It's debatable how well it's worked out for them. They sold 2.5 million copies in the blink of an eye, then labored to sell the next 0.5. One can speculate that the original surge in sales was largely built on the back of their superlative viral marketing. There were a lot of airy promises about revitalizing the genre and turning conventions on their ear, and people bought into it. I should know...I was one of them.CriticKitten said:I can't help but agree honestly. As I've played the game, many flaws have stuck out at me and the list has only continued to grow (though I still play because I maintain that it's still one of the best MMOs I've ever played).
One particularly damning problem with the game is the devs' insistence that this would be a "no-grind" MMO in which you don't need to farm. Because when they said "no grind", they actually meant "shitloads of grind if you want anything with cosmetic appeal", and when they said "don't need to farm", they meant that everything is designed to prevent farming.
Dungeons reward you with decreasingly less dungeon tokens with each successive run in a given day, up until reset. One of their dungeons doesn't reward you for completion AT ALL after the first run for that day. World bosses only give rewards once per day. Daily laurels are only accessible once per day, and guild commendations once per week. And the game is built around Diminishing Returns, which prevents you from farming any particular region of the game without getting significantly decreased rewards and loot drops.
And yet, you're expected to gather absurd amounts of materials in order to craft anything of significant cosmetic appeal. One particular Exotic-tier weapon requires 350 of an item that drops so rarely, that its present market value is nearly 3 gold per piece. Virtually all ascended gear is designed to be attainable only after a month or so of dedicated play. And don't even get started on legendaries, which have so many requirements that you need a FLOWCHART to figure it all out.
And this is just one area that the game's really screwed up in, though it's admittedly one of the biggest flaws IMO.
So suffice it to say that I agree. The game made strides in innovating the genre, and while some were good changes, others....were clearly not. And yet they're choosing to leave it as is, or even make it worse, just so they can be different. Given their sales figures, I suppose it's working out for them, but they've burned bridges with a lot of their fans in the process. I don't think the expansions will sell nearly as well, when those finally roll out.
And really...it's a strong game, for what it is. The world is big, and beautiful. The minute to minute game play is...imperfect, but fun enough. The BTP model remains a breath of fresh air and the cash shoppe was surprisingly benign.
What it isn't, though, is the "lifestyle" MMO that WoW refugees are perpetually hunting for. Okay, you've toppled the holy trinity, and replaced it with...a mess. Let's face it, it's a mess. There is little form or cohesion to combat. Team work is minimal, and encounter design is completely lacking outside of FOTM, where it's passable at best. It's not enough to just butcher sacred cows if you have nothing better to slide into their place.
Dungeon design (pre FOTM) was terrible. WvWvW was promising, but instanced maps, queues, poorly thought out rules, zero individual progression and culling killed it in its infancy. It was the best try at a DAoC type system to date, but it fell flat at the finish line. SPvP was a hot mess, the poor class design came back again here, battles just felt like formless melees. No ranking, no spectators, limited maps and game modes. Just...bad.
Not being shackled to an endless raid/loot treadmill at level cap was nice...refreshing, right? No second job. But the game just stops. You could grind for cosmetics, but why? There's some mild upgrades in the form of exotics and ascended gear, but they're tedious as hell to get and nothing more than bland stat upgrades. You could alt, but the (frankly execrable) story line pipes you through the same small handful of zones every time, and skipping it costs you valuable experience and items. So people just stop playing, and honestly I'm not really sure that was the intention.
Again, don't get me wrong...it's a good game. I'd even recommend it, to a person looking for a certain sort of thing. But I'd recommend it as a 200-300 hour story-lite RPG, not as a MMO to play for months or years. I think they had a shot at 3-4M players, at being TNBT...and they missed it.