PC Version of New Deus Ex Developed by "Partner" Studio

ZombieGenesis

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Since the in-house apparently put the PC so low in consideration that they would let another studio handle it completely, perhaps it's a GOOD thing that they aren't the ones doing it?
 

ActualOvaltine

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I cannot wait for this game and I thought I was getting it on the PC so I could nostalgia so hard my brain imploded but there goes that dream. Now I will play it on my xbox and be reminded every step about Invisible War.
 

Denamic

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lostzombies.com said:
I have no faith in the game regardless. I remember Deus Ex:2 far..FAR too well.
Deus Ex 2?
You're confused.
Deus Ex: Human Revolution is Deus Ex 2.
 

Matt K

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Ugh, well I can't say I had high hopes for the game anyhow. Actually I'm just finishing up playing Invisible War and I have to say the game play is easily worse than I remember.

Honestly, so long as the new game keeps the skill system, the large levels (none of this loading screen to enter the coffee shop bull) and the multiple ways to get through the levels of the original I'll be relatively happy. However, I never had much faith in Deus Ex 3, so I'll be waiting and seeing. This news doesn't change much for me.
 
Apr 28, 2008
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Khushal said:
Irridium said:
They did Kane and Lynch 2, not 1.

Granted Kane and Lynch 2 wasn't that great either. Since if you wanted to play on a LAN, you need to use a 360 controller. And this is not mentioned anywhere.

So yeah, things already aren't exactly looking great.
Wait you need a 360 controller to play online on a pc?! How does that... why would they... The Fuck!?!?!

I am completely baffled by this...
Not online, but on a LAN. But yeah, still stupid as hell.
 

Doom972

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GeneticallyModifiedDucks said:
Doom972 said:
Sound like this is going to be a repeat of Deus Ex: Invisible War.
The original Deus Ex was so great because it was developed for the PC and so the limitations of the consoles weren't a problem.
But the game was ported to PS2, mostly intact. That certainly says something, doesn't it?
Porting from PC to console usually just means reducing graphics/level size so the console could handle it.
Porting from console to PC means making it compatible with different types of hardware, allowing the player to customize settings, etc. These things are more complicated and take more time and effort. Giving a third party a console game with a time limit and strict budget to make a PC port always ends with a buggy game that requires much stronger hardware than it should.
I'm glad that they announced it because I tend not to notice this kind of stuff until it's too late.
I won't buy the augmented edition and perhaps wait a while for reviews and maybe a price drop.
 

GrizzlerBorno

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The First few awesome trailers for this game had pushed my proverbial "interest meter" pretty high for this game.

Now it seems that the sole purpose of Eidos Montreal and this Nixxes people, is to try and whittle that meter into the negative.......and it's getting there, trust me.
 

Andy Chalk

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Void(null) said:
PC Version
Yeah, I got that. But as far as I know the console version is the only one that's seen the light of day and furthermore, if the console version is OMG THAT GOOD, it's a good sign for the PC release as well.
 

Andy Chalk

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jeretik said:
This was never going to turn out well, people. Keep in mind that the guy in command is not Warren Spector and he doesn't have a clue about Thief and System Shock; therefore, he cannot make a good Deus Ex game.
Okay, that's a little ridiculous. Unless you're being ironic. I honestly can't tell.
 

Void(null)

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Andy Chalk said:
Void(null) said:
PC Version
Yeah, I got that. But as far as I know the console version is the only one that's seen the light of day and furthermore, if the console version is OMG THAT GOOD, it's a good sign for the PC release as well.
Name me 5 Console to PC ports where the PC version was "OMG THAT GOOD!" Because I can easily name you 5 Console to PC ports where the Console version was amazing and the PC version was a buggy and broken, unoptimized mess.

Saints Row 2

Brilliant Game but on the PC suffers from massive slowdown when traveling at speed regardless of hardware, dsyncing between players in Co-Op especially while driving. Also requires a processor to be running at exactly 3.2ghz or will speed up/slowdown accordingly.

Silent Hill Homecoming

Buggy and broken beyond all hell. Sound only comes through one speaker during cut-scenes. Buttons change what they do from the menu's. Loading times from hell. Uses only 3 out of 4 processors and prone to crashing... just to name a few.

Resident Evil 4

A PC game that does not support the mouse and no menu option to quit the game? Classy.

Crysis 2

Menu's all in consolenese, no graphic settings outside of the 3 default graphic modes.

GTA 4

Massively processor dependent and bottlenecked, going from 2 cores to 3 gives significantly larger boost than it should pointing to highly unoptimized code. PS3 style "blur" antialising.


Edit: hell I can add you a few more.


Oblivion/Fallout 3/New Vegas

Great games but have the UI from hell. All menu's have been designed for the console crowd and inventory management is absolute hell for the PC. This shows itself big time in New vegas with all the gambling games using arrow keys and you have to use the keyboard shortcuts to do any of the actions because the mouse click detection only works on certain parts of the words.

Lara Croft and the Guardian of Light

Terrible Mouse and Keyboard controls and co-op requires an x-box 360 control pad.

Beyond Good and Evil

Messed up sound, Video to Voice desync in cutscenes, terrible mouse and keyboard controls. Requires a ton of fussing just to get it running.

Ninja Blade

Chock full of goodies like it telling you not to turn off your console while saving and the game asks you to press various 360 control pad buttons throughout the game.

Boarderlands

Network code from console hell. Console Menu's and inventory management.

Prince of Persia

All menu's in consolenese. Keyboard controls are hell. Game is very much intended to be played with a 360 pad and makes no qualms about it. Graphic options consisting entirely of "Low, Medium or High" and in game display options of "adjust your brightness and contrast!"


I could go on, I mean I haven't even scratched the surface of games that were good on the console that suffered massively on the PC due to poor porting.


As for Console - PC ports that do it right I will even help get you started. Batman: Arkham Asylum... now all you need to do is find 4 more. Good luck.
 

frago roc

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This makes me nervous, particularly when it comes to patch support. It could go either very well or terrible. Time will tell.
 

frago roc

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Void(null) said:
Boarderlands

Network code from console hell. Console Menu's and inventory management.
Dont forget that everytime that the game's PC community made a 3rd party patch to include options to change game options, like field of view, bastards at gearbox would patch it out!
 

Atmos Duality

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PC Ports being half-assed, low budget works is just par for the course.
After all, business trumps everything. Eidos can't afford any dalliance now, especially now that their parent company took a major hit to their profit margins. They must focus on the console version(s). The PC version is going to be inferior since Eidos still controls the core gameplay development process; that much is certain.

Actually getting a decent port with solid controls, a better/adjusted interface and fewer bugs would require time, money and effort, and Eidos just flat-out admitted that it lacks two of those.

Assuming we don't get a repeat of the disastrous launch of Invisible War for PC (which was unplayable out-of-the-box), the game might still be worth playing on its own merits.
 

OniaPL

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Well damn. Luckily I have Xbox, but I was looking forward to playing this one on PC.
 

lostzombies.com

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Denamic said:
lostzombies.com said:
I have no faith in the game regardless. I remember Deus Ex:2 far..FAR too well.
Deus Ex 2?
You're confused.
Deus Ex: Human Revolution is Deus Ex 2.

No, you're confused.

Deus Ex - 2000 (fucking amazing)
Deus Ex 2: Invisible War - 2003 (fucking terrible)
Deus Ex 3: Human Revolution - 2011 (no fucking idea)
 

RA92

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GrizzlerBorno said:
The First few awesome trailers for this game had pushed my proverbial "interest meter" pretty high for this game.

Now it seems that the sole purpose of Eidos Montreal and this Nixxes people, is to try and whittle that meter into the negative.......and it's getting there, trust me.
Didn't you play the first Deus Ex title after seeing the trailers? So that you could catch up with the continuity? Well, I guess something good came out of it! :p

OT: Looks like Eastern European devs will be getting all the love from the PC community...

EDIT: Checked out Nixxes, looks like it's a company that specializes in ports and has ample experience with PC ports specifically, and also a company that has been in business for a rather long time and employs some (as far as I know) highly competent (ex-)demoscene wizards. This makes me more confident that the port will be good if anything.

What I don't like is the gameplay: the glow-around interactive objects, the violent take-downs and a couple of other things related to the third person perspective. It bugs me that this is not fully an FPS...