, but come on, there are tons of people who would gladly pay for your older products on their phones.
 

FieryTrainwreck

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J Tyran said:
There are still plenty of good, fun games. It would be like judging what you consider to be "real" gaming by the Microtransaction ridden, day one DLC/season pass infested and buggy broken hell console and PC gaming can be at times.
Sorry, tried to address this in an edit.

It's really not the same thing at all because the exploitative products on mobile are far and away the rule rather than the exception, and the reverse is true on PC/console at the moment. I think it's perfectly fair to judge a platform or group of platforms as inferior or even terrible if 95% of the offerings are designed to exploit psychological triggers in order to pull money out of customers in exchange for what have been, traditionally, basic play mechanics.

If my tone is one of resentment, it's because so much has been made of the mobile platforms for what amounts to very little in terms of genuine gaming. Companies are running towards the space, full speed, because they see the millions being made by Saga games and the like, and these same companies want to bring their former customers (people like me) along for the very unfun, frustrating, expensive ride by wagging popular and time-honored IPs under our noses. Elsewhere, people are propping up various arguments and issues and agendas by pointing to studies that indicate "half of all gamers are X" or "look at the growth of Y" when the truth is more along the lines of "look how many clear gambling addicts are being roped in to these unregulated schemes". The legitimization of mobile gaming has given rise to several lies regarding demographics, and those lies have been used to bludgeon the industry repeatedly. Does the video game industry need solid criticism to evolve? Yes, but that criticism shouldn't be based on faulty premises.
 

Nixou

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Jan 20, 2014
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Let's push this idea to its logical conclusion
The princess is in another castle! We hoped you enjoyed the preview levels, if you would like to unlock the next levels and rescue the princess, please buy the prenium add on for 3.99 $

That's called "Shareware": some of the best games ever made were sharewares. A large game company's stockholder proposing to try to implement the shareware model in their business practice would not be outrageous at all. What was proposed was not the implementation of the perfectly respectable shareware model but the implementation of the contemptible Pay-to-Win scam.
 

TheRiddler

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Sep 21, 2013
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Uh, guys? Scummy business practices aside, there's a pretty obvious reason why this wouldn't work: the ceiling spike. I mean, the reason Mario games work is because the platforms are designed for jumps of a specific height. Increase jump height and the game would be damn near unplayable because of things like flying enemies and stalactites.
I mean, if you're going to corrupt your standards and sell a feature of the game, don't have it be [i/]that[/i] feature. Maybe sell extra time for levels, or playable characters, or I don't know, a floating ability or something (exclusive to Princess Peach). If you're going to throw in microtransactions, at least have the decency to do them some what better than that. This is shameful.