Here's hoping some people know what I'm talking about, but I'll give examples anyway. First is Midna from The Legend of Zelda: Twilight Princess. Probably the best character the series has (in my opinion), she has dialog boxes like all the other characters but what's different about her is that she's the only one has noises come out of her mouth when she opens it on a regular basis.
But, instead of talking in English or whatever, she talks in complete gibberish. Not even in some foreign language or backwards, but genuine gibberish. (The voice actress probably spoke Japanese and then somebody randomised the order of syllables to come out.)
Then there's everyone from Splatoon. They all kinda sound like a character talking underwater in a cartoon. And there's a distinction between them all too, like older characters having deeper voices than younger ones, y'know, like normal. If you've played the game, it's most memorable in its OST.
I think Animal Crossing has this as well? Never played it so I'm not sure. I'm probably missing other games. Now to the question I want to ask.
How do you feel about this approach to voice acting? What if a new game comes out and has characters that talk like this? Or more specially if the game does not have aspects that the examples have.
The examples I gave aren't humans, neither are dialog heavy like an RPG and both games don't take place in the real world. How do these effect the approach? What if it's a human talking? Or if the game takes place on Earth? Or it's a long game and has emphases on story?
For me personally I really like it and I don't see it often (it's only in Nintendo games!). No idea what it would be like if used in a story-driven game, it could lessen the impact in serious situations. Perhaps it only works if a human isn't talking or the game doesn't take place in the real world, it could definitely give the player a good sense of unfamiliarity in what's around them.[hr][small]This thread was made after I saw this post.[/small]
But, instead of talking in English or whatever, she talks in complete gibberish. Not even in some foreign language or backwards, but genuine gibberish. (The voice actress probably spoke Japanese and then somebody randomised the order of syllables to come out.)
How do you feel about this approach to voice acting? What if a new game comes out and has characters that talk like this? Or more specially if the game does not have aspects that the examples have.
The examples I gave aren't humans, neither are dialog heavy like an RPG and both games don't take place in the real world. How do these effect the approach? What if it's a human talking? Or if the game takes place on Earth? Or it's a long game and has emphases on story?
For me personally I really like it and I don't see it often (it's only in Nintendo games!). No idea what it would be like if used in a story-driven game, it could lessen the impact in serious situations. Perhaps it only works if a human isn't talking or the game doesn't take place in the real world, it could definitely give the player a good sense of unfamiliarity in what's around them.[hr][small]This thread was made after I saw this post.[/small]