Yyyup, it's that time again. True, we picked up a few via the PM, but this is the official thread to get a look into who wants in and with what, so pitch me an idea for a character. If I like what I see, I'll work with it. The REALLY Wild Wasteland is an RP of considerable strangeness, and definitely violence. Why, our boy Frank with the help of the good people of Rivet City is putting down some Behemoths as we speak. Now, I don't require you to read the whole damn thread first. That would be quite daunting. However, as it happens, this is yon thread [http://www.escapistmagazine.com/forums/read/540.386465-A-REALLY-Wild-Wasteland-The-Fallout-RP], in case you wanted to have a look. Below is a general summary of accrued events which doesn't exactly do it justice.
As you can tell with the first post, the Enclave is back. They're consolidated into the area of the RP and amass their forces with alot of nasty toys. Currently, they are led by a mysterious Number One that appears to be Xanatos-ing it up and planning to clean up the wasteland in his own fashion...as well as handle some other threats.
There are those, such as the Brotherhood of Steel (as well as the people of Megaton, Underworld, a large group of SMART raiders called the Heads), who want the Enclave dead and gone. Currently, there is a mission starting in which they will attempt to gain support from a number of other groups to handle the situation...and any other situations that develop.
There had been a mad scientist who was further-mutating the local super mutants into Behemoths to used as an army to take over the world. Following the destruction of his base and that of alot of Behemoth servants, the doc's Gene Machine has been destroyed...but doing so while he was in it has changed the man into a giant Uber Mutant of unknown qualities.
A group of individuals have gotten into and out of the Enclave base (in and far under Fort Knox) intact, the black suits thinking that they are all operatives going out on a proposed mission that will lure out the Enclave Underground (A group of soldiers who escaped Number One's purge of unworthy soldiers). The question is...were they really trusted?
It's been raining...pure rain. This is not normal for a radioactive wasteland. There's some question of where it all came from, because the answer ISN'T the Jefferson Memorial Purifier. Still, the weather has awakened a series of mutated plants that have entwined themselves into dead bodies and effectively animated them...and they all look like scarecrows.
Alot of ghouls have been acting weird, both feral and sane, and the reason appears to be a large cult around the Dunwich Building. They control the ferals and lobotomized super mutants, praying to the Great Wet Ones that were. Recently, they have begun to invoke a specific being, which means something dark has begun...
There are large Gary clone stampedes at random across the wasteland... They're not very bright, they can only say one word, and they smell funny. However, they're also armed, multiplying, and getting organized. We can only assume something bad is going to happen here, or something very silly. Or both.
So, you remember how the war that began all of this was to basically blow up China, which caused the rest of the world to suffer and yatta yatta yatta? Well, China is glowing red with radioactively-charged Ghouls. They're a unified country and they're plenty mad. And now that that it's Red Ghoul China, they can commit 100% to the war cause!
There are those, such as the Brotherhood of Steel (as well as the people of Megaton, Underworld, a large group of SMART raiders called the Heads), who want the Enclave dead and gone. Currently, there is a mission starting in which they will attempt to gain support from a number of other groups to handle the situation...and any other situations that develop.
There had been a mad scientist who was further-mutating the local super mutants into Behemoths to used as an army to take over the world. Following the destruction of his base and that of alot of Behemoth servants, the doc's Gene Machine has been destroyed...but doing so while he was in it has changed the man into a giant Uber Mutant of unknown qualities.
A group of individuals have gotten into and out of the Enclave base (in and far under Fort Knox) intact, the black suits thinking that they are all operatives going out on a proposed mission that will lure out the Enclave Underground (A group of soldiers who escaped Number One's purge of unworthy soldiers). The question is...were they really trusted?
It's been raining...pure rain. This is not normal for a radioactive wasteland. There's some question of where it all came from, because the answer ISN'T the Jefferson Memorial Purifier. Still, the weather has awakened a series of mutated plants that have entwined themselves into dead bodies and effectively animated them...and they all look like scarecrows.
Alot of ghouls have been acting weird, both feral and sane, and the reason appears to be a large cult around the Dunwich Building. They control the ferals and lobotomized super mutants, praying to the Great Wet Ones that were. Recently, they have begun to invoke a specific being, which means something dark has begun...
There are large Gary clone stampedes at random across the wasteland... They're not very bright, they can only say one word, and they smell funny. However, they're also armed, multiplying, and getting organized. We can only assume something bad is going to happen here, or something very silly. Or both.
So, you remember how the war that began all of this was to basically blow up China, which caused the rest of the world to suffer and yatta yatta yatta? Well, China is glowing red with radioactively-charged Ghouls. They're a unified country and they're plenty mad. And now that that it's Red Ghoul China, they can commit 100% to the war cause!
And now, the template for making a character...
NAME: Your character's name or alias, or name AND alias. Whatever your fancy for that.
AGE: An age befitting your character for whoever or whatever it is.
GENDER: Male, Female, Both, Neither. Don't ask me how that works. Just choose.
RACE: This is a fun one. I am open to alot of ideas on what this could be. If it seems plausible for Fallout, go ahead and pitch it to me. If I like it, it's a go. You can be creative here. We've had humans, ghouls, machines, a walrus-man, a semi-mutant, a dog, and others thus far.
APPEARANCE: For the appearance of your character, please describe it in enough details to paint me a good picture of what it looks like. I need to be able to see it in my head. Pictures are fine, but I'd still prefer some words in there if you've got any.
PERSONALITY: As with above, gimme enough on the personality to tell me enough about how this person things. Show me their reactions to certain situations, their habits, and so on. There's certainly alot to work with in the mind. Go nuts! (In either sense, even.)
WEAPONS: Ah, now this is important. The weapons you have can be a fair bit if you like, but I'd like you to make them reasonable for the character...to a point. We've had some good characters who do well with an assortment of normal weapons just fine without special. We've also had Lucy Black, whose Gauss Rifle is technically plot-important. No Fallout unique equipment as in from the games. The Lone Wanderer took it all years ago.
ITEMS: Just a general notion of the things you carry. I do not require you to list how much of the consumables you have more or less of, or even ammo. Just roleplay the ups and downs of the general use of your items and put yourself in situations where a long stretch without supplies can leave you dry.
PERKS/TRAITS/SKILLS: Gimma a reasonable amount of these, either based on the game or creatively made-up for shits and giggles. As long as I like it, it's good. I do not require SPECIALs, but these are things - your special abilities and such - that I watch out for, because it can be funny as hell.
TRANSPORTATION: Optional.
AGE: An age befitting your character for whoever or whatever it is.
GENDER: Male, Female, Both, Neither. Don't ask me how that works. Just choose.
RACE: This is a fun one. I am open to alot of ideas on what this could be. If it seems plausible for Fallout, go ahead and pitch it to me. If I like it, it's a go. You can be creative here. We've had humans, ghouls, machines, a walrus-man, a semi-mutant, a dog, and others thus far.
APPEARANCE: For the appearance of your character, please describe it in enough details to paint me a good picture of what it looks like. I need to be able to see it in my head. Pictures are fine, but I'd still prefer some words in there if you've got any.
PERSONALITY: As with above, gimme enough on the personality to tell me enough about how this person things. Show me their reactions to certain situations, their habits, and so on. There's certainly alot to work with in the mind. Go nuts! (In either sense, even.)
WEAPONS: Ah, now this is important. The weapons you have can be a fair bit if you like, but I'd like you to make them reasonable for the character...to a point. We've had some good characters who do well with an assortment of normal weapons just fine without special. We've also had Lucy Black, whose Gauss Rifle is technically plot-important. No Fallout unique equipment as in from the games. The Lone Wanderer took it all years ago.
ITEMS: Just a general notion of the things you carry. I do not require you to list how much of the consumables you have more or less of, or even ammo. Just roleplay the ups and downs of the general use of your items and put yourself in situations where a long stretch without supplies can leave you dry.
PERKS/TRAITS/SKILLS: Gimma a reasonable amount of these, either based on the game or creatively made-up for shits and giggles. As long as I like it, it's good. I do not require SPECIALs, but these are things - your special abilities and such - that I watch out for, because it can be funny as hell.
TRANSPORTATION: Optional.
Have at it, and ask away in regards to whatever confusion befalls you.