Should've gone before we left.
- Jul 18, 2009
Don't know how particularly en vogue those settings are anymore though; the military. Resistance 3 went into a bit of a Half-life direction, moving away from its original military setting. But Killzone probably can't as much. Sony has also never had studios that could really make good shooters, and they still don't. Except maybe for Housemarque, with Returnal seemingly having made a positive impression on people, and it being a succesful shift from indie sidescrolling shmup to AAA third-person shooter.A new Killzone could try and change things up. GG would have to not the make the game completely straight. It could still be linear, but have open ended level design, multiple paths, or secondary objectives. As for Resistance, mainly R2 suffered the most from being too much like COD. R3 brought back the weapon wheels (with upgradeable weapons) and health meters. The main problem with R1 is the game is too hard and has sparing checkpoints.