you are making a lot of presumptions.Xzi said:Not for leveling, for character advancement. At some point, your gear starts capping out and it's hard to stay out in the fields of hell for more than a second or two before dying, unless you have a bunch of rare/unique stuff. And it's not always possible to get all the right random drops for your character class. So if nobody is putting any of that rare/unique stuff on the gold auction house, your two options are either pay cash for character advancement or die a whole lot in the pursuit of getting the items you need to play the higher difficulty levels. Neither of those options is any fun, which kinda removes the game aspect from it.
It's Diablo. You aren't forced to play with anyone.SixWingedAsura said:No thanks. I refuse to play a game where I'm forced to play with people who can simply buy their way to victory just to increase the cash in the ever growing pool of money that Blizzard Employees are obviously swimming in.
You already own very, very, very few games that you buy. As you said you own a license to play it that can be revoked at any time for any reason. This includes retail games.ImprovizoR said:If we accept this, soon all games will be on cloud and we won't own any games we buy! They already got away with selling us a license instead of the actual product. We need to stop this before it's too late.
I can't agree with you more. Blizzard doesn't need *more* money. I'm gonna do what I always do and just wait for the reviews. If it turns out that the items available in the auction house have a noticeable affect on gameplay and not just on aesthetics, then Blizzard will have a broken game on their hands. I don't care how good or bad Diablo 3 ends up being, Blizzard already has a wildly popular MMORPG, they don't need to make another one.teebeeohh said:no
blizzards needs a game to tank or at least do bad enough to make them stop and think.
and Diablo is my concession, i need love starcraft and need my wow-fix every once in a while (i usually pick up an expansion and go through the first tier of raids).
Diablo isn't far below those two. Blizzard just has magic fingers when it comes to shaping a genre. Diablo clones are rampant, WoW defines and owns the MMORPG scene and Starcraft was still popular up until the SC2 release. What's better, Blizzard has learned from its customers. Starcraft players used the game's mechanics to do things they never imagined, so in SC2 they included those strategies and play styles to better their new game. I can think of only a few other studios that actually do the same.Robert Ewing said:I'm pissed at the decisions big time. I don't think it's a step in the right direction. But Blizzard are an exceptional games company, not a single on of their product has been bad. With the Warcraft franchise still being the most popular MMORPG scene in the world. Starcraft taking everything by storm... again. And Diablo coming from behind to probably end up as a seriously solid, and good quality game.
Diablo is the underdog below Warcraft and Starcraft. But I expect Diablo to be brilliant, even a bit better than Starcraft maybe? I expect nothing less than brilliance from Blizzard, they've always delivered that before.
There's a minimum deposit to prevent the AH from being flooded with trash. Your argument is invalid. Plus you can MAKE MONEY FOR PLAYING A VIDEO GAME. This is a dream come true if you decide to take it seriously. It's a stock market, but you get to kill hellspawns between meetings. Seriously, nerd heaven.Jimbo1212 said:I doubt that blizzard will have made AH purchases vital for levelling. Also, if it is the same as the previous Diablos, then you can grind to your hearts content with re-spawns etc in dungeons.Xzi said:It's bad if the end result is that nothing halfway decent ever ends up on the gold auction house. Then everybody is just playing with the mindset that they're out to screw everybody else with shameless cash-ins, and character advancement becomes only for the people with a lot of disposable income.Jimbo1212 said:Woah woah woah.
How is selling items for real cash a bad idea when PLAYERS are the ones who sell it?
If you are good, then you could farm items and make real cash from it.
If you are bad, then 'pay to win' by lining a smart players pocket.
I think this has to be one of the best ideas ever for gaming.
Also, it is not Blizzards fault if all that happens is people sell things for cash - it is the gamer who buys the items fault. This has been the case for many years that too many gamers have put up with bad purchases (copious DLC, poor games, micro-transactions etc) and now these devs are just capitalising on gamers who have too much spare cash/no other expenditure.
Holy mother of god.... another human being that ACTUALLY GETS IT! I don't believe it! Another member of the minority who is willing to think straight through the controversy and emotions! Props good sir, props. I've said almost the exact same things in every D3 thread, yet everyone is too busy whining to actually GET those points. It's refreshing to see someone with a similar train of thought as myself.Levethian said:The whining about these issues is incredible.
The majority of Diablo 2 players played on Battle.net, so there was a default 'always-on' internet requirement for most.
You can play by yourself online if you're desperate to play alone.
Auction Houses will exist, whether they are conveniently controlled by Blizzard or not.
It is not 'pay to win' because it is not a game you 'win' - it is an eternal grindfest.
I'm trying Diablo 2 mods (Median XL Omega, Eastern Sun 3.0), and while interesting, they are unbalanced.