I was watching old tapes of Nickelodeon's Pete & Pete Halloween special and there's this scene where Pete has carved his pumpkin and he just starts saying "You are the chosen one. YOU ARE THE CHOSEN ONE," before he enters it into the big pumpkin competition.
Uh...sorry, that was a weird intro, I just really like that show. Anyways, it occurred to me that there are a lot of video games, both new and old, that use this gimmick. Fable 2 involves a lot of pre-destination, whereas Fallout 3 you just bust out of the vault looking for your Dad. In some games you play an average person, in others you are the arbiter of all that is good and right.
The problem is one that Yahtzee mentioned but that anyone could've observed: we can't all be the chosen one. SO, which plot device do you like more? Being the chosen one or just being an average soldier? Do you like it when an FPS has a reason you can slaughter hundreds of people or just contributes it to luck?
Uh...sorry, that was a weird intro, I just really like that show. Anyways, it occurred to me that there are a lot of video games, both new and old, that use this gimmick. Fable 2 involves a lot of pre-destination, whereas Fallout 3 you just bust out of the vault looking for your Dad. In some games you play an average person, in others you are the arbiter of all that is good and right.
The problem is one that Yahtzee mentioned but that anyone could've observed: we can't all be the chosen one. SO, which plot device do you like more? Being the chosen one or just being an average soldier? Do you like it when an FPS has a reason you can slaughter hundreds of people or just contributes it to luck?