Peter Moore Says No To Anti-Piracy Lawsuits
Videogamers outraged over the recent decision by five companies in the U.K. to sue pirates may be surprised to find that outspoken industry figure Peter Moore is on their side.
Five game companies in the U.K. Dream Pinball 3D [http://www.escapistmagazine.com/news/view/85791-U-K-Games-Industry-Starts-Playing-Hardball], and lawyers for the company said "there would be a lot more."
But GamesIndustry [http://www.easports.com] that litigation against its consumer base "didn't work for the music industry."
"I'm not a huge fan of trying to punish your customer. Albeit these people have clearly stolen intellectual property, I think there are better ways of resolving this within our power as developers and publishers," he said.
"Yes, we've got to find solutions. We absolutely should crack down on piracy. People put a lot of blood, sweat and tears into their content and deserve to be paid for it. It's absolutely wrong, it is stealing," Moore continued. "But at the same time I think there are better solutions than chasing people for money. I'm not sure what they are, other than to build game experiences that make it more difficult for there to be any value in pirating games."
Moore said the videogame industry could learn lessons on how to approach piracy from other industries, particularly the music industry, which pioneered the concept of punishing downloaders through lawsuits. In Moore's opinion, it would be a mistake for the videogame industry to pursue a similar course, and he said that as far as he knew Codemasters [http://www.ea.com] and chase down consumers."
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Videogamers outraged over the recent decision by five companies in the U.K. to sue pirates may be surprised to find that outspoken industry figure Peter Moore is on their side.
Five game companies in the U.K. Dream Pinball 3D [http://www.escapistmagazine.com/news/view/85791-U-K-Games-Industry-Starts-Playing-Hardball], and lawyers for the company said "there would be a lot more."
But GamesIndustry [http://www.easports.com] that litigation against its consumer base "didn't work for the music industry."
"I'm not a huge fan of trying to punish your customer. Albeit these people have clearly stolen intellectual property, I think there are better ways of resolving this within our power as developers and publishers," he said.
"Yes, we've got to find solutions. We absolutely should crack down on piracy. People put a lot of blood, sweat and tears into their content and deserve to be paid for it. It's absolutely wrong, it is stealing," Moore continued. "But at the same time I think there are better solutions than chasing people for money. I'm not sure what they are, other than to build game experiences that make it more difficult for there to be any value in pirating games."
Moore said the videogame industry could learn lessons on how to approach piracy from other industries, particularly the music industry, which pioneered the concept of punishing downloaders through lawsuits. In Moore's opinion, it would be a mistake for the videogame industry to pursue a similar course, and he said that as far as he knew Codemasters [http://www.ea.com] and chase down consumers."
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