Ishal said:
So I just bought PoE, and I started a Paladin. I'm liking it, but kinda not at the same time.
I understand it's a pretty newb friendly class, and meant to be played with emphasis to the order you choose influencing how you RP. That's fun, but the combat is kinda boring since all I do is buff and support. I'd like to make my PC the tank, but from what I've read from others and seen myself, it's kind of a waste since a fighter is better suited to the roll and you get on early on.
I'm thinking going for something ranged with a crossbow or rifle, so that'd be ranger, right? I've seen people giving priests ranged weapons, but I thought they were buff/debuff classes.
I'm not even to the stronghold yet, so I could just keep playing and settle in once I get more party members to diversify the roles. It's just that having two tanks or two healers in the party seems kinda sub optimal. But then, I've been told to min-max on the second playthrough, and RP the first.
I dunno.
Well, lets run through the options available to you. Some mild spoilers as to NPC classes you get in your party and roughly when.
BARBARIAN (NO NPC) - One of three classes for which you will never get an NPC companion. I have zero experience with these guys, so someone else would have to weigh in. Given the importance of having ~2 "tanky" front line combatants, a strong possibility for the player character.
CHANTER - You get Kana pretty early on, I believe he's your third or fourth NPC companion and you'll likely encounter him in your first 3-4 hours of play. Chanters are...not ideal. If you're playing on Path of the Damned you might view a Chanter as an optimal or required class, but on lower difficulties combat resolves too quickly for them to have much impact. They end up being a bit of a mediocre "Oh right, that guy" kind of class.
CIPHER - Your Cipher companion doesn't show up until quite deep into Act 2, so running a Cipher PC isn't a terrible idea. Arguably the most flexible all-around DPS class in the game. Their focus regenerates between fights, so their abilities can be considered "spammable" and by-encounter instead of by-rest. Some nice utility and CC options as well. Very good class. A bit lackluster without focus perhaps but you can't have everything.
DRUID - Druid companion is also found deep in Act 2, and he's kind of irritating to boot, so this is another strong PC possibility. Druids can arguably outshine Mages at magery and are more robust in the bargain. Their shapeshift mechanic quickly loses steam as you level up, though, so you're just going to be Nature Mage.
FIGHTER - As you've discovered, Eder is one of the first companions you get, and as he'll be a relatively blank slate when you get him he's easy to shape into whatever you need, which in 99.9% of cases will be a tank. Thus, a fighter PC will feel a bit superfluous, unless you really dislike Eder's personality and want to sit him. Which seems unlikely, since Eder is so charming.
MONK (NO NPC) - As one of the three classes with no NPC, Monks stand out. They also stand out for having an oddball mechanic and being a bit lackluster in terms of functionality. It might just be the way I play the game, but on higher difficulties health is an incredibly precious resource, so playing a class that must soak up damage to function properly is a no-go.
PALADIN - Your NPC Paladin doesn't come as late as some of the other classes, but she doesn't come early, either. Paladins are...okay. They feel a bit like Chanters...some decent if not overly spectacular buffs, the ability to sort of/kind of frontline fight alongside fights. They're alright. Not terribly interactive and get outshone by other classes in specialty roles.
PRIEST - Probably second only to fighter in terms of being indispensible at higher difficulties. You get your NPC Priest relatively early but he's also a bit of a dickbag, so you might be happier with a PC in this role. As with all classes you can throw any kind of armor and weapons at your Priest as fits your fancy, so you can have a rugged front line plate wearing Priest or a back line cloth-wearing priest depending on your preference. I prefer the former, as Priests often need to be in the thick of things to be most effective.
RANGER - You get a pretty cool Ranger companion, which is awesome, but Rangers are a bit of a "meh" class, which is less awesome. They're a bit mediocre for DPS despite occupying a DPS niche, the pets make good temporary tanks but get run over swiftly by any serious opposition, and they lack utility and AoE. They're "ok". Definitely a bottom tier class.
ROGUE (NO NPC) - Rogues are the highest single target DPS class in the game bar none, and your best bet at killing THAT mob RIGHT NOW. Their role can arguably be filled more completely by a Cipher, due to Rogues having no AoE worth talking about, but no one can dump a single target faster. My Rogue eventually lapped my wizard on the DPS charts.
WIZARD - Wizards are in a tough spot because you get one straight off the hop, and he's a pretty endearing companion, so it's hard to justify a PC Wizard. The general rule with Wizards should be one or none, too, as they're arguably outclassed by both Druids and Ciphers in their role as AoE artillery.
If you want to play a ranged class, I'd overwhelmingly recommend a Cipher or a Rogue. If you want to tank, I'd go for a Barbarian, or make a Priest/Druid and get them as tanky as you can.
KingsGambit said:
Don't worry about fighters being better tanks than Paladins; they aren't.
They kind of are, actually. Defender, Constant Recovery, Wary Defender and Vigorous Defense all make a significant difference in terms of ability to front-line soak. I play on hard, and I've had Eder completely ringed by enemies and his health/endurance barely moves. Pallegina frequently gets badly hurt just handling a single add, despite only being about 10 deflection behind him.