Pokemon World Champions Will Be Featured in Upcoming Game

him over there

New member
Dec 17, 2011
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Berenzen said:
Torrasque said:
This is the reason that I scorn "competitive" pokemon competitions.
If players chose pokemon from a select pool of rental pokemon the same way that Pokemon Stadium is set up, then that would create a level playing field. However, each player would want a certain moveset and item set, and that would tweak the playing field a bit.

I think the person that devotes the most time into their pokemon to maximize their stats for the competition, deserves to be immortalized in BW2, but I still "competitive" pokemon competitions using their own pokemon, is absolute shit. It'd be like if WoW pvp competitions allowed players to use legendary equipment.
If you do that though, you lose an evolving metagame. Each creature has exact defenses which you can then calculate out how to kill them the fastest. By bringing in your own pokemon, your opponents don't know what they're going up against in terms of stats.

The only way that you would be able to do a "rental" system is by allowing people to completely build a pokemon up. Choose an IV array, stat up EVs how you choose, and pick the nature/abilities, and the powers that the pokemon can use.

Otherwise you end up with a static metagame.
So just give everybody in the tournament access to something akin to one of the online simulators, which are often used by competitive communities to assess all the important calculations, usage statistics and trending play styles and sets. Of course eventually things will stagnate because inevitably all options will have been used and the optimal sets are etched in stone.

This seems like a pretty neat idea but Pokemon doesn't have enough balance to warrant a lot of competitive play. It could but instead we have a metagame where every team has Ferrothorn, Politoed and Jellicent.
 

Fractral

Tentacle God
Feb 28, 2012
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Ympulse said:
matsy said:
Lol at people complaining about training taking too long. Do you really think you deserve to be at the level of comp players when you can't even be bothered to put in the time to train some decent monz? Ev training doesn't even take that long, hatching a baby with the right nature/ivs/ability is the hardest part. And if you're that lazy, you can always trade for good iv monz, as long as you know how to spot hacks.
Your mother must be so proud of you.

No, really, I haven't seen drivel like this since back in the 90s. Are you a time traveler?

In other news, Time spent =! difficulty. There is nothing difficult about burning 200 hours getting your perfect setup. There is nothing difficult about PvPing in pokemon (Yes I read the silly websites. it's basic paper rock scissors stuff).

Saying pokemon is competitive is like saying wiring a car could be an olympic sport.
Have you ever played pokemon online, competitively? It is a lot harder than it looks. I mainly use simulators which takes the grind out of it, but you have to take a lot of time planning out sets, and in battle there's lots of prediction and guessing going on- you have to work out what your opponent is likely to do, then try and counter that. Smogon has an archive for people who have written up their accounts of a battle they've had, with all their thoughts and so on. Often they spend ages analysing the situation and going through every possible action. Its kinda like chess.
him over there said:
Berenzen said:
Torrasque said:
This is the reason that I scorn "competitive" pokemon competitions.
If players chose pokemon from a select pool of rental pokemon the same way that Pokemon Stadium is set up, then that would create a level playing field. However, each player would want a certain moveset and item set, and that would tweak the playing field a bit.

I think the person that devotes the most time into their pokemon to maximize their stats for the competition, deserves to be immortalized in BW2, but I still "competitive" pokemon competitions using their own pokemon, is absolute shit. It'd be like if WoW pvp competitions allowed players to use legendary equipment.
If you do that though, you lose an evolving metagame. Each creature has exact defenses which you can then calculate out how to kill them the fastest. By bringing in your own pokemon, your opponents don't know what they're going up against in terms of stats.

The only way that you would be able to do a "rental" system is by allowing people to completely build a pokemon up. Choose an IV array, stat up EVs how you choose, and pick the nature/abilities, and the powers that the pokemon can use.

Otherwise you end up with a static metagame.
So just give everybody in the tournament access to something akin to one of the online simulators, which are often used by competitive communities to assess all the important calculations, usage statistics and trending play styles and sets. Of course eventually things will stagnate because inevitably all options will have been used and the optimal sets are etched in stone.

This seems like a pretty neat idea but Pokemon doesn't have enough balance to warrant a lot of competitive play. It could but instead we have a metagame where every team has Ferrothorn, Politoed and Jellicent.
I have two different ferrothorns, running different sets, with the same name. Its funny when my friend assumes that I'm running an entry hazard set up and switches in his palkia, only for me to explode in his face.
But yeah, ferrothorn is way OP.