Hiya escapists.
The Skyrim child-killing mods have spawned some outrage lately, because it's apparently not okay to pretend to kill children in games.
I would like to see what the different sides in the debate think of a compromise:
Let's say the game was released without the option to kill children. Fine. The children would, however, react to your blows in the same way that quest-essential characters do: by falling to their knees and recovering for a while before returning to health.
What do you think of this system?
If you are on the "child-killing mods are bad" side of the debate: Would this be suitably inoffensive?
If you are on the "child-immortality breaks my immersion" side of the debate: Would this be sufficient to sustain your immersion?
(Let's say you don't have the option of modding to affect your decision.)
The Skyrim child-killing mods have spawned some outrage lately, because it's apparently not okay to pretend to kill children in games.
Written in response to the recent Extra punctuation article.
Sorry. Yahtzee's articles are normally enough to convince me on an issue, but when it comes to child-killing. Nope.
To explain in terms of Yahtzee's "Not all roles can be available to you"-argument: When one of the roles available to you is "horrible indiscriminate murderer of innocent men, women, beggars and wildlife", it creates a dissonance when there is something you can't kill.
Even if those things aren't normally morally acceptable to ki- Hold on a fucking moment there. Since when did it become morally acceptable to kill defenseless adults?
This game lets you decapitate innocent people and carry their heads with you to store in your home where your thane is honour-bound to stay with the faces of their dead friends and relatives watching them from the walls to which you have crudely nailed their heads with arrows, but when you complain that there being immortal characters in the game feels odd and artificial the answer is "You can't have the option to kill children. That's just disturbing."
Fuck off, I'm not buying it.
I don't think the love-making mechanic simile holds up either. You don't necessarily hurt people by having sex with them, so if the game included a mechanic to sex npcs up, I would not expect it to include a mechanic that would let me sex the children.
If the game included a rape-mechanic, however, I would expect it to also be possible to rape children, yes.
Like some other poster said. It's not about having a desire to kill children. It's about wanting the rules presented to govern our experience to be consistent.
Sorry. Yahtzee's articles are normally enough to convince me on an issue, but when it comes to child-killing. Nope.
To explain in terms of Yahtzee's "Not all roles can be available to you"-argument: When one of the roles available to you is "horrible indiscriminate murderer of innocent men, women, beggars and wildlife", it creates a dissonance when there is something you can't kill.
Even if those things aren't normally morally acceptable to ki- Hold on a fucking moment there. Since when did it become morally acceptable to kill defenseless adults?
This game lets you decapitate innocent people and carry their heads with you to store in your home where your thane is honour-bound to stay with the faces of their dead friends and relatives watching them from the walls to which you have crudely nailed their heads with arrows, but when you complain that there being immortal characters in the game feels odd and artificial the answer is "You can't have the option to kill children. That's just disturbing."
Fuck off, I'm not buying it.
I don't think the love-making mechanic simile holds up either. You don't necessarily hurt people by having sex with them, so if the game included a mechanic to sex npcs up, I would not expect it to include a mechanic that would let me sex the children.
If the game included a rape-mechanic, however, I would expect it to also be possible to rape children, yes.
Like some other poster said. It's not about having a desire to kill children. It's about wanting the rules presented to govern our experience to be consistent.
I would like to see what the different sides in the debate think of a compromise:
Let's say the game was released without the option to kill children. Fine. The children would, however, react to your blows in the same way that quest-essential characters do: by falling to their knees and recovering for a while before returning to health.
What do you think of this system?
If you are on the "child-killing mods are bad" side of the debate: Would this be suitably inoffensive?
If you are on the "child-immortality breaks my immersion" side of the debate: Would this be sufficient to sustain your immersion?
(Let's say you don't have the option of modding to affect your decision.)