TopazFusion said:It would be easy to get around though. In the sim, just make all your games "always online". That'll stop the pirates!
I think I love you, you mangificent mod you.
That was probably the best burn I have read all week...
TopazFusion said:It would be easy to get around though. In the sim, just make all your games "always online". That'll stop the pirates!
do you know how devs are paid?JazzJack2 said:But piracy doesn't make developers lose money, in fact it does the opposite, devs gain money from piracy.
That's true. Actual DRM doesn't work. This would have eventually been fixed anyways, just like The Sims 2'a and Settllers 3's gimmicky DRM was fixed.Calcium said:But it's not really an anti-piracy measure, keeping quiet wouldn't accomplish anything. He doesn't 'screw' anything up by announcing it - by announcing it he just got his game a lot more publicity than it otherwise would have received. That's a win right there I'd say.marurder said:Though I totally agree with the method and consequence of his actions by announcing it he screws it up. Wait a few days, the 'bugged' crack would have been analysed fixed and a new torrent will be available for download. The Dev should have kept his mouth shut on this one..
I agree with that, but this is only true because there ARE those 5-10% percent of players who buy it after hearing from it through piracy, because they feel the responsibility to support the developers.JazzJack2 said:But piracy doesn't make developers lose money, in fact it does the opposite, devs gain money from piracy.
Piracy leads to more people playing your game, and if your game is good then they will not only gain trust in you as a developer (leading to much better sales for future games) but they will help market your game through word of mouth. Look at minecraft, not only is it one of the most easily pirated games of all time it is also one of the most successful indie games of all time. Why? Because piracy helped send it to almost viral like popularity.AdamG3691 said:do you know how devs are paid?JazzJack2 said:But piracy doesn't make developers lose money, in fact it does the opposite, devs gain money from piracy.
evidently not.
at the start of the development, the developer is given a certain amount of money, that money is what funds the game.
when the game is released, the devs get NO MONEY FROM SALES until they sell (initial budget/cost of a game) copies, after that they start to get money although most still goes to the publisher.
if you pirate or buy a preowned game, that doesn't count as a copy, and if the developer doesn't make enough to break even, they are unlikely to be hired again.
now explain to me, how is it that piracy increases the number of copies sold? because if you are going to argue that the good press from the game contributes, then you better be forcing two people to buy it full price, one to make up for your own actions, and one to allow your flawed justification to make even a tiny bit of sense.
Expecting "good press" to be directly expressed in a countable number of people "forced" to buy the game, is just as silly as counting every pirated copy as exactly one lost sale.AdamG3691 said:now explain to me, how is it that piracy increases the number of copies sold? because if you are going to argue that the good press from the game contributes, then you better be forcing two people to buy it full price, one to make up for your own actions, and one to allow your flawed justification to make even a tiny bit of sense.
and if piracy makes the game a flop, then there won't BE any future games.JazzJack2 said:Piracy leads to more people playing your game, and if your game is good then they will not only gain trust in you as a developer (leading to much better sales for future games) but they will help market your game through word of mouth. Look at minecraft, not only is it one of the most easily pirated games of all time it is also one of the most successful indie games of all time. Why? Because piracy helped send it to almost viral like popularity.AdamG3691 said:do you know how devs are paid?JazzJack2 said:But piracy doesn't make developers lose money, in fact it does the opposite, devs gain money from piracy.
evidently not.
at the start of the development, the developer is given a certain amount of money, that money is what funds the game.
when the game is released, the devs get NO MONEY FROM SALES until they sell (initial budget/cost of a game) copies, after that they start to get money although most still goes to the publisher.
if you pirate or buy a preowned game, that doesn't count as a copy, and if the developer doesn't make enough to break even, they are unlikely to be hired again.
now explain to me, how is it that piracy increases the number of copies sold? because if you are going to argue that the good press from the game contributes, then you better be forcing two people to buy it full price, one to make up for your own actions, and one to allow your flawed justification to make even a tiny bit of sense.
Here's a train of thought. Piracy doesn't ruin developers. Publishers ruin developers. By your own logic, the developers make a game that is funded by the publisher and also advertised by them. So if the game doesnt sell well enough, they dont get paid, or not paid enough and eventually go under. How exactly is that the fault of pirates though?AdamG3691 said:do you know how devs are paid?JazzJack2 said:But piracy doesn't make developers lose money, in fact it does the opposite, devs gain money from piracy.
evidently not.
at the start of the development, the developer is given a certain amount of money, that money is what funds the game.
when the game is released, the devs get NO MONEY FROM SALES until they sell (initial budget/cost of a game) copies, after that they start to get money although most still goes to the publisher.
if you pirate or buy a preowned game, that doesn't count as a copy, and if the developer doesn't make enough to break even, they are unlikely to be hired again.
now explain to me, how is it that piracy increases the number of copies sold? because if you are going to argue that the good press from the game contributes, then you better be forcing two people to buy it full price, one to make up for your own actions, and one to allow your flawed justification to make even a tiny bit of sense.
Show me one game that was caused to flop by piracy.AdamG3691 said:and if piracy makes the game a flop, then there won't BE any future games.
Minecraft was already snowballing into popularity before the yogscast found it, most of minecraft's popularity came from people discussing it on forums (particularly /v/ which is where Notch originally advertised his game.)plus, what do you think spread the word about minecraft more? pirates? or youtubers like the yogscast?
The "MC Classic" was popular, *because* it was free. Pirated games are also free, except without their publisher's permission, but they do the same thing.AdamG3691 said:minecraft was always an outlying case in that it was popular BEFORE it went on sale, the "MC Classic" mode was a free browser toy, that was where it got most of it's initial traction from, then when it allowed access to it's paid beta they sold it for only a few dollars.
What do you think, every single youtuber actually bought the game?AdamG3691 said:plus, what do you think spread the word about minecraft more? pirates? or youtubers like the yogscast?
true, publishers are the root of the whole thing, but the studios need to get that money from somewhere (woo crowdsourcing )A-D. said:Here's a train of thought. Piracy doesn't ruin developers. Publishers ruin developers. By your own logic, the developers make a game that is funded by the publisher and also advertised by them. So if the game doesnt sell well enough, they dont get paid, or not paid enough and eventually go under. How exactly is that the fault of pirates though?AdamG3691 said:do you know how devs are paid?JazzJack2 said:But piracy doesn't make developers lose money, in fact it does the opposite, devs gain money from piracy.
evidently not.
at the start of the development, the developer is given a certain amount of money, that money is what funds the game.
when the game is released, the devs get NO MONEY FROM SALES until they sell (initial budget/cost of a game) copies, after that they start to get money although most still goes to the publisher.
if you pirate or buy a preowned game, that doesn't count as a copy, and if the developer doesn't make enough to break even, they are unlikely to be hired again.
now explain to me, how is it that piracy increases the number of copies sold? because if you are going to argue that the good press from the game contributes, then you better be forcing two people to buy it full price, one to make up for your own actions, and one to allow your flawed justification to make even a tiny bit of sense.
Imagine the publisher being very crap at advertising and people basicly dont know the game exists. Its like Activision being suprised their newest call of duty doesnt sell when nobody even knew there was one, since they didnt advertise at all and nobody ever mentioned it being in development. This is a hypothetical scenario of course, by now we know this series is on yearly release schedules, but what about games that arent? Is piracy at fault the game doesnt sell? Or is it because the publisher didnt advertise.
Or what about stupid bullshit like "Have 85 Metacritic score or dont get paid royalties" like what happened to Obsidian with Fallout New Vegas? Yeah that totally was the fault of pirates, wasnt it?
Fact is, remove the publishers and give all money earned directly to the Developers. Even if they get pirated, they can still survive and make games, look at CD Project RED, the first Witcher was pirated, the second one was too, now they have the third game in development AND another project, Cyberpunk 2077, on top of it. Somehow pirates didnt ruin them. Pirates are a problem, especially if it is rampant.
But here's a nice inside joke: On average, Pirates or former Pirates buy more games per month/year than your average joe game enthusiast. I'm not trying to make a excuse here, but to me, pirates are just people, a handful of the lot probably pirate because "lulz, free is best". Others do it for another reason, alot of them eventually buy the games they pirated, or stop pirating altogether when they have the option to get games with little problems for good prices.
You know (this is generally speaking, not to the person quoted alone), cause most people have morals and tend to pirate cause they cant indulge in their favourite pasttime to make ends meet, you know, rent, food etc. And if you want to bring up "Well then they shouldnt play at all." i will reply simply with this.
If you arent capable of any kind of empathy, or critical and logical thought, please turn in your brain, evidently you have no need for it. If you dont have enough money for rent, should you then "not have a home"? If you do not have enough money for food, should you then "not eat at all"? Note here, eating is necessary, a home is not. Before anyone brings up the argument of necessity vs luxury.
I think it's just faulty logic to focus too hard on individual actions, and judge their morality entirely based on what would happen if everyone would act exactly like that.AdamG3691 said:I'm not saying that piracy and used game sales are the whole problem, they're not, they just don't make the problem better, and in the case of pirates who just pirate the game and don't buy it later and don't attempt to spread the word of mouth, they are actively making it worse