Yeah, I'm sure that this topic has already been done, but bugger me.
So what IS the appeal of Fallout 3? (Note that this is not a "Is it just me or does Fallout 3 overrated" thread. I'm genuinely interested)
I've played through the whole game and overall... I found it really subpar. Why? Well a few reasons.
1. The game does not equally balance out good actions and bad actions. Good actions are harder to perform and you get less rewards, but the overall perks or benefits are usually the exact same as the evil option.
2. The combat feels pretty much just like "Choose this style. Now good luck." At no point in the game did I feel that the shooting/fighting ever required strategy. If you boosted up small guns, you shot with small guns. If you boosted up energy weapons, you shot with energy weapons. There's little to no ducking, running, aiming or strategy aspect.
3. The graphics bugged me. I'm not a graphics whore but everything felt brown and green and grungy. This would be fine if there was some occasional contrast but most areas feel the same, even the buildings. I guess this is what the new Vegas will be for? But I dunno...
4. The narrative as a whole felt very weak so my motivations for going from point A to point B and shooting x subject were very slim making the game feel painfully tedious.
Now I will give credits to the VATS system, the open world, the gameplay concepts and the customisable parts of the game, but it just didn't really hold up for me. So members of escapist, what were the defining points for the game that made you love it?
So what IS the appeal of Fallout 3? (Note that this is not a "Is it just me or does Fallout 3 overrated" thread. I'm genuinely interested)
I've played through the whole game and overall... I found it really subpar. Why? Well a few reasons.
1. The game does not equally balance out good actions and bad actions. Good actions are harder to perform and you get less rewards, but the overall perks or benefits are usually the exact same as the evil option.
2. The combat feels pretty much just like "Choose this style. Now good luck." At no point in the game did I feel that the shooting/fighting ever required strategy. If you boosted up small guns, you shot with small guns. If you boosted up energy weapons, you shot with energy weapons. There's little to no ducking, running, aiming or strategy aspect.
3. The graphics bugged me. I'm not a graphics whore but everything felt brown and green and grungy. This would be fine if there was some occasional contrast but most areas feel the same, even the buildings. I guess this is what the new Vegas will be for? But I dunno...
4. The narrative as a whole felt very weak so my motivations for going from point A to point B and shooting x subject were very slim making the game feel painfully tedious.
Now I will give credits to the VATS system, the open world, the gameplay concepts and the customisable parts of the game, but it just didn't really hold up for me. So members of escapist, what were the defining points for the game that made you love it?