Playing for the story.

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Julianking93

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May 16, 2009
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There are way too many for me to just list, but if I had to pick just one... Metal Gear Solid.
No story had engaged me so much as that story, especially in the second and fourth games.

I know that's not a very popular opinion... but I don't really care. It's one of my favourite game series and I absolutely adore the story most of all.
 

b3nn3tt

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May 11, 2010
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I tend to play games mostly for the story, I like games that can keep me involved

Looking through my game collection, games that I think have a good story are;

Batman: Arkham Asylum
Bioshock
Bioshock 2 (regardless of what people say, I liked it)
Bully
Ensalved: Odyssey To The West
Mass Effect
The Orange Box (with the exception of Team Fortress 2)
[Prototype] (fairly run of the mill, but I still found myself wanting to find out what happens)
Red Dead Redemption

Apart from these, there are lots of other games with great stories on older systems and there are several games out recently that look like they have good stories that I still want to play
 

Bobbity

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I'm not going to put up a list, but there are a lot of games these days that I play for the story, rather than the challenge. Mass Effect is Damn! I said I wouldn't name any games, and I meant it.

Seriously though, Mass Effect's storyline goes beyond awesome.
 

Vault Girl

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Grand Theft Auto IV because of its scathing satire of Capitalism was just a great story to play through.

Fallout 3, because the story was so immersive and believeable.


Resistance: Fall Of mostly due to the fact it was the first game i got for my PS3 that really changed the bar for my perception of future games.

Bully was well put together and it's concept was brilliant. really enjoyable story.
 

Woodsey

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delvin313 said:
The story in Alpha Protocol is pretty darn good, I won't post any spoilers but its one of the few thats good enough for me to keep playing to see what will happen next and how my decisions will affect the outcome. It actually seems like my decisions will affect the ending more than in other games I've played, but we will see.
If you understand that mess, you deserve a medal. I can't tell if it was bad storytelling, or I just found it immeasurably dull, but... eugh.

OT: Well, I don't play them solely for the story (although I am a strong advocate of stories in games) but mine are:

- Mafia
- The Sands of Time
- KotOR
- HL2 + Episodes
- Assassin's Creed series
- Dragon Age
- Mass Effect
 

GavmatexD

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Svrhero said:
@2
Sanitarium I think I saw for the first time when I was pretty young and, I remember being mostly terrified and never finishing that game!

Favourite story of all time for me was a toss up between Chrono Trigger and Final Fantasy 3 (6) on the SNES.

Recently excellent stories include:
Mass Effect 1/2
Mafia 2
Enslaved
Elder Scrolls 3 and 4
Fable 1-3
Halo 1-3
Half Life 2
Wheres Half Life 1 man ? :p
 

Vaer

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Jan 24, 2008
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For me if a game doesn't have a good story and it's not a multiplayer only game then I don't care for it, story to me is and has always been the most important thing so I have quite a few :

The Longest Journey + Dremfall

Knights of the Old Republic 1&2

Mass Effect 1&2

Alpha Protocol

Shin Megami Tensei Persona 4

The Witcher

Vampire The Masquarade Bloodlines

Alpha Protocol

Prince of Persia The Sands of Time trilogy

Fahrenheit can also be in this if only for the first half since after it kinda goes a bit crazy

I'm probably forgetting a few but I guess this will do for now..
 

Squilookle

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For me it's the Mafia games, The Saboteur, Deus Ex, Sands of Time, GTA3, Bully, and Assassin's Creed 2 (first one bored me to tears)
 

Thespian

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Mass Effect series, Enslaved, Psychonauts, KOTOR and more but those are the big few. I have yet to really get into the HL series.
 

johnhatem

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Jun 23, 2010
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The Secret of Monkey Island (TM). As you guys pick a lot atmosphere with sticks for story where's this in the lists?

A lot of bubble-gum stories, my opinion. Diversified through challenges, but inane. Like in WarCraft 3: ~"Father, I release you of your burden". Why can't good ever reconcile with evil, but always fight it like black against white? Aha, so the prince was stupid as night when he was good, because he didn't know that everything he stands for is bullshit. Now he serves a higher power, but everything he stands for now is bullshit in the next episode.
... man...

Legacy of Kain, Soul Reaver. Psychonauts. HL 1. Deux Ex. Undying. Portal. Riddick Butcher Bay. Serious Sam HD (to be in, because this qualifies as story and I played Serious Sam in HD exclusively for the story; it had egyptians and blood rituals and group sex and death, within walls of torment that you must destroy, jumping from civilization through civilization... how could this not be story-full? I am on my toes in the midst of lavish story telling. Have you ever seen a card-board character without head, bombs in arms and screaming for you? Excepting that one, this story is real and good.). Mortal Kombat. Twisted Metal 2; I grant you one wish if you know why. Man, I haven't played Grim Fandango and System Shock 2 yet! Call of Duty 1&2 had story; the story of Stalingrad for example, is one of the best stories ever told; and it's done by a game! How many times you pressed load is how many times you are worse than you should be in order for stuff like that to never happen. Half-Life: The Pizza Guy Shift. Curse of the Monkey Island.


All these games I have chosen have one fact to them: they have a story that rubs the big questions in life. It's not multiplication, and multiplication is not a story, no matter how little you know and how much you desire to be cool and powerful and have it all one day.

I'm afraid of Shao Kahn because in his perverted power he considers me a weak pathetic fool and I fear he might be right. And he'll take over the earth.

I wonder at Soul Reaver because shifting the innards of time breaks my imagination; and I might be just one of the souls devoured expenselessly by this living thing that redefines reality.

I love Psychonauts's story because it visually de-twists realities that compose my daily insanity.

Half-Life 1 is not that ***** walking through zombies in the dark "Hell yeah, you showed `em, Freeman, let's have a cookie and milk before we go by", it's scientists sharply stinging you for being 30 min late, you idiot with a diploma.

Deus Ex puts you a moment over the top of those who brainwash you and keep you in the dark feeding you shit. It's conspiracies are believable and, sadly, real.

Undying twists the laws of physics in a way PhysX and Havok will never catch up. I felt the dark mad power of the Scythe and feared it, and felt in full dimension and first person how the mad Soul Reaver from Kain must have felt. This game is hypnotic. It's story has mystical powers coming from knowledge, and it bleeds into reality with parallels to real art, through real paintings in the house and stuff, and real occultism like Crowley. It has bits and pieces of the dimensions and distorsions that can hit your mind and when you enlighten up and hit walls. Not only bricks of those walls will be in Undying, but entire perspectives, morphing and being present, all the same, everytime different, as you change in real life; it comes with you, stays there and you can see it's smarter than you. Maybe Clive is, maybe he has read books and sewn up a REAL STORY.

Portal is equivalent to visual, material 1984, Orwell. Feels like THX a bit, all white and insane. It crosses life strongly, it has a real story to tell, not bullshit about schizophrenicly imagined heroes.

Riddick Butcher Bay has a stupid story and a stupid universe. If you hit the streets with the guns and go in jail, it won't be exactly like this, but longer and worse, and every time you will lose or be used like a ***** or abused like one. There's the bitches of the strong, and there's the bitches of everybody, only the latter implies sex.

Serious Sam HD has no story. But you can project in it a story, and that's cool; except is has no story. Neither does WarCraft III. What can't be real by any set of rules is only in the imagination of the stupid, so even if it's smart and made by Blizzard, is still stupid as hell and impossible. Not a story for children, but for brainwashing the children. I like it, but with cheat codes; the children will be held prisoners in the tower of doom for their next 15-20 years. The first love is the greatest.

Twisted Metal 2 has an evil God in it. He's so evil and wicked you can't deny it. And because it's so real, it's a real story.

Call of Duty 1&2 does the damn job. It's a shut up, go to war, experience it your self thing; tell the story yourself afterwards. Everybody knows stories of war. And by the factors of "real" and "whole life-impact", it's a real story.


With so many stories in the world you must be a damn fool to look for something that doesn't give/promise it all at once somehow. I'm only interested in becoming a god and in simple pleasures. All other stories are worthless to everybody. Almost everybody's been brainwashed to perceive useless shit as deification, that's why they like it. We all have that single purpose.

God=The entire universe.

Bad story & plot: a device holding the power of the entire universe must be taken into possesion. Hot chicks, money and stuff is promised.

Good story & plot: while dismantling a huge military plot of milking the earth dry, little by little you find the mesmerizing powers you never knew you possessed and by becoming more and more powerful you search the path to the place from where infinity will become a piece at your hand and, multiplied with the infinity of your accumulated power will make you a living God. In full color, smooth animation and complete depth. Then the other increasingly great 70% of the game.
 

Odbarc

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Jun 30, 2010
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ciortas1 said:
Warcraft 3. The rest don't come even close.
Oooh, yes. SC1/BW also had a nice story to tell. SC2 not so much (yet?). Still two thirds to tell and the Terran side is always weaker.
 

Odbarc

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Jun 30, 2010
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ciortas1 said:
Odbarc said:
ciortas1 said:
Warcraft 3. The rest don't come even close.
Oooh, yes. SC1/BW also had a nice story to tell. SC2 not so much (yet?). Still two thirds to tell and the Terran side is always weaker.
Don't get me started on SC2. Even disregarding the fact that the writing in it was atrocious and cringe-worthy on every turn, there isn't enough story to fill one campaign in War3. To say the game's story isn't finished and thus can't be judged is beyond a cop out. Scratch that. To even imply it is beyond a cop out.
I completely agree. I was pretty syked up for the campaign before it came out too.
 

Sneeze

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Dec 4, 2010
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Heavy Rain, a story in a game has never affected me as much as the story in this did. A few have got me close but damn, this game really did speak to me on so many levels. I would say the same about Fahrenheit but that all goes to hell in the last third of the game so I couldn't take it seriously after that.

Also to some degree GTA IV, I prefer San Andreas gameplay wise but IV was brilliant in terms of story. T'was unexpected. A little bittersweet but still good.

And I probably needn't mention it again but of course, the Mass Effect games (and books).
 

inFAMOUSCowZ

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Jul 12, 2010
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Metal Gear Solid had an amazing story, so did Alan Wake, and Mass Effect, also Dragon Age. Can't forget about Enslaved, the new Castlevania had a good one, Dead Space has an interesting one. Half-Life of course has one, and I think I should stop there.
 

Cherry Cola

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Jun 26, 2009
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Simulators. Any simulator.

The minimalistic storytelling in them just oozes of sheer brilliance. No other games can measure up to their amazing artistic quality. All other games are inferior!
 

Azure-Supernova

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Aug 5, 2009
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Metal Gear. You can never really anticipate what will happen in the next chunk of the story. It has such a deep, twisting and complex plot that I can't help but buy every title if only to see what's been elaborated on or tied up and resolved.

Bioshock was a brilliant piece. Possibly the most immersive series since Metal Gear for me. I didn't prepare myself for any of the twists and turns in Bioshock because I was so wrapped up in what was happening around me; the overall plot accompanied by the audio logs just made it such an engaging game.

I thought Bioshock was the pinnacle but Bioshock 2 stepped it up. Changing up the gameplay a little. Getting to play as a Big Daddy; witnessing the silent, infinite devotion as a Protector first hand. Two very different stories; both told very effectively.

And Uncharted had me thoroughly enthralled from beginning to end. Both Drake's Fortune and Among Thieves had excellent stories that (despite my dislike for Nate) compelled me to replay several times.
 

emion

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Feb 3, 2011
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BIOSHOCK

play bioshock, great story and you will have to biggest "OMG, HOW DIDNT I SEE THAT" moment ever.... so keep away from spoilers -.-;
 

Outright Villainy

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Sneeze said:
Also to some degree GTA IV, I prefer San Andreas gameplay wise but IV was brilliant in terms of story. T'was unexpected. A little bittersweet but still good.
Man, I quite liked the story in Gta IV (even though the gameplay was a little clunky) up until the blatant emotional manipulation in the final act.

Towards the end of the game, there's a misssion where you can choose to do a deal with the man you're hunting for revenge, or kill him. Roman and kate advise you on doing differing options, so it's essentially giving you the choice of what character do you like/agree with more, roman or kate, then based on who you pick, kills them after. The choice has no consequence on the action, it was just an acid test to see which would make you more sad.

I call utter fucking bullshit on that.

Ot: Metal gear solid 4 I played for the story. I thought the cutscenes got out of hand, but I didn't mind it as much, since I fucking love it.


Edit:

b3nn3tt said:
Bioshock 2 (regardless of what people say, I liked it)
Azure-Supernova said:
I thought Bioshock was the pinnacle but Bioshock 2 stepped it up. Changing up the gameplay a little. Getting to play as a Big Daddy; witnessing the silent, infinite devotion as a Protector first hand. Two very different stories; both told very effectively.
It's always nice to see people actually giving that game a fair chance, and not just thrashing it as the same old, same old. It's a great spin and an alternate look on rapture; for me it had a very different feel, less of awe, more of desperation, and the story was much more emotionally engaging, compared to the more cerebral first game.

Azure summed up well, they're 2 very different stories, and both add to the richness of the setting.