These guys are like the most easy to get along with neutralists in the gaming scene. I find it genuinely amazing that people can try and find ways to be so critical of them.
Loneliness was the implementation.Hallow said:They'll talk all artsy about games like Loneliness but skimp on the examples and implementations.
One or two of them makes actual games already. That's how they are able to give vital and important tips on staying out of trouble if you are getting into this industry. They are also giving you realistic expectations on what you will get out of making games, vs the romanticized party lifestyle and wealth so many think it you get.It just bugs me that if they think they know so much better then why don't they make a flash game themselves?
Discussing Loneliness, I don't think it's some kind of Rorschach test that uses "mechanics as metaphor". The game has a d-pad, that's it, that's not mechanics, that's 4 buttons less of a controller.
My cat's name is mittensThis might reflect poorly on me but I NEVER personified the dots, because they're dots. Not people. I just thought "wow, shit's ghey".
Yeah, pretty much this. If anything introspective or philosophical is "pretentious" to you, you aren't going to have a good time watching Extra Credits. This isn't about making entertaining reviews. They aren't here to make jokes or boo bad games, they are here to have a serious, adult discussion about the business and the art of making games.Ledan said:I don't think they are pretentious because they're pretty damn honest. They tell you when they don't know, and tell you that this is what they have thought up.
It's all about the philosophy behind game design, if you think philosophy is pretentious you aren't going to like it.