So just give everybody in the tournament access to something akin to one of the online simulators, which are often used by competitive communities to assess all the important calculations, usage statistics and trending play styles and sets. Of course eventually things will stagnate because inevitably all options will have been used and the optimal sets are etched in stone.Berenzen said:If you do that though, you lose an evolving metagame. Each creature has exact defenses which you can then calculate out how to kill them the fastest. By bringing in your own pokemon, your opponents don't know what they're going up against in terms of stats.Torrasque said:This is the reason that I scorn "competitive" pokemon competitions.
If players chose pokemon from a select pool of rental pokemon the same way that Pokemon Stadium is set up, then that would create a level playing field. However, each player would want a certain moveset and item set, and that would tweak the playing field a bit.
I think the person that devotes the most time into their pokemon to maximize their stats for the competition, deserves to be immortalized in BW2, but I still "competitive" pokemon competitions using their own pokemon, is absolute shit. It'd be like if WoW pvp competitions allowed players to use legendary equipment.
The only way that you would be able to do a "rental" system is by allowing people to completely build a pokemon up. Choose an IV array, stat up EVs how you choose, and pick the nature/abilities, and the powers that the pokemon can use.
Otherwise you end up with a static metagame.
This seems like a pretty neat idea but Pokemon doesn't have enough balance to warrant a lot of competitive play. It could but instead we have a metagame where every team has Ferrothorn, Politoed and Jellicent.